//
// The LLVM Compiler Infrastructure
//
-// This file was developed by James M. Laskey and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
namespace llvm {
class APFloat;
+ class APInt;
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
///
/// This class is implemented as a single-link chained hash table, where the
/// "buckets" are actually the nodes themselves (the next pointer is in the
-/// node). The last node points back to the bucket to simplified node removal.
+/// node). The last node points back to the bucket to simplify node removal.
///
/// Any node that is to be included in the folding set must be a subclass of
/// FoldingSetNode. The node class must also define a Profile method used to
/// bool WasRemoved = RemoveNode(N);
///
/// The result indicates whether the node existed in the folding set.
-
-
+
+class FoldingSetNodeID;
+
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - Implements the folding set functionality. The main
/// structure is an array of buckets. Each bucket is indexed by the hash of
/// back to the bucket to facilitate node removal.
///
class FoldingSetImpl {
-private:
+protected:
/// Buckets - Array of bucket chains.
///
void **Buckets;
explicit FoldingSetImpl(unsigned Log2InitSize = 6);
virtual ~FoldingSetImpl();
- // Forward declaration.
- class Node;
-
- //===--------------------------------------------------------------------===//
- /// NodeID - This class is used to gather all the unique data bits of a
- /// node. When all the bits are gathered this class is used to produce a
- /// hash value for the node.
- ///
- class NodeID {
- /// Bits - Vector of all the data bits that make the node unique.
- /// Use a SmallVector to avoid a heap allocation in the common case.
- SmallVector<unsigned, 32> Bits;
-
- public:
- NodeID() {}
-
- /// getRawData - Return the ith entry in the Bits data.
- ///
- unsigned getRawData(unsigned i) const {
- return Bits[i];
- }
-
- /// Add* - Add various data types to Bit data.
- ///
- void AddPointer(const void *Ptr);
- void AddInteger(signed I);
- void AddInteger(unsigned I);
- void AddInteger(int64_t I);
- void AddInteger(uint64_t I);
- void AddFloat(float F);
- void AddDouble(double D);
- void AddAPFloat(const APFloat& apf);
- void AddString(const std::string &String);
-
- /// ComputeHash - Compute a strong hash value for this NodeID, used to
- /// lookup the node in the FoldingSetImpl.
- unsigned ComputeHash() const;
-
- /// operator== - Used to compare two nodes to each other.
- ///
- bool operator==(const NodeID &RHS) const;
- };
-
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
/// a folding set.
void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
};
+ /// clear - Remove all nodes from the folding set.
+ void clear();
+
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(Node *N);
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
- Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
+ Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
/// InsertNode - Insert the specified node into the folding set, knowing that
/// it is not already in the folding set. InsertPos must be obtained from
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return NumNodes; }
+
+ /// empty - Returns true if there are no nodes in the folding set.
+ bool empty() const { return NumNodes == 0; }
private:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
- virtual void GetNodeProfile(NodeID &ID, Node *N) const = 0;
+ virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
};
-// Convenience types to hide the implementation of the folding set.
-typedef FoldingSetImpl::Node FoldingSetNode;
-typedef FoldingSetImpl::NodeID FoldingSetNodeID;
+//===----------------------------------------------------------------------===//
+/// FoldingSetTrait - This trait class is used to define behavior of how
+/// to "profile" (in the FoldingSet parlance) an object of a given type.
+/// The default behavior is to invoke a 'Profile' method on an object, but
+/// through template specialization the behavior can be tailored for specific
+/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
+/// to FoldingSets that were not originally designed to have that behavior.
+///
+template<typename T> struct FoldingSetTrait {
+ static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
+ static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
+};
+
+//===--------------------------------------------------------------------===//
+/// FoldingSetNodeID - This class is used to gather all the unique data bits of
+/// a node. When all the bits are gathered this class is used to produce a
+/// hash value for the node.
+///
+class FoldingSetNodeID {
+ /// Bits - Vector of all the data bits that make the node unique.
+ /// Use a SmallVector to avoid a heap allocation in the common case.
+ SmallVector<unsigned, 32> Bits;
+
+public:
+ FoldingSetNodeID() {}
+
+ /// getRawData - Return the ith entry in the Bits data.
+ ///
+ unsigned getRawData(unsigned i) const {
+ return Bits[i];
+ }
+
+ /// Add* - Add various data types to Bit data.
