//==-- llvm/ADT/ilist.h - Intrusive Linked List Template ---------*- C++ -*-==//
-//
+//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
-//
+//
//===----------------------------------------------------------------------===//
//
// This file defines classes to implement an intrusive doubly linked list class
#include "llvm/ADT/iterator.h"
#include <cassert>
-#include <cstdlib>
namespace llvm {
template<typename NodeTy, typename Traits> class iplist;
template<typename NodeTy> class ilist_iterator;
-// Template traits for intrusive list. By specializing this template class, you
-// can change what next/prev fields are used to store the links...
+/// ilist_nextprev_traits - A fragment for template traits for intrusive list
+/// that provides default next/prev implementations for common operations.
+///
template<typename NodeTy>
-struct ilist_traits {
+struct ilist_nextprev_traits {
static NodeTy *getPrev(NodeTy *N) { return N->getPrev(); }
static NodeTy *getNext(NodeTy *N) { return N->getNext(); }
static const NodeTy *getPrev(const NodeTy *N) { return N->getPrev(); }
static void setPrev(NodeTy *N, NodeTy *Prev) { N->setPrev(Prev); }
static void setNext(NodeTy *N, NodeTy *Next) { N->setNext(Next); }
+};
- static NodeTy *createNode(const NodeTy &V) { return new NodeTy(V); }
- static void deleteNode(NodeTy *V) { delete V; }
-
+/// ilist_sentinel_traits - A fragment for template traits for intrusive list
+/// that provides default sentinel implementations for common operations.
+///
+template<typename NodeTy>
+struct ilist_sentinel_traits {
static NodeTy *createSentinel() { return new NodeTy(); }
static void destroySentinel(NodeTy *N) { delete N; }
+};
- void addNodeToList(NodeTy *NTy) {}
- void removeNodeFromList(NodeTy *NTy) {}
- void transferNodesFromList(iplist<NodeTy, ilist_traits> &L2,
- ilist_iterator<NodeTy> first,
- ilist_iterator<NodeTy> last) {}
+/// ilist_default_traits - Default template traits for intrusive list.
+/// By inheriting from this, you can easily use default implementations
+/// for all common operations.
+///
+template<typename NodeTy>
+struct ilist_default_traits : ilist_nextprev_traits<NodeTy>,
+ ilist_sentinel_traits<NodeTy> {
+ static NodeTy *createNode(const NodeTy &V) { return new NodeTy(V); }
+ static void deleteNode(NodeTy *V) { delete V; }
+
+ void addNodeToList(NodeTy *) {}
+ void removeNodeFromList(NodeTy *) {}
+ void transferNodesFromList(ilist_default_traits & /*SrcTraits*/,
+ ilist_iterator<NodeTy> /*first*/,
+ ilist_iterator<NodeTy> /*last*/) {}
};
+// Template traits for intrusive list. By specializing this template class, you
+// can change what next/prev fields are used to store the links...
+template<typename NodeTy>
+struct ilist_traits : ilist_default_traits<NodeTy> {};
+
// Const traits are the same as nonconst traits...
template<typename Ty>
struct ilist_traits<const Ty> : public ilist_traits<Ty> {};
-
//===----------------------------------------------------------------------===//
// ilist_iterator<Node> - Iterator for intrusive list.
//
template<typename NodeTy>
class ilist_iterator
: public bidirectional_iterator<NodeTy, ptrdiff_t> {
+
+public:
typedef ilist_traits<NodeTy> Traits;
typedef bidirectional_iterator<NodeTy, ptrdiff_t> super;
-public:
- typedef size_t size_type;
+ typedef typename super::value_type value_type;
+ typedef typename super::difference_type difference_type;
typedef typename super::pointer pointer;
typedef typename super::reference reference;
private:
pointer NodePtr;
+
+ // ilist_iterator is not a random-access iterator, but it has an
+ // implicit conversion to pointer-type, which is. Declare (but
+ // don't define) these functions as private to help catch
+ // accidental misuse.
