* to a trace of all actions performed on the object.
* Used only for SC fences, unlocks, & wait.
*/
- HashTable<const void *, action_list_t *, uintptr_t, 2> obj_map;
+ HashTable<const void *, simple_action_list_t *, uintptr_t, 2> obj_map;
/** Per-object list of actions. Maps an object (i.e., memory location)
* to a trace of all actions performed on the object. */
HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_thrd_map;
/** Per-object list of writes that each thread performed. */
- HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_wr_thrd_map;
+ HashTable<const void *, SnapVector<simple_action_list_t> *, uintptr_t, 2> obj_wr_thrd_map;
HashTable<const void *, ModelAction *, uintptr_t, 4> obj_last_sc_map;