+/** @file action.h
+ * @brief Models actions taken by threads.
+ */
+
#ifndef __ACTION_H__
#define __ACTION_H__
#include <list>
#include <cstddef>
+#include <inttypes.h>
-#include "threads.h"
-#include "libatomic.h"
#include "mymemory.h"
-#define VALUE_NONE -1
+#include "memoryorder.h"
+#include "modeltypes.h"
+
+class ClockVector;
+class Thread;
+class Promise;
+
+using std::memory_order;
+using std::memory_order_relaxed;
+using std::memory_order_acquire;
+using std::memory_order_release;
+using std::memory_order_acq_rel;
+using std::memory_order_seq_cst;
+
+/** Note that this value can be legitimately used by a program, and
+ * hence by iteself does not indicate no value. */
+#define VALUE_NONE 0xdeadbeef
+/** A special value to represent a successful trylock */
+#define VALUE_TRYSUCCESS 1
+
+/** A special value to represent a failed trylock */
+#define VALUE_TRYFAILED 0
+
+/** @brief Represents an action type, identifying one of several types of
+ * ModelAction */
typedef enum action_type {
- THREAD_CREATE,
- THREAD_YIELD,
- THREAD_JOIN,
- ATOMIC_READ,
- ATOMIC_WRITE,
- ATOMIC_RMW
+ MODEL_FIXUP_RELSEQ, /**< Special ModelAction: finalize a release
+ * sequence */
+ THREAD_CREATE, /**< A thread creation action */
+ THREAD_START, /**< First action in each thread */
+ THREAD_YIELD, /**< A thread yield action */
+ THREAD_JOIN, /**< A thread join action */
+ THREAD_FINISH, /**< A thread completion action */
+ ATOMIC_UNINIT, /**< Represents an uninitialized atomic */
+ ATOMIC_READ, /**< An atomic read action */
+ ATOMIC_WRITE, /**< An atomic write action */
+ ATOMIC_RMWR, /**< The read part of an atomic RMW action */
+ ATOMIC_RMW, /**< The write part of an atomic RMW action */
+ ATOMIC_RMWC, /**< Convert an atomic RMW action into a READ */
+ ATOMIC_INIT, /**< Initialization of an atomic object (e.g.,
+ * atomic_init()) */
+ ATOMIC_FENCE, /**< A fence action */
+ ATOMIC_LOCK, /**< A lock action */
+ ATOMIC_TRYLOCK, /**< A trylock action */
+ ATOMIC_UNLOCK, /**< An unlock action */
+ ATOMIC_NOTIFY_ONE, /**< A notify_one action */
+ ATOMIC_NOTIFY_ALL, /**< A notify all action */
+ ATOMIC_WAIT /**< A wait action */
} action_type_t;
/* Forward declaration */
class Node;
class ClockVector;
+
/**
* The ModelAction class encapsulates an atomic action.
