//
// The LLVM Compiler Infrastructure
//
-// This file was developed by James M. Laskey and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a hash set that can be used to remove duplication of nodes
// in a graph. This code was originally created by Chris Lattner for use with
-// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
+// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/DataTypes.h"
#include "llvm/ADT/SmallVector.h"
-#include <string>
+#include "llvm/ADT/StringRef.h"
namespace llvm {
+ class APFloat;
+ class APInt;
+ class BumpPtrAllocator;
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
/// instance of the node in the set. If the node already exists, return
/// it, otherwise return the bucket it should be inserted into.
/// 2. Given a node that has already been created, remove it from the set.
-///
+///
/// This class is implemented as a single-link chained hash table, where the
/// "buckets" are actually the nodes themselves (the next pointer is in the
-/// node). The last node points back to the bucket to simplified node removal.
+/// node). The last node points back to the bucket to simplify node removal.
///
/// Any node that is to be included in the folding set must be a subclass of
/// FoldingSetNode. The node class must also define a Profile method used to
/// establish the unique bits of data for the node. The Profile method is
-/// passed a FoldingSetNodeID object which is used to gather the bits. Just
+/// passed a FoldingSetNodeID object which is used to gather the bits. Just
/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
/// NOTE: That the folding set does not own the nodes and it is the
/// responsibility of the user to dispose of the nodes.
/// public:
/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
/// ...
-/// void Profile(FoldingSetNodeID &ID) {
+/// void Profile(FoldingSetNodeID &ID) const {
/// ID.AddString(Name);
/// ID.AddInteger(Value);
-/// }
-/// ...
-/// };
+/// }
+/// ...
+/// };
///
/// To define the folding set itself use the FoldingSet template;
///
/// Eg.
/// FoldingSet<MyNode> MyFoldingSet;
///
-/// Four public methods are available to manipulate the folding set;
+/// Four public methods are available to manipulate the folding set;
///
/// 1) If you have an existing node that you want add to the set but unsure
/// that the node might already exist then call;
///
/// The result indicates whether the node existed in the folding set.
+class FoldingSetNodeID;
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - Implements the folding set functionality. The main
/// the nodes it contains. The bucket itself points to the nodes contained
/// in the bucket via a singly linked list. The last node in the list points
/// back to the bucket to facilitate node removal.
-///
+///
class FoldingSetImpl {
-private:
+protected:
/// Buckets - Array of bucket chains.
///
void **Buckets;
-
+
/// NumBuckets - Length of the Buckets array. Always a power of 2.
///
unsigned NumBuckets;
-
- /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
+
+ /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
/// is greater than twice the number of buckets.
unsigned NumNodes;
-
+
public:
- FoldingSetImpl(unsigned Log2InitSize = 6);
+ explicit FoldingSetImpl(unsigned Log2InitSize = 6);
virtual ~FoldingSetImpl();
-
- // Forward declaration.
- class Node;
-
- //===--------------------------------------------------------------------===//
- /// NodeID - This class is used to gather all the unique data bits of a
- /// node. When all the bits are gathered this class is used to produce a
- /// hash value for the node.
- ///
- class NodeID {
- /// Bits - Vector of all the data bits that make the node unique.
- /// Use a SmallVector to avoid a heap allocation in the common case.
- SmallVector<unsigned, 32> Bits;
-
- public:
- NodeID() {}
-
- /// getRawData - Return the ith entry in the Bits data.
- ///
- unsigned getRawData(unsigned i) const {
- return Bits[i];
- }
-
- /// Add* - Add various data types to Bit data.
- ///
- void AddPointer(const void *Ptr);
- void AddInteger(signed I);
- void AddInteger(unsigned I);
- void AddInteger(uint64_t I);
- void AddFloat(float F);
- void AddDouble(double D);
- void AddString(const std::string &String);
-
- /// ComputeHash - Compute a strong hash value for this NodeID, used to
- /// lookup the node in the FoldingSetImpl.
- unsigned ComputeHash() const;
-
- /// operator== - Used to compare two nodes to each other.