+ void operator[](difference_type) const;
+ void operator+(difference_type) const;
+ void operator-(difference_type) const;
+ void operator+=(difference_type) const;
+ void operator-=(difference_type) const;
+ template<class T> void operator<(T) const;
+ template<class T> void operator<=(T) const;
+ template<class T> void operator>(T) const;
+ template<class T> void operator>=(T) const;
+ template<class T> void operator-(T) const;
public:
ilist_iterator(pointer NP) : NodePtr(NP) {}
template<typename NodeTy> struct simplify_type<ilist_iterator<NodeTy> > {
typedef NodeTy* SimpleType;
-
+
static SimpleType getSimplifiedValue(const ilist_iterator<NodeTy> &Node) {
return &*Node;
}
};
template<typename NodeTy> struct simplify_type<const ilist_iterator<NodeTy> > {
typedef NodeTy* SimpleType;
-
+
static SimpleType getSimplifiedValue(const ilist_iterator<NodeTy> &Node) {
return &*Node;
}
/// 1. The list may be completely unconstructed. In this case, the head
/// pointer is null. When in this form, any query for an iterator (e.g.
/// begin() or end()) causes the list to transparently change to state #2.
-/// 2. The list may be empty, but contain a sentinal for the end iterator. This
-/// sentinal is created by the Traits::createSentinel method and is a link
+/// 2. The list may be empty, but contain a sentinel for the end iterator. This
+/// sentinel is created by the Traits::createSentinel method and is a link
/// in the list. When the list is empty, the pointer in the iplist points
-/// to the sentinal. Once the sentinal is constructed, it
+/// to the sentinel. Once the sentinel is constructed, it
/// is not destroyed until the list is.
/// 3. The list may contain actual objects in it, which are stored as a doubly
/// linked list of nodes. One invariant of the list is that the predecessor
/// of the first node in the list always points to the last node in the list,
-/// and the successor pointer for the sentinal (which always stays at the
-/// end of the list) is always null.
+/// and the successor pointer for the sentinel (which always stays at the
+/// end of the list) is always null.
///
template<typename NodeTy, typename Traits=ilist_traits<NodeTy> >
class iplist : public Traits {
// circularly linked list where we snip the 'next' link from the sentinel node
// back to the first node in the list (to preserve assertions about going off
// the end of the list).
- NodeTy *getTail() { return getPrev(Head); }
- const NodeTy *getTail() const { return getPrev(Head); }
- void setTail(NodeTy *N) const { setPrev(Head, N); }
-
- /// CreateLazySentinal - This method verifies whether the sentinal for the
+ NodeTy *getTail() { return this->getPrev(Head); }
+ const NodeTy *getTail() const { return this->getPrev(Head); }
+ void setTail(NodeTy *N) const { this->setPrev(Head, N); }
+
+ /// CreateLazySentinel - This method verifies whether the sentinel for the
/// list has been created and lazily makes it if not.
- void CreateLazySentinal() const {
+ void CreateLazySentinel() const {
if (Head != 0) return;
Head = Traits::createSentinel();
- setNext(Head, 0);
+ this->setNext(Head, 0);
setTail(Head);
}
// Iterator creation methods.
iterator begin() {
- CreateLazySentinal();
- return iterator(Head);
+ CreateLazySentinel();
+ return iterator(Head);
}
const_iterator begin() const {
- CreateLazySentinal();
+ CreateLazySentinel();
return const_iterator(Head);
}
iterator end() {
- CreateLazySentinal();
+ CreateLazySentinel();
return iterator(getTail());
}
const_iterator end() const {
- CreateLazySentinal();
+ CreateLazySentinel();
return const_iterator(getTail());
}
}
reference back() {
assert(!empty() && "Called back() on empty list!");
- return *getPrev(getTail());
+ return *this->getPrev(getTail());
}
const_reference back() const {
assert(!empty() && "Called back() on empty list!");
- return *getPrev(getTail());
+ return *this->getPrev(getTail());
}
void swap(iplist &RHS) {
- abort(); // Swap does not use list traits callback correctly yet!
+ assert(0 && "Swap does not use list traits callback correctly yet!");
std::swap(Head, RHS.Head);
}
iterator insert(iterator where, NodeTy *New) {
- NodeTy *CurNode = where.getNodePtrUnchecked(), *PrevNode = getPrev(CurNode);
- setNext(New, CurNode);
- setPrev(New, PrevNode);
+ NodeTy *CurNode = where.getNodePtrUnchecked();
+ NodeTy *PrevNode = this->getPrev(CurNode);
+ this->setNext(New, CurNode);
+ this->setPrev(New, PrevNode);
if (CurNode != Head) // Is PrevNode off the beginning of the list?
