return PhysReg;
}
void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator I,
unsigned VirtReg, unsigned PhysReg) {
return PhysReg;
}
void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator I,
unsigned VirtReg, unsigned PhysReg) {