- ///
- bool operator==(const NodeID &RHS) const;
- };
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
private:
// NextInFoldingSetBucket - next link in the bucket list.
void *NextInFoldingSetBucket;
-
+
public:
Node() : NextInFoldingSetBucket(0) {}
-
+
// Accessors
void *getNextInBucket() const { return NextInFoldingSetBucket; }
void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
};
+ /// clear - Remove all nodes from the folding set.
+ void clear();
+
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(Node *N);
-
+
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and return
/// it instead.
Node *GetOrInsertNode(Node *N);
-
+
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
- Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
-
+ Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
+
/// InsertNode - Insert the specified node into the folding set, knowing that
- /// it is not already in the folding set. InsertPos must be obtained from
+ /// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(Node *N, void *InsertPos);
-
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set.
+ void InsertNode(Node *N) {
+ Node *Inserted = GetOrInsertNode(N);
+ (void)Inserted;
+ assert(Inserted == N && "Node already inserted!");
+ }
+
+ /// size - Returns the number of nodes in the folding set.
+ unsigned size() const { return NumNodes; }
+
+ /// empty - Returns true if there are no nodes in the folding set.
+ bool empty() const { return NumNodes == 0; }
+
private:
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void GrowHashTable();
-
+
protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
- virtual void GetNodeProfile(NodeID &ID, Node *N) const = 0;
+ virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
+ /// NodeEquals - Instantiations of the FoldingSet template implement
+ /// this function to compare the given node with the given ID.
+ virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
+ FoldingSetNodeID &TempID) const=0;
+ /// NodeEquals - Instantiations of the FoldingSet template implement
+ /// this function to compute a hash value for the given node.
+ virtual unsigned ComputeNodeHash(Node *N,
+ FoldingSetNodeID &TempID) const = 0;
};
-// Convenience types to hide the implementation of the folding set.
-typedef FoldingSetImpl::Node FoldingSetNode;
-typedef FoldingSetImpl::NodeID FoldingSetNodeID;
+//===----------------------------------------------------------------------===//
+
+template<typename T> struct FoldingSetTrait;
+
+/// DefaultFoldingSetTrait - This class provides default implementations
+/// for FoldingSetTrait implementations.
+///
+template<typename T> struct DefaultFoldingSetTrait {
+ static void Profile(const T &X, FoldingSetNodeID &ID) {
+ X.Profile(ID);
+ }
+ static void Profile(T &X, FoldingSetNodeID &ID) {
+ X.Profile(ID);
+ }
+
+ // Equals - Test if the profile for X would match ID, using TempID
+ // to compute a temporary ID if necessary. The default implementation
+ // just calls Profile and does a regular comparison. Implementations
+ // can override this to provide more efficient implementations.
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID,
+ FoldingSetNodeID &TempID);
+
+ // ComputeHash - Compute a hash value for X, using TempID to
+ // compute a temporary ID if necessary. The default implementation
+ // just calls Profile and does a regular hash computation.
+ // Implementations can override this to provide more efficient
+ // implementations.
+ static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
+};
+
+/// FoldingSetTrait - This trait class is used to define behavior of how
+/// to "profile" (in the FoldingSet parlance) an object of a given type.
+/// The default behavior is to invoke a 'Profile' method on an object, but
+/// through template specialization the behavior can be tailored for specific
+/// types. Combined with the FoldingSetNodeWrapper class, one can add objects
+/// to FoldingSets that were not originally designed to have that behavior.
+template<typename T> struct FoldingSetTrait
+ : public DefaultFoldingSetTrait<T> {};
+
+template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
+
+/// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
+/// for ContextualFoldingSets.
+template<typename T, typename Ctx>
+struct DefaultContextualFoldingSetTrait {
+ static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
+ X.Profile(ID, Context);
+ }
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID,
+ FoldingSetNodeID &TempID, Ctx Context);
+ static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
+ Ctx Context);
+};
+
+/// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
+/// ContextualFoldingSets.