+ ///
+ void AddPointer(const void *Ptr);
+ void AddInteger(signed I);
+ void AddInteger(unsigned I);
+ void AddInteger(int64_t I);
+ void AddInteger(uint64_t I);
+ void AddFloat(float F);
+ void AddDouble(double D);
+ void AddString(const std::string &String);
+ void AddString(const char* String);
+
+ template <typename T>
+ inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
+
+ /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
+ /// object to be used to compute a new profile.
+ inline void clear() { Bits.clear(); }
+
+ /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
+ /// to lookup the node in the FoldingSetImpl.
+ unsigned ComputeHash() const;
+
+ /// operator== - Used to compare two nodes to each other.
+ ///
+ bool operator==(const FoldingSetNodeID &RHS) const;
+};
+// Convenience type to hide the implementation of the folding set.
+typedef FoldingSetImpl::Node FoldingSetNode;
template<class T> class FoldingSetIterator;
-
+template<class T> class FoldingSetBucketIterator;
+
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
/// implementation of the folding set to the node class T. T must be a
private:
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
- virtual void GetNodeProfile(NodeID &ID, Node *N) const {
+ virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const {
T *TN = static_cast<T *>(N);
- TN->Profile(ID);
+ FoldingSetTrait<T>::Profile(*TN,ID);
}
public:
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
+
+ bucket_iterator bucket_begin(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
+ }
+
+ bucket_iterator bucket_end(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
+ }
+
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
template<class T>
class FoldingSetIterator : public FoldingSetIteratorImpl {
public:
- FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
+ explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
T &operator*() const {
return *static_cast<T*>(NodePtr);
FoldingSetIterator tmp = *this; ++*this; return tmp;
}
};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
+/// shared by all folding sets, which knows how to walk a particular bucket
+/// of a folding set hash table.
+
+class FoldingSetBucketIteratorImpl {
+protected:
+ void *Ptr;
+
+ explicit FoldingSetBucketIteratorImpl(void **Bucket);
+
+ FoldingSetBucketIteratorImpl(void **Bucket, bool)
+ : Ptr(Bucket) {}
+
+ void advance() {
+ void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
+ uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
+ Ptr = reinterpret_cast<void*>(x);
+ }
+
+public:
+ bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr == RHS.Ptr;
+ }
+ bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr != RHS.Ptr;
+ }
+};
+
+
+template<class T>
+class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
+public:
+ explicit FoldingSetBucketIterator(void **Bucket) :
+ FoldingSetBucketIteratorImpl(Bucket) {}
+
+ FoldingSetBucketIterator(void **Bucket, bool) :
+ FoldingSetBucketIteratorImpl(Bucket, true) {}
+
+ T& operator*() const { return *static_cast<T*>(Ptr); }
+ T* operator->() const { return static_cast<T*>(Ptr); }
+
+ inline FoldingSetBucketIterator& operator++() { // Preincrement
+ advance();
+ return *this;
+ }
+ FoldingSetBucketIterator operator++(int) { // Postincrement
+ FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
+/// types in an enclosing object so that they can be inserted into FoldingSets.
+template <typename T>
+class FoldingSetNodeWrapper : public FoldingSetNode {
+ T data;
+public:
+ explicit FoldingSetNodeWrapper(const T& x) : data(x) {}
+ virtual ~FoldingSetNodeWrapper() {}
+
+ template<typename A1>
+ explicit FoldingSetNodeWrapper(const A1& a1)
+ : data(a1) {}
+
+ template <typename A1, typename A2>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
+ : data(a1,a2) {}
+
+ template <typename A1, typename A2, typename A3>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
+ : data(a1,a2,a3) {}
+
+ template <typename A1, typename A2, typename A3, typename A4>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
+ const A4& a4)
+ : data(a1,a2,a3,a4) {}
+
+ template <typename A1, typename A2, typename A3, typename A4, typename A5>
+ explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
+ const A4& a4, const A5& a5)
+ : data(a1,a2,a3,a4,a5) {}
+
+
+ void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
+
+ T& getValue() { return data; }
+ const T& getValue() const { return data; }
+
+ operator T&() { return data; }
+ operator const T&() const { return data; }
+};
+
+//===----------------------------------------------------------------------===//
+// Partial specializations of FoldingSetTrait.
+
+template<typename T> struct FoldingSetTrait<T*> {
+ static inline void Profile(const T* X, FoldingSetNodeID& ID) {
+ ID.AddPointer(X);
+ }
+ static inline void Profile(T* X, FoldingSetNodeID& ID) {
+ ID.AddPointer(X);
+ }
+};
} // End of namespace llvm.