1 ; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
2 ; XXX: Merge this test into vselect.ll once SI supports 64-bit select.
4 ; CHECK-LABEL: {{^}}test_select_v4i64:
5 ; Make sure the vectors aren't being stored on the stack. We know they are
6 ; being stored on the stack if the shaders uses at leat 10 registers.
7 ; CHECK-NOT: {{\**}} MOV T{{[0-9][0-9]}}.X
8 define void @test_select_v4i64(<4 x i64> addrspace(1)* %out, <4 x i32> %c) {
10 %cmp = icmp ne <4 x i32> %c, <i32 0, i32 0, i32 0, i32 0>
11 %result = select <4 x i1> %cmp, <4 x i64> <i64 0, i64 1, i64 2, i64 3>, <4 x i64> <i64 4, i64 5, i64 6, i64 7>
12 store <4 x i64> %result, <4 x i64> addrspace(1)* %out