1 ; RUN: llc < %s -mtriple=i686-pc-win32
3 ;target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f80:128:128-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32"
4 ;target triple = "i686-pc-win32"
6 define void @test() nounwind {
7 %1 = fdiv <3 x double> zeroinitializer, undef
8 %2 = fdiv <2 x double> zeroinitializer, undef
9 %3 = shufflevector <2 x double> %2, <2 x double> undef, <3 x i32> <i32 0, i32
11 %4 = insertelement <3 x double> %3, double undef, i32 2
12 %5 = bitcast <3 x double> %1 to <3 x i64>
13 %6 = bitcast <3 x double> %4 to <3 x i64>
14 %7 = sub <3 x i64> %5, %6
15 %8 = shufflevector <3 x i64> %7, <3 x i64> undef, <2 x i32> <i32 0, i32 1>
16 %9 = xor <2 x i64> %8, zeroinitializer
17 %10 = add nsw <2 x i64> %9, zeroinitializer
18 %11 = shufflevector <2 x i64> %10, <2 x i64> undef, <3 x i32> <i32 0, i32 1,
20 %12 = insertelement <3 x i64> %11, i64 0, i32 2
21 %13 = shufflevector <3 x i64> %12, <3 x i64> undef, <4 x i32> <i32 0, i32 1,
23 %14 = shufflevector <4 x i64> %13, <4 x i64> undef, <2 x i32> <i32 0, i32 1>
24 %15 = bitcast <2 x i64> %14 to <4 x i32>
25 %16 = shufflevector <4 x i32> %15, <4 x i32> undef, <4 x i32> <i32 0, i32 2,
27 %17 = bitcast <4 x i32> %16 to <2 x i64>
28 %18 = shufflevector <2 x i64> %17, <2 x i64> undef, <2 x i32> <i32 0, i32 2>
29 %19 = bitcast <2 x i64> %18 to <4 x i32>
30 %20 = shufflevector <4 x i32> %19, <4 x i32> undef, <3 x i32> <i32 0, i32 1,
32 %21 = or <3 x i32> %20, zeroinitializer
33 store <3 x i32> %21, <3 x i32> addrspace(1)* undef, align 16