- setNext(PrevNode, New);
+ this->setNext(PrevNode, New);
else
Head = New;
- setPrev(CurNode, New);
+ this->setPrev(CurNode, New);
- addNodeToList(New); // Notify traits that we added a node...
+ this->addNodeToList(New); // Notify traits that we added a node...
return New;
}
+ iterator insertAfter(iterator where, NodeTy *New) {
+ if (empty())
+ return insert(begin(), New);
+ else
+ return insert(++where, New);
+ }
+
NodeTy *remove(iterator &IT) {
assert(IT != end() && "Cannot remove end of list!");
NodeTy *Node = &*IT;
- NodeTy *NextNode = getNext(Node);
- NodeTy *PrevNode = getPrev(Node);
+ NodeTy *NextNode = this->getNext(Node);
+ NodeTy *PrevNode = this->getPrev(Node);
if (Node != Head) // Is PrevNode off the beginning of the list?
- setNext(PrevNode, NextNode);
+ this->setNext(PrevNode, NextNode);
else
Head = NextNode;
- setPrev(NextNode, PrevNode);
+ this->setPrev(NextNode, PrevNode);
IT = NextNode;
- removeNodeFromList(Node); // Notify traits that we removed a node...
-
+ this->removeNodeFromList(Node); // Notify traits that we removed a node...
+
// Set the next/prev pointers of the current node to null. This isn't
// strictly required, but this catches errors where a node is removed from
// an ilist (and potentially deleted) with iterators still pointing at it.
// When those iterators are incremented or decremented, they will assert on
// the null next/prev pointer instead of "usually working".
- setNext(Node, 0);
- setPrev(Node, 0);
+ this->setNext(Node, 0);
+ this->setPrev(Node, 0);
return Node;
}
// erase - remove a node from the controlled sequence... and delete it.
iterator erase(iterator where) {
- deleteNode(remove(where));
+ this->deleteNode(remove(where));
return where;
}
NodeTy *First = &*first, *Prev = getPrev(First);
NodeTy *Next = last.getNodePtrUnchecked(), *Last = getPrev(Next);
if (Prev)
- setNext(Prev, Next);
+ this->setNext(Prev, Next);
else
L2.Head = Next;
- setPrev(Next, Prev);
+ this->setPrev(Next, Prev);
// Splice [first, last) into its new position.
NodeTy *PosNext = position.getNodePtrUnchecked();
// Fix head of list...
if (PosPrev)
- setNext(PosPrev, First);
+ this->setNext(PosPrev, First);
else
Head = First;
- setPrev(First, PosPrev);
+ this->setPrev(First, PosPrev);
// Fix end of list...
- setNext(Last, PosNext);
- setPrev(PosNext, Last);
+ this->setNext(Last, PosNext);
+ this->setPrev(PosNext, Last);
transferNodesFromList(L2, First, PosNext);
- // Now that everything is set, restore the pointers to the list sentinals.
+ // Now that everything is set, restore the pointers to the list sentinels.
L2.setTail(L2Sentinel);
setTail(ThisSentinel);
}
//
size_type size() const {
- if (Head == 0) return 0; // Don't require construction of sentinal if empty.
+ if (Head == 0) return 0; // Don't require construction of sentinel if empty.
#if __GNUC__ == 2
// GCC 2.95 has a broken std::distance
size_type Result = 0;
}
explicit ilist(size_type count) {
insert(this->begin(), count, NodeTy());
- }
+ }
ilist(size_type count, const NodeTy &val) {
insert(this->begin(), count, val);
}
iterator insert(iterator a, NodeTy *b){ return iplist<NodeTy>::insert(a, b); }
void push_front(NodeTy *a) { iplist<NodeTy>::push_front(a); }
void push_back(NodeTy *a) { iplist<NodeTy>::push_back(a); }
-
+
// Main implementation here - Insert for a node passed by value...
iterator insert(iterator where, const NodeTy &val) {