*/
-
class ModelAction {
public:
- ModelAction(action_type_t type, memory_order order, void *loc, int value);
+ ModelAction(action_type_t type, memory_order order, void *loc, uint64_t value = VALUE_NONE, Thread *thread = NULL);
~ModelAction();
- void print(void);
-
- thread_id_t get_tid() { return tid; }
- action_type get_type() { return type; }
- memory_order get_mo() { return order; }
- void * get_location() { return location; }
- int get_seq_number() const { return seq_number; }
-
- Node * get_node() { return node; }
+ void print() const;
+
+ thread_id_t get_tid() const { return tid; }
+ action_type get_type() const { return type; }
+ memory_order get_mo() const { return order; }
+ void * get_location() const { return location; }
+ modelclock_t get_seq_number() const { return seq_number; }
+ uint64_t get_value() const { return value; }
+ const ModelAction * get_reads_from() const { return reads_from; }
+ const Promise * get_reads_from_promise() const { return reads_from_promise; }
+
+ Node * get_node() const;
void set_node(Node *n) { node = n; }
- bool is_read();
- bool is_write();
- bool is_acquire();
- bool is_release();
- bool same_var(ModelAction *act);
- bool same_thread(ModelAction *act);
- bool is_dependent(ModelAction *act);
-
- void create_cv(ModelAction *parent = NULL);
- void read_from(ModelAction *act);
+ void set_read_from(const ModelAction *act);
+ void set_read_from_promise(const Promise *promise);
+
+ /** Store the most recent fence-release from the same thread
+ * @param fence The fence-release that occured prior to this */
+ void set_last_fence_release(const ModelAction *fence) { last_fence_release = fence; }
+ /** @return The most recent fence-release from the same thread */
+ const ModelAction * get_last_fence_release() const { return last_fence_release; }
+
+ void copy_from_new(ModelAction *newaction);
+ void set_seq_number(modelclock_t num);
+ void set_try_lock(bool obtainedlock);
+ bool is_thread_start() const;
+ bool is_relseq_fixup() const;
+ bool is_mutex_op() const;
+ bool is_lock() const;
+ bool is_trylock() const;
+ bool is_unlock() const;
+ bool is_wait() const;
+ bool is_notify() const;
+ bool is_notify_one() const;
+ bool is_success_lock() const;
+ bool is_failed_trylock() const;
+ bool is_atomic_var() const;
+ bool is_uninitialized() const;
+ bool is_read() const;
+ bool is_write() const;
+ bool could_be_write() const;
+ bool is_rmwr() const;
+ bool is_rmwc() const;
+ bool is_rmw() const;
+ bool is_fence() const;
+ bool is_initialization() const;
+ bool is_relaxed() const;
+ bool is_acquire() const;
+ bool is_release() const;
+ bool is_seqcst() const;
+ bool same_var(const ModelAction *act) const;
+ bool same_thread(const ModelAction *act) const;
+ bool is_conflicting_lock(const ModelAction *act) const;
+ bool could_synchronize_with(const ModelAction *act) const;
+
+ Thread * get_thread_operand() const;
+
+ void create_cv(const ModelAction *parent = NULL);
+ ClockVector * get_cv() const { return cv; }
+ bool synchronize_with(const ModelAction *act);
+
+ bool has_synchronized_with(const ModelAction *act) const;
+ bool happens_before(const ModelAction *act) const;
inline bool operator <(const ModelAction& act) const {
return get_seq_number() < act.get_seq_number();
return get_seq_number() > act.get_seq_number();
}
+ void process_rmw(ModelAction * act);
+ void copy_typeandorder(ModelAction * act);
+
+ void set_sleep_flag() { sleep_flag=true; }
+ bool get_sleep_flag() { return sleep_flag; }
+ unsigned int hash() const;
+
+ bool equals(const ModelAction *x) const { return this == x; }
+ bool equals(const Promise *x) const { return false; }
MEMALLOC
private:
/** The thread id that performed this action. */
thread_id_t tid;
-
- /** The value written. This should probably be something longer. */
- int value;
+ /** The value written (for write or RMW; undefined for read) */
+ uint64_t value;
+
+ /** The action that this action reads from. Only valid for reads */
+ const ModelAction *reads_from;
+
+ /** The promise that this action reads from. Only valid for reads */
+ const Promise *reads_from_promise;
+
+ /** The last fence release from the same thread */
+ const ModelAction *last_fence_release;
+
+ /** A back reference to a Node in NodeStack, if this ModelAction is
+ * saved on the NodeStack. */
Node *node;
-
- int seq_number;
- /** The clock vector stored with this action if this action is a
- * store release */
+ modelclock_t seq_number;
+ /** The clock vector stored with this action; only needed if this
+ * action is a store release? */
ClockVector *cv;
-};
-typedef std::list<class ModelAction *> action_list_t;
+ bool sleep_flag;
+};
#endif /* __ACTION_H__ */