public:
CycleGraph();
~CycleGraph();
- void addEdges(SnapList<ModelAction *> * edgeset, const ModelAction *to);
- void addEdge(const ModelAction *from, const ModelAction *to);
- void addEdge(const ModelAction *from, const ModelAction *to, bool forceedge);
- void addRMWEdge(const ModelAction *from, const ModelAction *rmw);
+ void addEdges(SnapList<ModelAction *> * edgeset, ModelAction *to);
+ void addEdge(ModelAction *from, ModelAction *to);
+ void addEdge(ModelAction *from, ModelAction *to, bool forceedge);
+ void addRMWEdge(ModelAction *from, ModelAction *rmw);
bool checkReachable(const ModelAction *from, const ModelAction *to) const;
void freeAction(const ModelAction * act);
#if SUPPORT_MOD_ORDER_DUMP
private:
void addNodeEdge(CycleNode *fromnode, CycleNode *tonode, bool forceedge);
void putNode(const ModelAction *act, CycleNode *node);
- CycleNode * getNode(const ModelAction *act);
+ CycleNode * getNode(ModelAction *act);
/** @brief A table for mapping ModelActions to CycleNodes */
HashTable<const ModelAction *, CycleNode *, uintptr_t, 4> actionToNode;
*/
class CycleNode {
public:
- CycleNode(const ModelAction *act);
+ CycleNode(ModelAction *act);
void addEdge(CycleNode *node);
CycleNode * getEdge(unsigned int i) const;
unsigned int getNumEdges() const;
+ CycleNode * getInEdge(unsigned int i) const;
+ unsigned int getNumInEdges() const;
bool setRMW(CycleNode *);
CycleNode * getRMW() const;
void clearRMW() { hasRMW = NULL; }
- const ModelAction * getAction() const { return action; }
+ ModelAction * getAction() const { return action; }
void removeInEdge(CycleNode *src);
+ void removeEdge(CycleNode *dst);
~CycleNode();
SNAPSHOTALLOC
private:
/** @brief The ModelAction that this node represents */
- const ModelAction *action;
+ ModelAction *action;
/** @brief The edges leading out from this node */
SnapVector<CycleNode *> edges;