+/// SplitEdge - Split the edge connecting specified block. Pass P must
+/// not be NULL.
+BasicBlock *llvm::SplitEdge(BasicBlock *BB, BasicBlock *Succ, Pass *P) {
+ TerminatorInst *LatchTerm = BB->getTerminator();
+ unsigned SuccNum = 0;
+ for (unsigned i = 0, e = LatchTerm->getNumSuccessors(); ; ++i) {
+ assert(i != e && "Didn't find edge?");
+ if (LatchTerm->getSuccessor(i) == Succ) {
+ SuccNum = i;
+ break;
+ }
+ }
+
+ // If this is a critical edge, let SplitCriticalEdge do it.
+ if (SplitCriticalEdge(BB->getTerminator(), SuccNum, P))
+ return LatchTerm->getSuccessor(SuccNum);
+
+ // If the edge isn't critical, then BB has a single successor or Succ has a
+ // single pred. Split the block.
+ BasicBlock::iterator SplitPoint;
+ if (BasicBlock *SP = Succ->getSinglePredecessor()) {
+ // If the successor only has a single pred, split the top of the successor
+ // block.
+ assert(SP == BB && "CFG broken");
+ return SplitBlock(Succ, Succ->begin(), P);
+ } else {
+ // Otherwise, if BB has a single successor, split it at the bottom of the
+ // block.
+ assert(BB->getTerminator()->getNumSuccessors() == 1 &&
+ "Should have a single succ!");
+ return SplitBlock(BB, BB->getTerminator(), P);
+ }
+}
+
+/// SplitBlock - Split the specified block at the specified instruction - every
+/// thing before SplitPt stays in Old and everything starting with SplitPt moves
+/// to a new block. The two blocks are joined by an unconditional branch and
+/// the loop info is updated.
+///
+BasicBlock *llvm::SplitBlock(BasicBlock *Old, Instruction *SplitPt, Pass *P) {
+
+ LoopInfo &LI = P->getAnalysis<LoopInfo>();
+ BasicBlock::iterator SplitIt = SplitPt;
+ while (isa<PHINode>(SplitIt))
+ ++SplitIt;
+ BasicBlock *New = Old->splitBasicBlock(SplitIt, Old->getName()+".split");
+
+ // The new block lives in whichever loop the old one did.
+ if (Loop *L = LI.getLoopFor(Old))
+ L->addBasicBlockToLoop(New, LI.getBase());
+
+ if (DominatorTree *DT = P->getAnalysisToUpdate<DominatorTree>())
+ {
+ // Old dominates New. New node domiantes all other nodes dominated by Old.
+ DomTreeNode *OldNode = DT->getNode(Old);
+ std::vector<DomTreeNode *> Children;
+ for (DomTreeNode::iterator I = OldNode->begin(), E = OldNode->end();
+ I != E; ++I)
+ Children.push_back(*I);
+
+ DomTreeNode *NewNode = DT->addNewBlock(New,Old);
+
+ for (std::vector<DomTreeNode *>::iterator I = Children.begin(),
+ E = Children.end(); I != E; ++I)
+ DT->changeImmediateDominator(*I, NewNode);
+ }
+
+ if (DominanceFrontier *DF = P->getAnalysisToUpdate<DominanceFrontier>())
+ DF->splitBlock(Old);
+
+ return New;
+}
+
+
+/// SplitBlockPredecessors - This method transforms BB by introducing a new
+/// basic block into the function, and moving some of the predecessors of BB to
+/// be predecessors of the new block. The new predecessors are indicated by the
+/// Preds array, which has NumPreds elements in it. The new block is given a
+/// suffix of 'Suffix'.
+///
+/// This currently updates the LLVM IR, AliasAnalysis, DominatorTree and
+/// DominanceFrontier, but no other analyses.
