+ return (TargetTriple.getEnvironment() == Triple::EABI ||
+ TargetTriple.getEnvironment() == Triple::EABIHF) &&
+ !isTargetDarwin() && !isTargetWindows();
+ }
+ bool isTargetGNUAEABI() const {
+ return (TargetTriple.getEnvironment() == Triple::GNUEABI ||
+ TargetTriple.getEnvironment() == Triple::GNUEABIHF) &&
+ !isTargetDarwin() && !isTargetWindows();
+ }
+
+ // ARM Targets that support EHABI exception handling standard
+ // Darwin uses SjLj. Other targets might need more checks.
+ bool isTargetEHABICompatible() const {
+ return (TargetTriple.getEnvironment() == Triple::EABI ||
+ TargetTriple.getEnvironment() == Triple::GNUEABI ||
+ TargetTriple.getEnvironment() == Triple::EABIHF ||
+ TargetTriple.getEnvironment() == Triple::GNUEABIHF ||
+ isTargetAndroid()) &&
+ !isTargetDarwin() && !isTargetWindows();
+ }
+
+ bool isTargetHardFloat() const {
+ // FIXME: this is invalid for WindowsCE
+ return TargetTriple.getEnvironment() == Triple::GNUEABIHF ||
+ TargetTriple.getEnvironment() == Triple::EABIHF ||
+ isTargetWindows() || isAAPCS16_ABI();