- /// Add a path to the list of paths that the Linker will search. The Linker
- /// accumulates the set of libraries added
- /// library paths for the target platform. The standard libraries will
- /// always be searched last. The added libraries will be searched in the
- /// order added.
- /// @brief Add a path.
- void addPath(const sys::Path& path);
-
- /// Add a set of paths to the list of paths that the linker will search. The
- /// Linker accumulates the set of libraries added. The \p paths will be
- /// added to the end of the Linker's list. Order will be retained.
- /// @brief Add a set of paths.
- void addPaths(const std::vector<std::string>& paths);
-
- /// This method augments the Linker's list of library paths with the system
- /// paths of the host operating system, include LLVM_LIB_SEARCH_PATH.
- /// @brief Add the system paths.
- void addSystemPaths();
-
- /// Control optional linker behavior by setting a group of flags. The flags
- /// are defined in the ControlFlags enumeration.
- /// @see ControlFlags
- /// @brief Set control flags.
- void setFlags(unsigned flags) { Flags = flags; }
-
- /// This method is the main interface to the linker. It can be used to
- /// link a set of linkage items into a module. A linkage item is either a
- /// file name with fully qualified path, or a library for which the Linker's
- /// LibraryPath will be utilized to locate the library. The bool value in
- /// the LinkItemKind should be set to true for libraries. This function
- /// allows linking to preserve the order of specification associated with
- /// the command line, or for other purposes. Each item will be linked in
- /// turn as it occurs in \p Items.
- /// @returns true if an error occurred, false otherwise
- /// @see LinkItemKind
- /// @see getLastError
- bool LinkInItems (
- const ItemList& Items, ///< Set of libraries/files to link in
- ItemList& NativeItems ///< Output list of native files/libs
- );
-
- /// This function links the bitcode \p Files into the composite module.
- /// Note that this does not do any linking of unresolved symbols. The \p
- /// Files are all completely linked into \p HeadModule regardless of
- /// unresolved symbols. This function just loads each bitcode file and
- /// calls LinkInModule on them.
- /// @returns true if an error occurs, false otherwise
- /// @see getLastError
- /// @brief Link in multiple files.
- bool LinkInFiles (
- const std::vector<sys::Path> & Files ///< Files to link in
- );
-
- /// This function links a single bitcode file, \p File, into the composite
- /// module. Note that this does not attempt to resolve symbols. This method
- /// just loads the bitcode file and calls LinkInModule on it. If an error
- /// occurs, the Linker's error string is set.
- /// @returns true if an error occurs, false otherwise
- /// @see getLastError
- /// @brief Link in a single file.
- bool LinkInFile(
- const sys::Path& File, ///< File to link in.
- bool &is_native ///< Indicates if the file is native object file
- );
-
- /// This function provides a way to selectively link in a set of modules,
- /// found in libraries, based on the unresolved symbols in the composite
- /// module. Each item in \p Libraries should be the base name of a library,
- /// as if given with the -l option of a linker tool. The Linker's LibPaths
- /// are searched for the \p Libraries and any found will be linked in with
- /// LinkInArchive. If an error occurs, the Linker's error string is set.
- /// @see LinkInArchive
- /// @see getLastError
- /// @returns true if an error occurs, false otherwise
- /// @brief Link libraries into the module
- bool LinkInLibraries (
- const std::vector<std::string> & Libraries ///< Libraries to link in
- );
-
- /// This function provides a way to selectively link in a set of modules,
- /// found in one library, based on the unresolved symbols in the composite
- /// module.The \p Library should be the base name of a library, as if given
- /// with the -l option of a linker tool. The Linker's LibPaths are searched
- /// for the \p Library and if found, it will be linked in with via the
- /// LinkInArchive method. If an error occurs, the Linker's error string is
- /// set.
- /// @see LinkInArchive
- /// @see getLastError
- /// @returns true if an error occurs, false otherwise
- /// @brief Link one library into the module
- bool LinkInLibrary (
- StringRef Library, ///< The library to link in
- bool& is_native ///< Indicates if lib a native library
- );
-
- /// This function links one bitcode archive, \p Filename, into the module.
- /// The archive is searched to resolve outstanding symbols. Any modules in
- /// the archive that resolve outstanding symbols will be linked in. The
- /// library is searched repeatedly until no more modules that resolve
- /// symbols can be found. If an error occurs, the error string is set.
- /// To speed up this function, ensure the archive has been processed
- /// llvm-ranlib or the S option was given to llvm-ar when the archive was
- /// created. These tools add a symbol table to the archive which makes the
- /// search for undefined symbols much faster.
- /// @see getLastError
- /// @returns true if an error occurs, otherwise false.
- /// @brief Link in one archive.
- bool LinkInArchive(
- const sys::Path& Filename, ///< Filename of the archive to link
- bool& is_native ///< Indicates if archive is a native archive
- );
-