+template<typename T, typename Ctx> struct ContextualFoldingSetTrait
+ : public DefaultContextualFoldingSetTrait<T, Ctx> {};
+
+//===--------------------------------------------------------------------===//
+/// FoldingSetNodeIDRef - This class describes a reference to an interned
+/// FoldingSetNodeID, which can be a useful to store node id data rather
+/// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
+/// is often much larger than necessary, and the possibility of heap
+/// allocation means it requires a non-trivial destructor call.
+class FoldingSetNodeIDRef {
+ const unsigned *Data;
+ size_t Size;
+public:
+ FoldingSetNodeIDRef() : Data(0), Size(0) {}
+ FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
+
+ /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
+ /// used to lookup the node in the FoldingSetImpl.
+ unsigned ComputeHash() const;
+
+ bool operator==(FoldingSetNodeIDRef) const;
+
+ const unsigned *getData() const { return Data; }
+ size_t getSize() const { return Size; }
+};
//===--------------------------------------------------------------------===//
+/// FoldingSetNodeID - This class is used to gather all the unique data bits of
+/// a node. When all the bits are gathered this class is used to produce a
+/// hash value for the node.
+///
+class FoldingSetNodeID {
+ /// Bits - Vector of all the data bits that make the node unique.
+ /// Use a SmallVector to avoid a heap allocation in the common case.
+ SmallVector<unsigned, 32> Bits;
+
+public:
+ FoldingSetNodeID() {}
+
+ FoldingSetNodeID(FoldingSetNodeIDRef Ref)
+ : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
+
+ /// Add* - Add various data types to Bit data.
+ ///
+ void AddPointer(const void *Ptr);
+ void AddInteger(signed I);
+ void AddInteger(unsigned I);
+ void AddInteger(long I);
+ void AddInteger(unsigned long I);
+ void AddInteger(long long I);
+ void AddInteger(unsigned long long I);
+ void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
+ void AddString(StringRef String);
+ void AddNodeID(const FoldingSetNodeID &ID);
+
+ template <typename T>
+ inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
+
+ /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
+ /// object to be used to compute a new profile.
+ inline void clear() { Bits.clear(); }
+
+ /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
+ /// to lookup the node in the FoldingSetImpl.
+ unsigned ComputeHash() const;
+
+ /// operator== - Used to compare two nodes to each other.
+ ///
+ bool operator==(const FoldingSetNodeID &RHS) const;
+ bool operator==(const FoldingSetNodeIDRef RHS) const;
+
+ /// Intern - Copy this node's data to a memory region allocated from the
+ /// given allocator and return a FoldingSetNodeIDRef describing the
+ /// interned data.
+ FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
+};
+
+// Convenience type to hide the implementation of the folding set.
+typedef FoldingSetImpl::Node FoldingSetNode;
+template<class T> class FoldingSetIterator;
+template<class T> class FoldingSetBucketIterator;
+
+// Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
+// require the definition of FoldingSetNodeID.
+template<typename T>
+inline bool
+DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
+ FoldingSetNodeID &TempID) {
+ FoldingSetTrait<T>::Profile(X, TempID);
+ return TempID == ID;
+}
+template<typename T>
+inline unsigned
+DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
+ FoldingSetTrait<T>::Profile(X, TempID);
+ return TempID.ComputeHash();
+}
+template<typename T, typename Ctx>
+inline bool
+DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
+ const FoldingSetNodeID &ID,
+ FoldingSetNodeID &TempID,
+ Ctx Context) {
+ ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
+ return TempID == ID;
+}
+template<typename T, typename Ctx>
+inline unsigned
+DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
+ FoldingSetNodeID &TempID,
+ Ctx Context) {
+ ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
+ return TempID.ComputeHash();
+}
+
+//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
-/// implementation of the folding set to the node class T. T must be a
+/// implementation of the folding set to the node class T. T must be a
/// subclass of FoldingSetNode and implement a Profile function.
