+// HexToFP - Convert the ascii string in hexidecimal format to the floating
+// point representation of it.
+//
+static double HexToFP(const char *Buffer) {
+ // Behave nicely in the face of C TBAA rules... see:
+ // http://www.nullstone.com/htmls/category/aliastyp.htm
+ union {
+ uint64_t UI;
+ double FP;
+ } UIntToFP;
+ UIntToFP.UI = HexIntToVal(Buffer);
+
+ assert(sizeof(double) == sizeof(uint64_t) &&
+ "Data sizes incompatible on this target!");
+ return UIntToFP.FP; // Cast Hex constant to double
+}
+
+
+// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
+// appropriate character. If AllowNull is set to false, a \00 value will cause
+// an exception to be thrown.
+//
+// If AllowNull is set to true, the return value of the function points to the
+// last character of the string in memory.
+//
+char *UnEscapeLexed(char *Buffer, bool AllowNull) {
+ char *BOut = Buffer;
+ for (char *BIn = Buffer; *BIn; ) {
+ if (BIn[0] == '\\' && isxdigit(BIn[1]) && isxdigit(BIn[2])) {
+ char Tmp = BIn[3]; BIn[3] = 0; // Terminate string
+ *BOut = strtol(BIn+1, 0, 16); // Convert to number
+ if (!AllowNull && !*BOut)
+ ThrowException("String literal cannot accept \\00 escape!");
+
+ BIn[3] = Tmp; // Restore character
+ BIn += 3; // Skip over handled chars
+ ++BOut;
+ } else {
+ *BOut++ = *BIn++;
+ }
+ }
+
+ return BOut;
+}
+