return ((sleep->get_time()+sleep->get_value()) < lcurrtime);
}
-bool Fuzzer::shouldWait(const ModelAction * act)
+/* Decide whether wait should spuriously fail or not */
+bool Fuzzer::waitShouldFail(ModelAction * wait)
{
- return true;
+ if ((random() & 1) == 0) {
+ struct timespec currtime;
+ clock_gettime(CLOCK_MONOTONIC, &currtime);
+ uint64_t lcurrtime = currtime.tv_sec * 1000000000 + currtime.tv_nsec;
+
+ // The time after which wait fail spuriously, in nanoseconds
+ uint64_t time = random() % 1000000;
+ wait->set_time(time + lcurrtime);
+ return true;
+ }
+
+ return false;
+}
+
+bool Fuzzer::waitShouldWakeUp(const ModelAction * wait)
+{
+ uint64_t time_to_expire = wait->get_time();
+ struct timespec currtime;
+ clock_gettime(CLOCK_MONOTONIC, &currtime);
+ uint64_t lcurrtime = currtime.tv_sec * 1000000000 + currtime.tv_nsec;
+
+ return (time_to_expire < lcurrtime);
}