* first handler fired within that cycle.
*
*/
- bool bumpHandlingTime();
+ bool bumpHandlingTime() override;
class SmoothLoopTime {
public:
// TimeoutManager
void attachTimeoutManager(AsyncTimeout* obj,
- TimeoutManager::InternalEnum internal);
+ TimeoutManager::InternalEnum internal) override;
- void detachTimeoutManager(AsyncTimeout* obj);
+ void detachTimeoutManager(AsyncTimeout* obj) override;
- bool scheduleTimeout(AsyncTimeout* obj, std::chrono::milliseconds timeout);
+ bool scheduleTimeout(AsyncTimeout* obj, std::chrono::milliseconds timeout)
+ override;
- void cancelTimeout(AsyncTimeout* obj);
+ void cancelTimeout(AsyncTimeout* obj) override;
- bool isInTimeoutManagerThread() {
+ bool isInTimeoutManagerThread() override {
return isInEventBaseThread();
}