+/// StructType - Class to represent struct types. There are two different kinds
+/// of struct types: Literal structs and Identified structs.
+///
+/// Literal struct types (e.g. { i32, i32 }) are uniqued structurally, and must
+/// always have a body when created. You can get one of these by using one of
+/// the StructType::get() forms.
+///
+/// Identified structs (e.g. %foo or %42) may optionally have a name and are not
+/// uniqued. The names for identified structs are managed at the LLVMContext
+/// level, so there can only be a single identified struct with a given name in
+/// a particular LLVMContext. Identified structs may also optionally be opaque
+/// (have no body specified). You get one of these by using one of the
+/// StructType::create() forms.
+///
+/// Independent of what kind of struct you have, the body of a struct type are
+/// laid out in memory consequtively with the elements directly one after the
+/// other (if the struct is packed) or (if not packed) with padding between the
+/// elements as defined by DataLayout (which is required to match what the code
+/// generator for a target expects).
+///
+class StructType : public CompositeType {
+ StructType(const StructType &) LLVM_DELETED_FUNCTION;
+ const StructType &operator=(const StructType &) LLVM_DELETED_FUNCTION;
+ StructType(LLVMContext &C)
+ : CompositeType(C, StructTyID), SymbolTableEntry(0) {}
+ enum {
+ // This is the contents of the SubClassData field.
+ SCDB_HasBody = 1,
+ SCDB_Packed = 2,
+ SCDB_IsLiteral = 4,
+ SCDB_IsSized = 8
+ };
+
+ /// SymbolTableEntry - For a named struct that actually has a name, this is a
+ /// pointer to the symbol table entry (maintained by LLVMContext) for the
+ /// struct. This is null if the type is an literal struct or if it is
+ /// a identified type that has an empty name.
+ ///
+ void *SymbolTableEntry;
+public:
+ ~StructType() {
+ delete [] ContainedTys; // Delete the body.
+ }