when defining a function which should be able to efficiently accept concatenated
strings.
+.. _function_apis:
+
+Passing functions and other callable objects
+--------------------------------------------
+
+Sometimes you may want a function to be passed a callback object. In order to
+support lambda expressions and other function objects, you should not use the
+traditional C approach of taking a function pointer and an opaque cookie:
+
+.. code-block:: c++
+
+ void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
+
+Instead, use one of the following approaches:
+
+Function template
+^^^^^^^^^^^^^^^^^
+
+If you don't mind putting the definition of your function into a header file,
+make it a function template that is templated on the callable type.
+
+.. code-block:: c++
+
+ template<typename Callable>
+ void takeCallback(Callable Callback) {
+ Callback(1, 2, 3);
+ }
+
+The ``function_ref`` class template
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The ``function_ref``
+(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
+template represents a reference to a callable object, templated over the type
+of the callable. This is a good choice for passing a callback to a function,
+if you don't need to hold onto the callback after the function returns. In this
+way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
+``std::string``.
+
+``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
+any callable object that can be called with arguments of type ``Param1``,
+``Param2``, ..., and returns a value that can be converted to type ``Ret``.
+For example:
+
+.. code-block:: c++
+
+ void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
+ for (BasicBlock &BB : *F)
+ if (Callback(&BB))
+ return;
+ }
+
+can be called using:
+
+.. code-block:: c++
+
+ visitBasicBlocks(F, [&](BasicBlock *BB) {
+ if (process(BB))
+ return isEmpty(BB);
+ return false;
+ });
+
+Note that a ``function_ref`` object contains pointers to external memory, so it
+is not generally safe to store an instance of the class (unless you know that
+the external storage will not be freed). If you need this ability, consider
+using ``std::function``. ``function_ref`` is small enough that it should always
+be passed by value.
+
.. _DEBUG:
The ``DEBUG()`` macro and ``-debug`` option
Sometimes you may find yourself in a situation where enabling ``-debug`` just
turns on **too much** information (such as when working on the code generator).
If you want to enable debug information with more fine-grained control, you
-define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
+can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
+follows:
.. code-block:: c++
DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
these functions in your code in places you want to debug.
-Getting this to work requires a small amount of configuration. On Unix systems
+Getting this to work requires a small amount of setup. On Unix systems
with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
and install the Mac OS X `Graphviz program
<http://www.pixelglow.com/graphviz/>`_ and add
``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
-your path. Once in your system and path are set up, rerun the LLVM configure
-script and rebuild LLVM to enable this functionality.
+your path. The programs need not be present when configuring, building or
+running LLVM and can simply be installed when needed during an active debug
+session.
``SelectionDAG`` has been extended to make it easier to locate *interesting*
nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
iteration over maps of pointers.
It is implemented by mapping from key to an index in a vector of key,value
-pairs. This provides fast lookup and iteration, but has two main drawbacks: The
-key is stored twice and it doesn't support removing elements.
+pairs. This provides fast lookup and iteration, but has two main drawbacks:
+the key is stored twice and removing elements takes linear time. If it is
+necessary to remove elements, it's best to remove them in bulk using
+``remove_if()``.
.. _dss_inteqclasses:
*Inserting instructions*
-There are essentially two ways to insert an ``Instruction`` into an existing
+There are essentially three ways to insert an ``Instruction`` into an existing
sequence of instructions that form a ``BasicBlock``:
* Insertion into an explicit instruction list
which is much cleaner, especially if you're creating a lot of instructions and
adding them to ``BasicBlock``\ s.
+* Insertion using an instance of ``IRBuilder``
+
+ Inserting several ``Instruction``\ s can be quite laborious using the previous
+ methods. The ``IRBuilder`` is a convenience class that can be used to add
+ several instructions to the end of a ``BasicBlock`` or before a particular
+ ``Instruction``. It also supports constant folding and renaming named
+ registers (see ``IRBuilder``'s template arguments).
+
+ The example below demonstrates a very simple use of the ``IRBuilder`` where
+ three instructions are inserted before the instruction ``pi``. The first two
+ instructions are Call instructions and third instruction multiplies the return
+ value of the two calls.
+
+ .. code-block:: c++
+
+ Instruction *pi = ...;
+ IRBuilder<> Builder(pi);
+ CallInst* callOne = Builder.CreateCall(...);
+ CallInst* callTwo = Builder.CreateCall(...);
+ Value* result = Builder.CreateMul(callOne, callTwo);
+
+ The example below is similar to the above example except that the created
+ ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
+
+ .. code-block:: c++
+
+ BasicBlock *pb = ...;
+ IRBuilder<> Builder(pb);
+ CallInst* callOne = Builder.CreateCall(...);
+ CallInst* callTwo = Builder.CreateCall(...);
+ Value* result = Builder.CreateMul(callOne, callTwo);
+
+ See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
+
+
.. _schanges_deleting:
Deleting Instructions
using the resultant compiler to build a copy of LLVM with multithreading
support.
-.. _startmultithreaded:
-
-Entering and Exiting Multithreaded Mode
----------------------------------------
-
-In order to properly protect its internal data structures while avoiding
-excessive locking overhead in the single-threaded case, the LLVM must intialize
-certain data structures necessary to provide guards around its internals. To do
-so, the client program must invoke ``llvm_start_multithreaded()`` before making
-any concurrent LLVM API calls. To subsequently tear down these structures, use
-the ``llvm_stop_multithreaded()`` call. You can also use the
-``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
-
-Note that both of these calls must be made *in isolation*. That is to say that
-no other LLVM API calls may be executing at any time during the execution of
-``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It is the
-client's responsibility to enforce this isolation.
-
-The return value of ``llvm_start_multithreaded()`` indicates the success or
-failure of the initialization. Failure typically indicates that your copy of
-LLVM was built without multithreading support, typically because GCC atomic
-intrinsics were not found in your system compiler. In this case, the LLVM API
-will not be safe for concurrent calls. However, it *will* be safe for hosting
-threaded applications in the JIT, though :ref:`care must be taken
-<jitthreading>` to ensure that side exits and the like do not accidentally
-result in concurrent LLVM API calls.
-
.. _shutdown:
Ending Execution with ``llvm_shutdown()``
-----------------------------------------
When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
-deallocate memory used for internal structures. This will also invoke
-``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As
-such, ``llvm_shutdown()`` requires the same isolation guarantees as
-``llvm_stop_multithreaded()``.
-
-Note that, if you use scope-based shutdown, you can use the
-``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
+deallocate memory used for internal structures.
.. _managedstatic:
------------------------------------------
``ManagedStatic`` is a utility class in LLVM used to implement static
-initialization of static resources, such as the global type tables. Before the
-invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
-scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses
+initialization of static resources, such as the global type tables. In a
+single-threaded environment, it implements a simple lazy initialization scheme.
+When LLVM is compiled with support for multi-threading, however, it uses
double-checked locking to implement thread-safe lazy initialization.
-Note that, because no other threads are allowed to issue LLVM API calls before
-``llvm_start_multithreaded()`` returns, it is possible to have
-``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
-
-The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
-access to the global lock used to implement the double-checked locking for lazy
-initialization. These should only be used internally to LLVM, and only if you
-know what you're doing!
-
.. _llvmcontext:
Achieving Isolation with ``LLVMContext``