class ClockVector;
class Thread;
+class Promise;
using std::memory_order;
using std::memory_order_relaxed;
modelclock_t get_seq_number() const { return seq_number; }
uint64_t get_value() const { return value; }
const ModelAction * get_reads_from() const { return reads_from; }
+ const Promise * get_reads_from_promise() const { return reads_from_promise; }
Node * get_node() const;
void set_node(Node *n) { node = n; }
void set_read_from(const ModelAction *act);
+ void set_read_from_promise(const Promise *promise);
/** Store the most recent fence-release from the same thread
* @param fence The fence-release that occured prior to this */
bool get_sleep_flag() { return sleep_flag; }
unsigned int hash() const;
+ bool equals(const ModelAction *x) const { return this == x; }
+ bool equals(const Promise *x) const { return false; }
MEMALLOC
private:
/** The action that this action reads from. Only valid for reads */
const ModelAction *reads_from;
+ /** The promise that this action reads from. Only valid for reads */
+ const Promise *reads_from_promise;
+
/** The last fence release from the same thread */
const ModelAction *last_fence_release;
bool sleep_flag;
};
-typedef std::list< ModelAction *, SnapshotAlloc<ModelAction *> > action_list_t;
-
#endif /* __ACTION_H__ */