template<typename NodeTy>
struct ilist_traits;
+template <typename NodeTy> struct ilist_embedded_sentinel_traits;
+template <typename NodeTy> struct ilist_half_embedded_sentinel_traits;
/// ilist_half_node - Base class that provides prev services for sentinels.
///
template<typename NodeTy>
class ilist_half_node {
friend struct ilist_traits<NodeTy>;
+ friend struct ilist_half_embedded_sentinel_traits<NodeTy>;
NodeTy *Prev;
protected:
NodeTy *getPrev() { return Prev; }
const NodeTy *getPrev() const { return Prev; }
void setPrev(NodeTy *P) { Prev = P; }
- ilist_half_node() : Prev(0) {}
+ ilist_half_node() : Prev(nullptr) {}
};
template<typename NodeTy>
class ilist_node : private ilist_half_node<NodeTy> {
friend struct ilist_nextprev_traits<NodeTy>;
friend struct ilist_traits<NodeTy>;
+ friend struct ilist_half_embedded_sentinel_traits<NodeTy>;
+ friend struct ilist_embedded_sentinel_traits<NodeTy>;
NodeTy *Next;
NodeTy *getNext() { return Next; }
const NodeTy *getNext() const { return Next; }
void setNext(NodeTy *N) { Next = N; }
protected:
- ilist_node() : Next(0) {}
+ ilist_node() : Next(nullptr) {}
public:
/// @name Adjacent Node Accessors
// Check for sentinel.
if (!Prev->getNext())
- return 0;
+ return nullptr;
return Prev;
}
/// \brief Get the previous node, or 0 for the list head.
const NodeTy *getPrevNode() const {
- NodeTy *Prev = this->getPrev();
+ const NodeTy *Prev = this->getPrev();
// Check for sentinel.
if (!Prev->getNext())
- return 0;
+ return nullptr;
return Prev;
}
// Check for sentinel.
if (!Next->getNext())
- return 0;
+ return nullptr;
return Next;
}
/// \brief Get the next node, or 0 for the list tail.
const NodeTy *getNextNode() const {
- NodeTy *Next = getNext();
+ const NodeTy *Next = getNext();
// Check for sentinel.
if (!Next->getNext())
- return 0;
+ return nullptr;
return Next;
}