* ``auto`` type deduction: N1984_, N1737_
* Trailing return types: N2541_
* Lambdas: N2927_
+
+ * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_.
+
* ``decltype``: N2343_
* Nested closing right angle brackets: N1757_
* Extern templates: N1987_
.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+.. _MSVC-compatible RTTI: http://llvm.org/PR18951
The supported features in the C++11 standard libraries are less well tracked,
but also much greater. Most of the standard libraries implement most of C++11's
* While most of the atomics library is well implemented, the fences are
missing. Fortunately, they are rarely needed.
* The locale support is incomplete.
+* ``std::initializer_list`` (and the constructors and functions that take it as
+ an argument) are not always available, so you cannot (for example) initialize
+ a ``std::vector`` with a braced initializer list.
Other than these areas you should assume the standard library is available and
working as expected until some build bot tells you otherwise. If you're in an
return a.bam < b.bam;
});
+To take best advantage of this formatting, if you are designing an API which
+accepts a continuation or single callable argument (be it a functor, or
+a ``std::function``), it should be the last argument if at all possible.
+
If there are multiple multi-line lambdas in a statement, or there is anything
interesting after the lambda in the statement, indent the block two spaces from
the indent of the ``[]``:
Unfortunately, not all compilers follow the rules and some will generate
different symbols based on whether ``class`` or ``struct`` was used to declare
-the symbol. This can lead to problems at link time.
+the symbol (e.g., MSVC). This can lead to problems at link time.
+
+* All declarations and definitions of a given ``class`` or ``struct`` must use
+ the same keyword. For example:
+
+.. code-block:: c++
+
+ class Foo;
+
+ // Breaks mangling in MSVC.
+ struct Foo { int Data; };
+
+* As a rule of thumb, ``struct`` should be kept to structures where *all*
+ members are declared public.
+
+.. code-block:: c++
+
+ // Foo feels like a class... this is strange.
+ struct Foo {
+ private:
+ int Data;
+ public:
+ Foo() : Data(0) { }
+ int getData() const { return Data; }
+ void setData(int D) { Data = D; }
+ };
-So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
-members are public and the type is a C++ `POD
-<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
-``struct`` is allowed.
+ // Bar isn't POD, but it does look like a struct.
+ struct Bar {
+ int Data;
+ Foo() : Data(0) { }
+ };
Do not use Braced Initializer Lists to Call a Constructor
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
for these purposes is when the type would have been abstracted away anyways,
often behind a container's typedef such as ``std::vector<T>::iterator``.
+Beware unnecessary copies with ``auto``
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The convenience of ``auto`` makes it easy to forget that its default behavior
+is a copy. Particularly in range-based ``for`` loops, careless copies are
+expensive.
+
+As a rule of thumb, use ``const auto &`` unless you need to mutate or copy the
+result.
+
+.. code-block:: c++
+
+ // Typically there's no reason to mutate or modify Val.
+ for (const auto &Val : Container) { observe(Val); }
+
+ // Remove the const if you need to modify Val.
+ for (auto &Val : Container) { Val.change(); }
+
+ // Remove the reference if you really want a new copy.
+ for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
+
Style Issues
============