action_type type = act->get_type();
mllnode<FuncInst*> * it;
- for (it = collisions.begin(); it != NULL; it = it->getNext()) {
+ for (it = collisions.begin();it != NULL;it = it->getNext()) {
FuncInst * inst = it->getVal();
if (inst->get_type() == type)
return inst;