void update_write_history(void * location, uint64_t write_val);
HashTable<void *, value_set_t *, uintptr_t, 4> * getWriteHistory() { return write_history; }
- void update_loc_func_nodes_map(void * location, FuncNode * node);
+ void update_loc_rd_func_nodes_map(void * location, FuncNode * node);
void update_loc_wr_func_nodes_map(void * location, FuncNode * node);
+ SnapVector<FuncNode *> * getRdFuncNodes(void * location);
+ SnapVector<FuncNode *> * getWrFuncNodes(void * location);
void add_waiting_write(ConcretePredicate * concrete);
void remove_waiting_write(thread_id_t tid);
SnapVector<inst_act_map_t *> * getThrdInstActMap(uint32_t func_id);
+ void update_func_threads_map(uint32_t func_id, thread_id_t tid);
+ SnapVector<thread_id_t> * get_calling_threads(uint32_t func_id);
+
void set_new_exec_flag();
void dump_func_node_graph();
void print_func_node();
HashTable<void *, value_set_t *, uintptr_t, 4> * write_history;
/* Map a location to FuncNodes that may read from it */
- HashTable<void *, SnapList<FuncNode *> *, uintptr_t, 0> * loc_func_nodes_map;
+ HashTable<void *, SnapVector<FuncNode *> *, uintptr_t, 0> * loc_rd_func_nodes_map;
/* Map a location to FuncNodes that may write to it */
- HashTable<void *, SnapList<FuncNode *> *, uintptr_t, 0> * loc_wr_func_nodes_map;
+ HashTable<void *, SnapVector<FuncNode *> *, uintptr_t, 0> * loc_wr_func_nodes_map;
HashTable<void *, SnapVector<ConcretePredicate *> *, uintptr_t, 0> * loc_waiting_writes_map;
SnapVector<ConcretePredicate *> * thrd_waiting_write;
HashTable<uint32_t, SnapVector<inst_act_map_t *> *, int, 0> * func_inst_act_maps;
bool skip_action(ModelAction * act, SnapList<ModelAction *> * curr_act_list);
+
+ /* Map func_id to threads that have called this function */
+ HashTable<uint32_t, SnapVector<thread_id_t> *, int, 0> * func_threads_map;
};
#endif /* __HISTORY_H__ */