this->position = act->get_position();
this->location = act->get_location();
this->type = act->get_type();
+ this->order = act->get_mo();
this->func_node = func_node;
}
{
action_type type = act->get_type();
- mllnode<FuncInst*>* it;
- for (it = collisions.begin();it != NULL;it=it->getNext()) {
+ mllnode<FuncInst*> * it;
+ for (it = collisions.begin(); it != NULL; it = it->getNext()) {
FuncInst * inst = it->getVal();
- if ( inst->get_type() == type )
+ if (inst->get_type() == type)
return inst;
}
return NULL;
bool FuncInst::is_read() const
{
- return type == ATOMIC_READ || type == ATOMIC_RMWR || type == ATOMIC_RMWRCAS; /* type == ATOMIC_RMW ? */
+ return type == ATOMIC_READ || type == ATOMIC_RMWR || type == ATOMIC_RMWRCAS || type == ATOMIC_RMW;
}
bool FuncInst::is_write() const
return type == ATOMIC_WRITE || type == ATOMIC_RMW || type == ATOMIC_INIT || type == ATOMIC_UNINIT || type == NONATOMIC_WRITE;
}
+void FuncInst::print()
+{
+ model_print("func inst - position: %s, location: %p, type: %d, order: %d\n", position, location, type, order);
+}