construction</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="author" content="Chris Lattner">
- <link rel="stylesheet" href="../llvm.css" type="text/css">
+ <link rel="stylesheet" href="../_static/llvm.css" type="text/css">
</head>
<body>
-<div class="doc_title">Kaleidoscope: Extending the Language: Mutable Variables</div>
+<h1>Kaleidoscope: Extending the Language: Mutable Variables</h1>
<ul>
<li><a href="index.html">Up to Tutorial Index</a></li>
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="intro">Chapter 7 Introduction</a></div>
+<h2><a name="intro">Chapter 7 Introduction</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>Welcome to Chapter 7 of the "<a href="index.html">Implementing a language
with LLVM</a>" tutorial. In chapters 1 through 6, we've built a very
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="why">Why is this a hard problem?</a></div>
+<h2><a name="why">Why is this a hard problem?</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>
To understand why mutable variables cause complexities in SSA construction,
define i32 @test(i1 %Condition) {
entry:
- br i1 %Condition, label %cond_true, label %cond_false
+ br i1 %Condition, label %cond_true, label %cond_false
cond_true:
- %X.0 = load i32* @G
- br label %cond_next
+ %X.0 = load i32* @G
+ br label %cond_next
cond_false:
- %X.1 = load i32* @H
- br label %cond_next
+ %X.1 = load i32* @H
+ br label %cond_next
cond_next:
- %X.2 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ]
- ret i32 %X.2
+ %X.2 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ]
+ ret i32 %X.2
}
</pre>
</div>
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="memory">Memory in LLVM</a></div>
+<h2><a name="memory">Memory in LLVM</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>The 'trick' here is that while LLVM does require all register values to be
in SSA form, it does not require (or permit) memory objects to be in SSA form.
<pre>
define i32 @example() {
entry:
- %X = alloca i32 ; type of %X is i32*.
- ...
- %tmp = load i32* %X ; load the stack value %X from the stack.
- %tmp2 = add i32 %tmp, 1 ; increment it
- store i32 %tmp2, i32* %X ; store it back
- ...
+ %X = alloca i32 ; type of %X is i32*.
+ ...
+ %tmp = load i32* %X ; load the stack value %X from the stack.
+ %tmp2 = add i32 %tmp, 1 ; increment it
+ store i32 %tmp2, i32* %X ; store it back
+ ...
</pre>
</div>
define i32 @test(i1 %Condition) {
entry:
- %X = alloca i32 ; type of %X is i32*.
- br i1 %Condition, label %cond_true, label %cond_false
+ %X = alloca i32 ; type of %X is i32*.
+ br i1 %Condition, label %cond_true, label %cond_false
cond_true:
- %X.0 = load i32* @G
- store i32 %X.0, i32* %X ; Update X
- br label %cond_next
+ %X.0 = load i32* @G
+ store i32 %X.0, i32* %X ; Update X
+ br label %cond_next
cond_false:
- %X.1 = load i32* @H
- store i32 %X.1, i32* %X ; Update X
- br label %cond_next
+ %X.1 = load i32* @H
+ store i32 %X.1, i32* %X ; Update X
+ br label %cond_next
cond_next:
- %X.2 = load i32* %X ; Read X
- ret i32 %X.2
+ %X.2 = load i32* %X ; Read X
+ ret i32 %X.2
}
</pre>
</div>
define i32 @test(i1 %Condition) {
entry:
- br i1 %Condition, label %cond_true, label %cond_false
+ br i1 %Condition, label %cond_true, label %cond_false
cond_true:
- %X.0 = load i32* @G
- br label %cond_next
+ %X.0 = load i32* @G
+ br label %cond_next
cond_false:
- %X.1 = load i32* @H
- br label %cond_next
+ %X.1 = load i32* @H
+ br label %cond_next
cond_next:
- %X.01 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ]
- ret i32 %X.01
+ %X.01 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ]
+ ret i32 %X.01
}
</pre>
</div>
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="kalvars">Mutable Variables in
-Kaleidoscope</a></div>
+<h2><a name="kalvars">Mutable Variables in Kaleidoscope</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>Now that we know the sort of problem we want to tackle, lets see what this
looks like in the context of our little Kaleidoscope language. We're going to
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="adjustments">Adjusting Existing Variables for
-Mutation</a></div>
+<h2><a name="adjustments">Adjusting Existing Variables for Mutation</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>
The symbol table in Kaleidoscope is managed at code generation time by the
/// the function. This is used for mutable variables etc.