///
template<class T> class FoldingSet : public FoldingSetImpl {
private:
- /// GetNodeProfile - Each instantiatation of the FoldingSet
- virtual void GetNodeProfile(NodeID &ID, Node *N) const {
+ /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
+ /// way to convert nodes into a unique specifier.
+ virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const {
T *TN = static_cast<T *>(N);
- TN->Profile(ID);
+ FoldingSetTrait<T>::Profile(*TN, ID);
}
-
+ /// NodeEquals - Instantiations may optionally provide a way to compare a
+ /// node with a specified ID.
+ virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
+ FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return FoldingSetTrait<T>::Equals(*TN, ID, TempID);
+ }
+ /// NodeEquals - Instantiations may optionally provide a way to compute a
+ /// hash value directly from a node.
+ virtual unsigned ComputeNodeHash(Node *N,
+ FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
+ }
+
public:
- FoldingSet(unsigned Log2InitSize = 6)
+ explicit FoldingSet(unsigned Log2InitSize = 6)
: FoldingSetImpl(Log2InitSize)
{}
+ typedef FoldingSetIterator<T> iterator;
+ iterator begin() { return iterator(Buckets); }
+ iterator end() { return iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetIterator<const T> const_iterator;
+ const_iterator begin() const { return const_iterator(Buckets); }
+ const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
+
+ bucket_iterator bucket_begin(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
+ }
+
+ bucket_iterator bucket_end(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
+ }
+
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(Node *N) {
return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
}
-
+
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
- return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID,
- InsertPos));
+ return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
}
};
-} // End of namespace llvm.
+//===----------------------------------------------------------------------===//
+/// ContextualFoldingSet - This template class is a further refinement
+/// of FoldingSet which provides a context argument when calling
+/// Profile on its nodes. Currently, that argument is fixed at
+/// initialization time.
+///
+/// T must be a subclass of FoldingSetNode and implement a Profile
+/// function with signature
+/// void Profile(llvm::FoldingSetNodeID &, Ctx);
+template <class T, class Ctx>
+class ContextualFoldingSet : public FoldingSetImpl {
+ // Unfortunately, this can't derive from FoldingSet<T> because the
+ // construction vtable for FoldingSet<T> requires
+ // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
+ // requires a single-argument T::Profile().
+private:
+ Ctx Context;
-#endif
+ /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
+ /// way to convert nodes into a unique specifier.
+ virtual void GetNodeProfile(FoldingSetImpl::Node *N,
+ FoldingSetNodeID &ID) const {
+ T *TN = static_cast<T *>(N);
+ ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
+ }
+ virtual bool NodeEquals(FoldingSetImpl::Node *N,
+ const FoldingSetNodeID &ID,
+ FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, TempID, Context);
+ }
+ virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
+ FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
+ }
+
+public:
+ explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
+ : FoldingSetImpl(Log2InitSize), Context(Context)
+ {}
+
+ Ctx getContext() const { return Context; }
+
+
+ typedef FoldingSetIterator<T> iterator;
+ iterator begin() { return iterator(Buckets); }
+ iterator end() { return iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetIterator<const T> const_iterator;
+ const_iterator begin() const { return const_iterator(Buckets); }
+ const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
+
+ bucket_iterator bucket_begin(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
+ }
+
+ bucket_iterator bucket_end(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
+ }
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N'
+ /// and return it instead.
+ T *GetOrInsertNode(Node *N) {
+ return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
+ }
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it
+ /// exists, return it. If not, return the insertion token that will
+ /// make insertion faster.
+ T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
+ return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetIteratorImpl - This is the common iterator support shared by all
+/// folding sets, which knows how to walk the folding set hash table.
