+ // If the operand is a cast instruction, then we have to materialize the
+ // constant before the cast instruction.
+ if (Idx != ~0U) {
+ Value *Opnd = Inst->getOperand(Idx);
+ if (auto CastInst = dyn_cast<Instruction>(Opnd))
+ if (CastInst->isCast())
+ return CastInst;
+ }
+
+ // The simple and common case. This also includes constant expressions.
+ if (!isa<PHINode>(Inst) && !Inst->isEHPad())