+; CHECK: @D = global i1 icmp eq (i64* getelementptr inbounds (i64, i64* @A, i64 1), i64* getelementptr inbounds (i64, i64* @B, i64 2))
+@D = global i1 icmp eq (i64* getelementptr inbounds (i64, i64* @A, i64 1), i64* getelementptr inbounds (i64, i64* @B, i64 2))
+
+; CHECK: @E = global i64 addrspace(1)* addrspacecast (i64* @A to i64 addrspace(1)*)
+@E = global i64 addrspace(1)* addrspacecast(i64* @A to i64 addrspace(1)*)
+
+; Don't add an inbounds on @weak.gep, since @weak may be null.
+; CHECK: @weak.gep = global i32* getelementptr (i32, i32* @weak, i32 1)
+@weak.gep = global i32* getelementptr (i32, i32* @weak, i32 1)
+@weak = extern_weak global i32
+
+; An object with weak linkage cannot have it's identity determined at compile time.
+; CHECK: @F = global i1 icmp eq (i32* @weakany, i32* @glob)
+@F = global i1 icmp eq (i32* @weakany, i32* @glob)
+@weakany = weak global i32 0
+
+; Empty globals might end up anywhere, even on top of another global.
+; CHECK: @empty.cmp = global i1 icmp eq ([0 x i8]* @empty.1, [0 x i8]* @empty.2)
+@empty.1 = external global [0 x i8], align 1
+@empty.2 = external global [0 x i8], align 1
+@empty.cmp = global i1 icmp eq ([0 x i8]* @empty.1, [0 x i8]* @empty.2)
+
+; Don't add an inbounds on @glob.a3, since it's not inbounds.
+; CHECK: @glob.a3 = alias i32, getelementptr (i32, i32* @glob.a2, i32 1)
+@glob = global i32 0
+@glob.a3 = alias i32, getelementptr (i32, i32* @glob.a2, i32 1)
+@glob.a2 = alias i32, getelementptr (i32, i32* @glob.a1, i32 1)
+@glob.a1 = alias i32, i32* @glob