- bool isTargetDarwin() const { return TargetType == isDarwin; }
- bool isTargetELF() const { return TargetType == isELF; }
-
- bool isTargetWindows() const { return TargetType == isWindows; }
- bool isTargetMingw() const { return TargetType == isMingw; }
- bool isTargetCygwin() const { return TargetType == isCygwin; }
+ // ELF is a reasonably sane default and the only other X86 targets we
+ // support are Darwin and Windows. Just use "not those".
+ bool isTargetELF() const {
+ return !isTargetDarwin() && !isTargetWindows() && !isTargetCygMing();
+ }
+ bool isTargetLinux() const { return TargetTriple.getOS() == Triple::Linux; }
+ bool isTargetNaCl() const {
+ return TargetTriple.getOS() == Triple::NativeClient;
+ }
+ bool isTargetNaCl32() const { return isTargetNaCl() && !is64Bit(); }
+ bool isTargetNaCl64() const { return isTargetNaCl() && is64Bit(); }
+
+ bool isTargetWindows() const { return TargetTriple.getOS() == Triple::Win32; }
+ bool isTargetMingw() const { return TargetTriple.getOS() == Triple::MinGW32; }
+ bool isTargetCygwin() const { return TargetTriple.getOS() == Triple::Cygwin; }