#include "llvm/DerivedTypes.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
-#include "llvm/ExecutionEngine/Interpreter.h"
#include "llvm/ExecutionEngine/JIT.h"
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
if (L == 0 || R == 0) return 0;
switch (Op) {
- case '+': return Builder.CreateAdd(L, R, "addtmp");
- case '-': return Builder.CreateSub(L, R, "subtmp");
- case '*': return Builder.CreateMul(L, R, "multmp");
+ case '+': return Builder.CreateFAdd(L, R, "addtmp");
+ case '-': return Builder.CreateFSub(L, R, "subtmp");
+ case '*': return Builder.CreateFMul(L, R, "multmp");
case '<':
L = Builder.CreateFCmpULT(L, R, "cmptmp");
// Convert bool 0/1 to double 0.0 or 1.0
// Reload, increment, and restore the alloca. This handles the case where
// the body of the loop mutates the variable.
Value *CurVar = Builder.CreateLoad(Alloca, VarName.c_str());
- Value *NextVar = Builder.CreateAdd(CurVar, StepVal, "nextvar");
+ Value *NextVar = Builder.CreateFAdd(CurVar, StepVal, "nextvar");
Builder.CreateStore(NextVar, Alloca);
// Convert condition to a bool by comparing equal to 0.0.
TheModule = new Module("my cool jit", Context);
// Create the JIT. This takes ownership of the module.
- TheExecutionEngine = EngineBuilder(TheModule).create();
+ std::string ErrStr;
+ TheExecutionEngine = EngineBuilder(TheModule).setErrorStr(&ErrStr).create();
+ if (!TheExecutionEngine) {
+ fprintf(stderr, "Could not create ExecutionEngine: %s\n", ErrStr.c_str());
+ exit(1);
+ }
FunctionPassManager OurFPM(TheModule);