static AllocaInst *CreateEntryBlockAlloca(Function *TheFunction,
const std::string &VarName) {
- LLVMBuilder TmpB(&TheFunction->getEntryBlock(),
- TheFunction->getEntryBlock().begin());
- return TmpB.CreateAlloca(Type::DoubleTy, 0, VarName.c_str());
+ IRBuilder<> TmpB(&TheFunction->getEntryBlock(),
+ TheFunction->getEntryBlock().begin());
+ return TmpB.CreateAlloca(Type::getDoubleTy(getGlobalContext()), 0,
+ VarName.c_str());
}
</pre>
</div>
-<p>This funny looking code creates an LLVMBuilder object that is pointing at
+<p>This funny looking code creates an IRBuilder object that is pointing at
the first instruction (.begin()) of the entry block. It then creates an alloca
with the expected name and returns it. Because all values in Kaleidoscope are
doubles, there is no need to pass in a type to use.</p>
<b>// Reload, increment, and restore the alloca. This handles the case where
// the body of the loop mutates the variable.
Value *CurVar = Builder.CreateLoad(Alloca);
- Value *NextVar = Builder.CreateAdd(CurVar, StepVal, "nextvar");
+ Value *NextVar = Builder.CreateFAdd(CurVar, StepVal, "nextvar");
Builder.CreateStore(NextVar, Alloca);</b>
...
</pre>
<pre>
define double @fib(double %x) {
entry:
- <b>%x1 = alloca double
- store double %x, double* %x1
- %x2 = load double* %x1</b>
- %cmptmp = fcmp ult double %x2, 3.000000e+00
- %booltmp = uitofp i1 %cmptmp to double
- %ifcond = fcmp one double %booltmp, 0.000000e+00
- br i1 %ifcond, label %then, label %else
+ <b>%x1 = alloca double
+ store double %x, double* %x1
+ %x2 = load double* %x1</b>
+ %cmptmp = fcmp ult double %x2, 3.000000e+00
+ %booltmp = uitofp i1 %cmptmp to double
+ %ifcond = fcmp one double %booltmp, 0.000000e+00
+ br i1 %ifcond, label %then, label %else
then: ; preds = %entry
- br label %ifcont
+ br label %ifcont
else: ; preds = %entry
- <b>%x3 = load double* %x1</b>
- %subtmp = sub double %x3, 1.000000e+00
- %calltmp = call double @fib( double %subtmp )
- <b>%x4 = load double* %x1</b>
- %subtmp5 = sub double %x4, 2.000000e+00
- %calltmp6 = call double @fib( double %subtmp5 )
- %addtmp = add double %calltmp, %calltmp6
- br label %ifcont
+ <b>%x3 = load double* %x1</b>
+ %subtmp = fsub double %x3, 1.000000e+00
+ %calltmp = call double @fib(double %subtmp)
+ <b>%x4 = load double* %x1</b>
+ %subtmp5 = fsub double %x4, 2.000000e+00
+ %calltmp6 = call double @fib(double %subtmp5)
+ %addtmp = fadd double %calltmp, %calltmp6
+ br label %ifcont
ifcont: ; preds = %else, %then
- %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ]
- ret double %iftmp
+ %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ]
+ ret double %iftmp
}
</pre>
</div>
<pre>
define double @fib(double %x) {
entry:
- %cmptmp = fcmp ult double <b>%x</b>, 3.000000e+00
- %booltmp = uitofp i1 %cmptmp to double
- %ifcond = fcmp one double %booltmp, 0.000000e+00
- br i1 %ifcond, label %then, label %else
+ %cmptmp = fcmp ult double <b>%x</b>, 3.000000e+00
+ %booltmp = uitofp i1 %cmptmp to double
+ %ifcond = fcmp one double %booltmp, 0.000000e+00
+ br i1 %ifcond, label %then, label %else
then:
- br label %ifcont
+ br label %ifcont
else:
- %subtmp = sub double <b>%x</b>, 1.000000e+00
- %calltmp = call double @fib( double %subtmp )
- %subtmp5 = sub double <b>%x</b>, 2.000000e+00
- %calltmp6 = call double @fib( double %subtmp5 )
- %addtmp = add double %calltmp, %calltmp6
- br label %ifcont
+ %subtmp = fsub double <b>%x</b>, 1.000000e+00
+ %calltmp = call double @fib(double %subtmp)
+ %subtmp5 = fsub double <b>%x</b>, 2.000000e+00
+ %calltmp6 = call double @fib(double %subtmp5)
+ %addtmp = fadd double %calltmp, %calltmp6
+ br label %ifcont
ifcont: ; preds = %else, %then
- %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ]
- ret double %iftmp
+ %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ]
+ ret double %iftmp
}
</pre>
</div>
<pre>
define double @fib(double %x) {
entry:
- %cmptmp = fcmp ult double %x, 3.000000e+00
- %booltmp = uitofp i1 %cmptmp to double
- %ifcond = fcmp ueq double %booltmp, 0.000000e+00
- br i1 %ifcond, label %else, label %ifcont
