+ // This can't be a vector<DIE> because pointer validity is requirent for the
+ // Parent pointer and DIEEntry.
+ // It can't be a list<DIE> because some clients need pointer validity before
+ // the object has been added to any child list
+ // (eg: DwarfUnit::constructVariableDIE). These aren't insurmountable, but may
+ // be more convoluted than beneficial.
+ std::vector<std::unique_ptr<DIE>> Children;