+
+ // Don't create new intervals for a register being spilled.
+ // The new intervals would have to be spilled anyway so its not worth it.
+ // Also they currently aren't spilled so creating them and not spilling
+ // them results in incorrect code.
+ bool BeingSpilled = false;
+ for (unsigned i = 0, e = RegsBeingSpilled.size(); i != e; ++i) {
+ if (LI->reg == RegsBeingSpilled[i]) {
+ BeingSpilled = true;
+ break;
+ }
+ }
+
+ if (BeingSpilled) continue;
+