+
+define <16 x i8> @shuffle_v16i8_bitcast_unpack(<16 x i8> %a, <16 x i8> %b) {
+; SSE-LABEL: shuffle_v16i8_bitcast_unpack:
+; SSE: # BB#0:
+; SSE-NEXT: punpcklbw {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1],xmm0[2],xmm1[2],xmm0[3],xmm1[3],xmm0[4],xmm1[4],xmm0[5],xmm1[5],xmm0[6],xmm1[6],xmm0[7],xmm1[7]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v16i8_bitcast_unpack:
+; AVX: # BB#0:
+; AVX-NEXT: vpunpcklbw {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1],xmm0[2],xmm1[2],xmm0[3],xmm1[3],xmm0[4],xmm1[4],xmm0[5],xmm1[5],xmm0[6],xmm1[6],xmm0[7],xmm1[7]
+; AVX-NEXT: retq
+ %shuffle8 = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 7, i32 23, i32 6, i32 22, i32 5, i32 21, i32 4, i32 20, i32 3, i32 19, i32 2, i32 18, i32 1, i32 17, i32 0, i32 16>
+ %bitcast32 = bitcast <16 x i8> %shuffle8 to <4 x float>
+ %shuffle32 = shufflevector <4 x float> %bitcast32, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %bitcast16 = bitcast <4 x float> %shuffle32 to <8 x i16>
+ %shuffle16 = shufflevector <8 x i16> %bitcast16, <8 x i16> undef, <8 x i32> <i32 1, i32 0, i32 3, i32 2, i32 5, i32 4, i32 7, i32 6>
+ %bitcast8 = bitcast <8 x i16> %shuffle16 to <16 x i8>
+ ret <16 x i8> %bitcast8
+}