+ %cmptmp = fcmp ult double %x, 3.000000e+00
+ %booltmp = uitofp i1 %cmptmp to double
+ %ifcond = fcmp ueq double %booltmp, 0.000000e+00
+ br i1 %ifcond, label %else, label %ifcont
else:
- %subtmp = sub double %x, 1.000000e+00
- %calltmp = call double @fib( double %subtmp )
- %subtmp5 = sub double %x, 2.000000e+00
- %calltmp6 = call double @fib( double %subtmp5 )
- %addtmp = add double %calltmp, %calltmp6
- ret double %addtmp
+ %subtmp = fsub double %x, 1.000000e+00
+ %calltmp = call double @fib(double %subtmp)
+ %subtmp5 = fsub double %x, 2.000000e+00
+ %calltmp6 = call double @fib(double %subtmp5)
+ %addtmp = fadd double %calltmp, %calltmp6
+ ret double %addtmp
ifcont:
- ret double 1.000000e+00
+ ret double 1.000000e+00
}
</pre>
</div>
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="assignment">New Assignment Operator</a></div>
+<h2><a name="assignment">New Assignment Operator</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>With our current framework, adding a new assignment operator is really
simple. We will parse it just like any other binary operator, but handle it
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="localvars">User-defined Local
-Variables</a></div>
+<h2><a name="localvars">User-defined Local Variables</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>Adding var/in is just like any other other extensions we made to
Kaleidoscope: we extend the lexer, the parser, the AST and the code generator.
InitVal = Init->Codegen();
if (InitVal == 0) return 0;
} else { // If not specified, use 0.0.
- InitVal = ConstantFP::get(Type::DoubleTy, APFloat(0.0));
+ InitVal = ConstantFP::get(getGlobalContext(), APFloat(0.0));
}
AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName);
</div>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="code">Full Code Listing</a></div>
+<h2><a name="code">Full Code Listing</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>
Here is the complete code listing for our running example, enhanced with mutable
<div class="doc_code">
<pre>
- # Compile
- g++ -g toy.cpp `llvm-config --cppflags --ldflags --libs core jit native` -O3 -o toy
- # Run
- ./toy
+# Compile
+clang++ -g toy.cpp `llvm-config --cppflags --ldflags --libs core jit native` -O3 -o toy
+# Run
+./toy
</pre>
</div>
<pre>
#include "llvm/DerivedTypes.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
+#include "llvm/ExecutionEngine/JIT.h"
+#include "llvm/IRBuilder.h"
+#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
-#include "llvm/ModuleProvider.h"
#include "llvm/PassManager.h"
#include "llvm/Analysis/Verifier.h"
+#include "llvm/Analysis/Passes.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Scalar.h"
-#include "llvm/Support/LLVMBuilder.h"
+#include "llvm/Support/TargetSelect.h"
#include <cstdio>
#include <string>
#include <map>
};
/// PrototypeAST - This class represents the "prototype" for a function,
-/// which captures its argument names as well as if it is an operator.
+/// which captures its name, and its argument names (thus implicitly the number
+/// of arguments the function takes), as well as if it is an operator.
class PrototypeAST {
std::string Name;
std::vector<std::string> Args;
//===----------------------------------------------------------------------===//
/// CurTok/getNextToken - Provide a simple token buffer. CurTok is the current
-/// token the parser it looking at. getNextToken reads another token from the
+/// token the parser is looking at. getNextToken reads another token from the
/// lexer and updates CurTok with its results.
static int CurTok;
static int getNextToken() {
ExprAST *Arg = ParseExpression();
if (!Arg) return 0;
Args.push_back(Arg);
-
+
if (CurTok == ')') break;
-
+
if (CurTok != ',')
- return Error("Expected ')'");
+ return Error("Expected ')' or ',' in argument list");
getNextToken();
}
}
return new VarExprAST(VarNames, Body);
}
-
/// primary
/// ::= identifierexpr
/// ::= numberexpr
static PrototypeAST *ParsePrototype() {
std::string FnName;
- int Kind = 0; // 0 = identifier, 1 = unary, 2 = binary.