+class FoldingSetIteratorImpl {
+protected:
+ FoldingSetNode *NodePtr;
+ FoldingSetIteratorImpl(void **Bucket);
+ void advance();
+
+public:
+ bool operator==(const FoldingSetIteratorImpl &RHS) const {
+ return NodePtr == RHS.NodePtr;
+ }
+ bool operator!=(const FoldingSetIteratorImpl &RHS) const {
+ return NodePtr != RHS.NodePtr;
+ }
+};
+
+
+template<class T>
+class FoldingSetIterator : public FoldingSetIteratorImpl {
+public:
+ explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
+
+ T &operator*() const {
+ return *static_cast<T*>(NodePtr);
+ }
+
+ T *operator->() const {
+ return static_cast<T*>(NodePtr);
+ }
+
+ inline FoldingSetIterator &operator++() { // Preincrement
+ advance();
+ return *this;
+ }
+ FoldingSetIterator operator++(int) { // Postincrement
+ FoldingSetIterator tmp = *this; ++*this; return tmp;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
+/// shared by all folding sets, which knows how to walk a particular bucket
+/// of a folding set hash table.
+
+class FoldingSetBucketIteratorImpl {
+protected:
+ void *Ptr;
+ explicit FoldingSetBucketIteratorImpl(void **Bucket);
+
+ FoldingSetBucketIteratorImpl(void **Bucket, bool)
+ : Ptr(Bucket) {}
+
+ void advance() {
+ void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
+ uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
+ Ptr = reinterpret_cast<void*>(x);
+ }
+
+public:
+ bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr == RHS.Ptr;
+ }
+ bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr != RHS.Ptr;
+ }
+};
+
+
+template<class T>
+class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
+public:
+ explicit FoldingSetBucketIterator(void **Bucket) :
+ FoldingSetBucketIteratorImpl(Bucket) {}
+
+ FoldingSetBucketIterator(void **Bucket, bool) :
+ FoldingSetBucketIteratorImpl(Bucket, true) {}
+
+ T &operator*() const { return *static_cast<T*>(Ptr); }
+ T *operator->() const { return static_cast<T*>(Ptr); }
+
+ inline FoldingSetBucketIterator &operator++() { // Preincrement
+ advance();
+ return *this;
+ }
+ FoldingSetBucketIterator operator++(int) { // Postincrement
+ FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
+/// types in an enclosing object so that they can be inserted into FoldingSets.
+template <typename T>
+class FoldingSetNodeWrapper : public FoldingSetNode {
+ T data;
+public:
+ explicit FoldingSetNodeWrapper(const T &x) : data(x) {}
+ virtual ~FoldingSetNodeWrapper() {}
+
+ template<typename A1>
+ explicit FoldingSetNodeWrapper(const A1 &a1)
+ : data(a1) {}
+
+ template <typename A1, typename A2>
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2)
+ : data(a1,a2) {}
+
+ template <typename A1, typename A2, typename A3>
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3)
+ : data(a1,a2,a3) {}
+
+ template <typename A1, typename A2, typename A3, typename A4>
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
+ const A4 &a4)
+ : data(a1,a2,a3,a4) {}
+
+ template <typename A1, typename A2, typename A3, typename A4, typename A5>
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
+ const A4 &a4, const A5 &a5)
+ : data(a1,a2,a3,a4,a5) {}
+
+
+ void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
+
+ T &getValue() { return data; }
+ const T &getValue() const { return data; }
+
+ operator T&() { return data; }
+ operator const T&() const { return data; }
+};
+
+//===----------------------------------------------------------------------===//
+/// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
+/// a FoldingSetNodeID value rather than requiring the node to recompute it
+/// each time it is needed. This trades space for speed (which can be
+/// significant if the ID is long), and it also permits nodes to drop
+/// information that would otherwise only be required for recomputing an ID.
+class FastFoldingSetNode : public FoldingSetNode {
+ FoldingSetNodeID FastID;
+protected:
+ explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
+public:
+ void Profile(FoldingSetNodeID &ID) const {
+ ID.AddNodeID(FastID);
+ }
+};
+
+//===----------------------------------------------------------------------===//
+// Partial specializations of FoldingSetTrait.
+
+template<typename T> struct FoldingSetTrait<T*> {
+ static inline void Profile(T *X, FoldingSetNodeID &ID) {
+ ID.AddPointer(X);
+ }
+};
+} // End of namespace llvm.
+
+#endif