-/// NormalizeLandingPads - Normalize and discover landing pads, noting them
-/// in the LandingPads set. A landing pad is normal if the only CFG edges
-/// that end at it are unwind edges from invoke instructions. If we inlined
-/// through an invoke we could have a normal branch from the previous
-/// unwind block through to the landing pad for the original invoke.
-/// Abnormal landing pads are fixed up by redirecting all unwind edges to
-/// a new basic block which falls through to the original.
-bool DwarfEHPrepare::NormalizeLandingPads() {
- bool Changed = false;
-
- const MCAsmInfo *MAI = TM->getMCAsmInfo();
- bool usingSjLjEH = MAI->getExceptionHandlingType() == ExceptionHandling::SjLj;
-
- for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
- TerminatorInst *TI = I->getTerminator();
- if (!isa<InvokeInst>(TI))
- continue;
- BasicBlock *LPad = TI->getSuccessor(1);
- // Skip landing pads that have already been normalized.
- if (LandingPads.count(LPad))
- continue;
-
- // Check that only invoke unwind edges end at the landing pad.
- bool OnlyUnwoundTo = true;
- bool SwitchOK = usingSjLjEH;
- for (pred_iterator PI = pred_begin(LPad), PE = pred_end(LPad);
- PI != PE; ++PI) {
- TerminatorInst *PT = (*PI)->getTerminator();
- // The SjLj dispatch block uses a switch instruction. This is effectively
- // an unwind edge, so we can disregard it here. There will only ever
- // be one dispatch, however, so if there are multiple switches, one
- // of them truly is a normal edge, not an unwind edge.
- if (SwitchOK && isa<SwitchInst>(PT)) {
- SwitchOK = false;
- continue;
- }
- if (!isa<InvokeInst>(PT) || LPad == PT->getSuccessor(0)) {
- OnlyUnwoundTo = false;
- break;
- }
- }
-
- if (OnlyUnwoundTo) {
- // Only unwind edges lead to the landing pad. Remember the landing pad.
- LandingPads.insert(LPad);
- continue;
- }
-
- // At least one normal edge ends at the landing pad. Redirect the unwind
- // edges to a new basic block which falls through into this one.
-
- // Create the new basic block.
- BasicBlock *NewBB = BasicBlock::Create(F->getContext(),
- LPad->getName() + "_unwind_edge");
-
- // Insert it into the function right before the original landing pad.
- LPad->getParent()->getBasicBlockList().insert(LPad, NewBB);
-
- // Redirect unwind edges from the original landing pad to NewBB.
- for (pred_iterator PI = pred_begin(LPad), PE = pred_end(LPad); PI != PE; ) {
- TerminatorInst *PT = (*PI++)->getTerminator();
- if (isa<InvokeInst>(PT) && PT->getSuccessor(1) == LPad)
- // Unwind to the new block.
- PT->setSuccessor(1, NewBB);
- }
-
- // If there are any PHI nodes in LPad, we need to update them so that they
- // merge incoming values from NewBB instead.
- for (BasicBlock::iterator II = LPad->begin(); isa<PHINode>(II); ++II) {
- PHINode *PN = cast<PHINode>(II);
- pred_iterator PB = pred_begin(NewBB), PE = pred_end(NewBB);
-
- // Check to see if all of the values coming in via unwind edges are the
- // same. If so, we don't need to create a new PHI node.
- Value *InVal = PN->getIncomingValueForBlock(*PB);
- for (pred_iterator PI = PB; PI != PE; ++PI) {
- if (PI != PB && InVal != PN->getIncomingValueForBlock(*PI)) {
- InVal = 0;
- break;
- }
- }
-
- if (InVal == 0) {
- // Different unwind edges have different values. Create a new PHI node
- // in NewBB.
- PHINode *NewPN = PHINode::Create(PN->getType(),
- PN->getNumIncomingValues(),
- PN->getName()+".unwind", NewBB);
- // Add an entry for each unwind edge, using the value from the old PHI.
- for (pred_iterator PI = PB; PI != PE; ++PI)
- NewPN->addIncoming(PN->getIncomingValueForBlock(*PI), *PI);
-
- // Now use this new PHI as the common incoming value for NewBB in PN.
- InVal = NewPN;
- }
-
- // Revector exactly one entry in the PHI node to come from NewBB
- // and delete all other entries that come from unwind edges. If
- // there are both normal and unwind edges from the same predecessor,
- // this leaves an entry for the normal edge.
- for (pred_iterator PI = PB; PI != PE; ++PI)
- PN->removeIncomingValue(*PI);
- PN->addIncoming(InVal, NewBB);
- }
-
- // Add a fallthrough from NewBB to the original landing pad.
- BranchInst::Create(LPad, NewBB);
-
- // Now update DominatorTree analysis information.
- DT->splitBlock(NewBB);
-
- // Remember the newly constructed landing pad. The original landing pad
- // LPad is no longer a landing pad now that all unwind edges have been
- // revectored to NewBB.
- LandingPads.insert(NewBB);
- ++NumLandingPadsSplit;
- Changed = true;