+ unsigned Kind = 0; // 0 = identifier, 1 = unary, 2 = binary.
unsigned BinaryPrecedence = 30;
switch (CurTok) {
//===----------------------------------------------------------------------===//
static Module *TheModule;
-static LLVMFoldingBuilder Builder;
+static IRBuilder<> Builder(getGlobalContext());
static std::map<std::string, AllocaInst*> NamedValues;
static FunctionPassManager *TheFPM;
/// the function. This is used for mutable variables etc.
static AllocaInst *CreateEntryBlockAlloca(Function *TheFunction,
const std::string &VarName) {
- LLVMBuilder TmpB(&TheFunction->getEntryBlock(),
- TheFunction->getEntryBlock().begin());
- return TmpB.CreateAlloca(Type::DoubleTy, 0, VarName.c_str());
+ IRBuilder<> TmpB(&TheFunction->getEntryBlock(),
+ TheFunction->getEntryBlock().begin());
+ return TmpB.CreateAlloca(Type::getDoubleTy(getGlobalContext()), 0,
+ VarName.c_str());
}
-
Value *NumberExprAST::Codegen() {
- return ConstantFP::get(Type::DoubleTy, APFloat(Val));
+ return ConstantFP::get(getGlobalContext(), APFloat(Val));
}
Value *VariableExprAST::Codegen() {
return Builder.CreateCall(F, OperandV, "unop");
}
-
Value *BinaryExprAST::Codegen() {
// Special case '=' because we don't want to emit the LHS as an expression.
if (Op == '=') {
return Val;
}
-
Value *L = LHS->Codegen();
Value *R = RHS->Codegen();
if (L == 0 || R == 0) return 0;
switch (Op) {
- case '+': return Builder.CreateAdd(L, R, "addtmp");
- case '-': return Builder.CreateSub(L, R, "subtmp");
- case '*': return Builder.CreateMul(L, R, "multmp");
+ case '+': return Builder.CreateFAdd(L, R, "addtmp");
+ case '-': return Builder.CreateFSub(L, R, "subtmp");
+ case '*': return Builder.CreateFMul(L, R, "multmp");
case '<':
L = Builder.CreateFCmpULT(L, R, "cmptmp");
// Convert bool 0/1 to double 0.0 or 1.0
- return Builder.CreateUIToFP(L, Type::DoubleTy, "booltmp");
+ return Builder.CreateUIToFP(L, Type::getDoubleTy(getGlobalContext()),
+ "booltmp");
default: break;
}
Function *F = TheModule->getFunction(std::string("binary")+Op);
assert(F && "binary operator not found!");
- Value *Ops[] = { L, R };
- return Builder.CreateCall(F, Ops, Ops+2, "binop");
+ Value *Ops[2] = { L, R };
+ return Builder.CreateCall(F, Ops, "binop");
}
Value *CallExprAST::Codegen() {
if (ArgsV.back() == 0) return 0;
}
- return Builder.CreateCall(CalleeF, ArgsV.begin(), ArgsV.end(), "calltmp");
+ return Builder.CreateCall(CalleeF, ArgsV, "calltmp");
}
Value *IfExprAST::Codegen() {
// Convert condition to a bool by comparing equal to 0.0.
CondV = Builder.CreateFCmpONE(CondV,
- ConstantFP::get(Type::DoubleTy, APFloat(0.0)),
+ ConstantFP::get(getGlobalContext(), APFloat(0.0)),
"ifcond");
Function *TheFunction = Builder.GetInsertBlock()->getParent();
// Create blocks for the then and else cases. Insert the 'then' block at the
// end of the function.
- BasicBlock *ThenBB = new BasicBlock("then", TheFunction);
- BasicBlock *ElseBB = new BasicBlock("else");
- BasicBlock *MergeBB = new BasicBlock("ifcont");
+ BasicBlock *ThenBB = BasicBlock::Create(getGlobalContext(), "then", TheFunction);
+ BasicBlock *ElseBB = BasicBlock::Create(getGlobalContext(), "else");
+ BasicBlock *MergeBB = BasicBlock::Create(getGlobalContext(), "ifcont");
Builder.CreateCondBr(CondV, ThenBB, ElseBB);
// Emit merge block.