+BasicBlock *llvm::SplitBlockPredecessors(BasicBlock *BB,
+ BasicBlock *const *Preds,
+ unsigned NumPreds, const char *Suffix,
+ Pass *P) {
+ // Create new basic block, insert right before the original block.
+ BasicBlock *NewBB =
+ BasicBlock::Create(BB->getName()+Suffix, BB->getParent(), BB);
+
+ // The new block unconditionally branches to the old block.
+ BranchInst *BI = BranchInst::Create(BB, NewBB);
+
+ // Move the edges from Preds to point to NewBB instead of BB.
+ for (unsigned i = 0; i != NumPreds; ++i)
+ Preds[i]->getTerminator()->replaceUsesOfWith(BB, NewBB);
+
+ // Update dominator tree and dominator frontier if available.
+ DominatorTree *DT = P ? P->getAnalysisToUpdate<DominatorTree>() : 0;
+ if (DT)
+ DT->splitBlock(NewBB);
+ if (DominanceFrontier *DF = P ? P->getAnalysisToUpdate<DominanceFrontier>():0)
+ DF->splitBlock(NewBB);
+ AliasAnalysis *AA = P ? P->getAnalysisToUpdate<AliasAnalysis>() : 0;
+
+
+ // Insert a new PHI node into NewBB for every PHI node in BB and that new PHI
+ // node becomes an incoming value for BB's phi node. However, if the Preds
+ // list is empty, we need to insert dummy entries into the PHI nodes in BB to
+ // account for the newly created predecessor.
+ if (NumPreds == 0) {
+ // Insert dummy values as the incoming value.
+ for (BasicBlock::iterator I = BB->begin(); isa<PHINode>(I); ++I)
+ cast<PHINode>(I)->addIncoming(UndefValue::get(I->getType()), NewBB);
+ return NewBB;
+ }
+
+ // Otherwise, create a new PHI node in NewBB for each PHI node in BB.
+ for (BasicBlock::iterator I = BB->begin(); isa<PHINode>(I); ) {
+ PHINode *PN = cast<PHINode>(I++);
+
+ // Check to see if all of the values coming in are the same. If so, we
+ // don't need to create a new PHI node.
+ Value *InVal = PN->getIncomingValueForBlock(Preds[0]);
+ for (unsigned i = 1; i != NumPreds; ++i)
+ if (InVal != PN->getIncomingValueForBlock(Preds[i])) {
+ InVal = 0;
+ break;
+ }
+
+ if (InVal) {
+ // If all incoming values for the new PHI would be the same, just don't
+ // make a new PHI. Instead, just remove the incoming values from the old
+ // PHI.
+ for (unsigned i = 0; i != NumPreds; ++i)
+ PN->removeIncomingValue(Preds[i], false);
+ } else {
+ // If the values coming into the block are not the same, we need a PHI.
+ // Create the new PHI node, insert it into NewBB at the end of the block
+ PHINode *NewPHI =
+ PHINode::Create(PN->getType(), PN->getName()+".ph", BI);
+ if (AA) AA->copyValue(PN, NewPHI);
+
+ // Move all of the PHI values for 'Preds' to the new PHI.
+ for (unsigned i = 0; i != NumPreds; ++i) {
+ Value *V = PN->removeIncomingValue(Preds[i], false);
+ NewPHI->addIncoming(V, Preds[i]);
+ }
+ InVal = NewPHI;
+ }
+
+ // Add an incoming value to the PHI node in the loop for the preheader
+ // edge.
+ PN->addIncoming(InVal, NewBB);
+
+ // Check to see if we can eliminate this phi node.
+ if (Value *V = PN->hasConstantValue(DT != 0)) {
+ Instruction *I = dyn_cast<Instruction>(V);
+ if (!I || DT == 0 || DT->dominates(I, PN)) {
+ PN->replaceAllUsesWith(V);
+ if (AA) AA->deleteValue(PN);
+ PN->eraseFromParent();
+ }
+ }
+ }
+
+ return NewBB;
+}