- /// Provide a get method, equivalent to [], but more useful if we have a
- /// pointer to this object.
- ///
- const TargetRegisterDesc &get(unsigned RegNo) const {
- return operator[](RegNo);
- }
-
- /// getAliasSet - Return the set of registers aliased by the specified
- /// register, or a null list of there are none. The list returned is zero
- /// terminated.
- ///
- const unsigned *getAliasSet(unsigned RegNo) const {
- // The Overlaps set always begins with Reg itself.
- return get(RegNo).Overlaps + 1;
- }
-
- /// getOverlaps - Return a list of registers that overlap Reg, including
- /// itself. This is the same as the alias set except Reg is included in the
- /// list.
- /// These are exactly the registers in { x | regsOverlap(x, Reg) }.
- ///
- const unsigned *getOverlaps(unsigned RegNo) const {
- return get(RegNo).Overlaps;
- }
-
- /// getSubRegisters - Return the list of registers that are sub-registers of
- /// the specified register, or a null list of there are none. The list
- /// returned is zero terminated and sorted according to super-sub register
- /// relations. e.g. X86::RAX's sub-register list is EAX, AX, AL, AH.
- ///
- const unsigned *getSubRegisters(unsigned RegNo) const {
- return get(RegNo).SubRegs;
- }
-
- /// getSuperRegisters - Return the list of registers that are super-registers
- /// of the specified register, or a null list of there are none. The list
- /// returned is zero terminated and sorted according to super-sub register
- /// relations. e.g. X86::AL's super-register list is RAX, EAX, AX.
- ///
- const unsigned *getSuperRegisters(unsigned RegNo) const {
- return get(RegNo).SuperRegs;
- }
-
- /// getName - Return the human-readable symbolic target-specific name for the
- /// specified physical register.
- const char *getName(unsigned RegNo) const {
- return get(RegNo).Name;
- }
-
- /// getNumRegs - Return the number of registers this target has (useful for
- /// sizing arrays holding per register information)
- unsigned getNumRegs() const {
- return NumRegs;