TheFunction->getBasicBlockList().push_back(MergeBB);
Builder.SetInsertPoint(MergeBB);
- PHINode *PN = Builder.CreatePHI(Type::DoubleTy, "iftmp");
+ PHINode *PN = Builder.CreatePHI(Type::getDoubleTy(getGlobalContext()), 2,
+ "iftmp");
PN->addIncoming(ThenV, ThenBB);
PN->addIncoming(ElseV, ElseBB);
// Make the new basic block for the loop header, inserting after current
// block.
- BasicBlock *PreheaderBB = Builder.GetInsertBlock();
- BasicBlock *LoopBB = new BasicBlock("loop", TheFunction);
+ BasicBlock *LoopBB = BasicBlock::Create(getGlobalContext(), "loop", TheFunction);
// Insert an explicit fall through from the current block to the LoopBB.
Builder.CreateBr(LoopBB);
if (StepVal == 0) return 0;
} else {
// If not specified, use 1.0.
- StepVal = ConstantFP::get(Type::DoubleTy, APFloat(1.0));
+ StepVal = ConstantFP::get(getGlobalContext(), APFloat(1.0));
}
// Compute the end condition.
// Reload, increment, and restore the alloca. This handles the case where
// the body of the loop mutates the variable.
Value *CurVar = Builder.CreateLoad(Alloca, VarName.c_str());
- Value *NextVar = Builder.CreateAdd(CurVar, StepVal, "nextvar");
+ Value *NextVar = Builder.CreateFAdd(CurVar, StepVal, "nextvar");
Builder.CreateStore(NextVar, Alloca);
// Convert condition to a bool by comparing equal to 0.0.
EndCond = Builder.CreateFCmpONE(EndCond,
- ConstantFP::get(Type::DoubleTy, APFloat(0.0)),
+ ConstantFP::get(getGlobalContext(), APFloat(0.0)),
"loopcond");
// Create the "after loop" block and insert it.
- BasicBlock *LoopEndBB = Builder.GetInsertBlock();
- BasicBlock *AfterBB = new BasicBlock("afterloop", TheFunction);
+ BasicBlock *AfterBB = BasicBlock::Create(getGlobalContext(), "afterloop", TheFunction);
// Insert the conditional branch into the end of LoopEndBB.
Builder.CreateCondBr(EndCond, LoopBB, AfterBB);
// for expr always returns 0.0.
- return Constant::getNullValue(Type::DoubleTy);
+ return Constant::getNullValue(Type::getDoubleTy(getGlobalContext()));
}
Value *VarExprAST::Codegen() {
InitVal = Init->Codegen();
if (InitVal == 0) return 0;
} else { // If not specified, use 0.0.
- InitVal = ConstantFP::get(Type::DoubleTy, APFloat(0.0));
+ InitVal = ConstantFP::get(getGlobalContext(), APFloat(0.0));
}
AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName);
return BodyVal;
}
-
Function *PrototypeAST::Codegen() {
// Make the function type: double(double,double) etc.
- std::vector<const Type*> Doubles(Args.size(), Type::DoubleTy);
- FunctionType *FT = FunctionType::get(Type::DoubleTy, Doubles, false);
+ std::vector<Type*> Doubles(Args.size(),
+ Type::getDoubleTy(getGlobalContext()));
+ FunctionType *FT = FunctionType::get(Type::getDoubleTy(getGlobalContext()),
+ Doubles, false);
- Function *F = new Function(FT, Function::ExternalLinkage, Name, TheModule);
+ Function *F = Function::Create(FT, Function::ExternalLinkage, Name, TheModule);
// If F conflicted, there was already something named 'Name'. If it has a
// body, don't allow redefinition or reextern.
}
}
-
Function *FunctionAST::Codegen() {
NamedValues.clear();
BinopPrecedence[Proto->getOperatorName()] = Proto->getBinaryPrecedence();
// Create a new basic block to start insertion into.
- BasicBlock *BB = new BasicBlock("entry", TheFunction);
+ BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
Builder.SetInsertPoint(BB);
// Add all arguments to the symbol table and create their allocas.
Proto->CreateArgumentAllocas(TheFunction);
-
+
if (Value *RetVal = Body->Codegen()) {
// Finish off the function.
Builder.CreateRet(RetVal);
}
static void HandleTopLevelExpression() {
- // Evaluate a top level expression into an anonymous function.
+ // Evaluate a top-level expression into an anonymous function.
if (FunctionAST *F = ParseTopLevelExpr()) {
if (Function *LF = F->Codegen()) {
// JIT the function, returning a function pointer.
// Cast it to the right type (takes no arguments, returns a double) so we
// can call it as a native function.
- double (*FP)() = (double (*)())FPtr;
+ double (*FP)() = (double (*)())(intptr_t)FPtr;
fprintf(stderr, "Evaluated to %f\n", FP());
}
} else {
fprintf(stderr, "ready> ");
switch (CurTok) {
case tok_eof: return;
- case ';': getNextToken(); break; // ignore top level semicolons.
+ case ';': getNextToken(); break; // ignore top-level semicolons.
case tok_def: HandleDefinition(); break;
case tok_extern: HandleExtern(); break;
default: HandleTopLevelExpression(); break;
}
}
-
-
//===----------------------------------------------------------------------===//
// "Library" functions that can be "extern'd" from user code.
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
int main() {
+ InitializeNativeTarget();
+ LLVMContext &Context = getGlobalContext();
+
// Install standard binary operators.
// 1 is lowest precedence.
BinopPrecedence['='] = 2;
getNextToken();
// Make the module, which holds all the code.
- TheModule = new Module("my cool jit");
-
- // Create the JIT.
- TheExecutionEngine = ExecutionEngine::create(TheModule);
+ TheModule = new Module("my cool jit", Context);
+
+ // Create the JIT. This takes ownership of the module.
+ std::string ErrStr;
+ TheExecutionEngine = EngineBuilder(TheModule).setErrorStr(&ErrStr).create();
+ if (!TheExecutionEngine) {
+ fprintf(stderr, "Could not create ExecutionEngine: %s\n", ErrStr.c_str());
+ exit(1);
+ }
- {
- ExistingModuleProvider OurModuleProvider(TheModule);
- FunctionPassManager OurFPM(&OurModuleProvider);
-
- // Set up the optimizer pipeline. Start with registering info about how the
- // target lays out data structures.
- OurFPM.add(new TargetData(*TheExecutionEngine->getTargetData()));
- // Promote allocas to registers.
- OurFPM.add(createPromoteMemoryToRegisterPass());
- // Do simple "peephole" optimizations and bit-twiddling optzns.
- OurFPM.add(createInstructionCombiningPass());
- // Reassociate expressions.
- OurFPM.add(createReassociatePass());
- // Eliminate Common SubExpressions.
- OurFPM.add(createGVNPass());
- // Simplify the control flow graph (deleting unreachable blocks, etc).
- OurFPM.add(createCFGSimplificationPass());
+ FunctionPassManager OurFPM(TheModule);
- // Set the global so the code gen can use this.
- TheFPM = &OurFPM;
+ // Set up the optimizer pipeline. Start with registering info about how the
+ // target lays out data structures.
+ OurFPM.add(new TargetData(*TheExecutionEngine->getTargetData()));
+ // Provide basic AliasAnalysis support for GVN.
+ OurFPM.add(createBasicAliasAnalysisPass());
+ // Promote allocas to registers.
+ OurFPM.add(createPromoteMemoryToRegisterPass());
+ // Do simple "peephole" optimizations and bit-twiddling optzns.
+ OurFPM.add(createInstructionCombiningPass());
+ // Reassociate expressions.
+ OurFPM.add(createReassociatePass());
+ // Eliminate Common SubExpressions.
+ OurFPM.add(createGVNPass());
+ // Simplify the control flow graph (deleting unreachable blocks, etc).
+ OurFPM.add(createCFGSimplificationPass());
+
+ OurFPM.doInitialization();
+
+ // Set the global so the code gen can use this.
+ TheFPM = &OurFPM;
+
+ // Run the main "interpreter loop" now.
+ MainLoop();
+
+ TheFPM = 0;
+
+ // Print out all of the generated code.
+ TheModule->dump();
- // Run the main "interpreter loop" now.
- MainLoop();
-
- TheFPM = 0;
-
- // Print out all of the generated code.
- TheModule->dump();
-
- } // Free module provider (and thus the module) and pass manager.
-
return 0;
}
</pre>
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+<a href="LangImpl8.html">Next: Conclusion and other useful LLVM tidbits</a>
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