Split the thread-related APIs out into their own file, and add a few more
[oota-llvm.git] / lib / Support / Threading.cpp
1 //===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements llvm_start_multithreaded() and friends.
11 //
12 //===----------------------------------------------------------------------===//
13
14 #include "llvm/Support/Threading.h"
15 #include "llvm/System/Atomic.h"
16 #include "llvm/System/Mutex.h"
17 #include <cassert>
18
19 using namespace llvm;
20
21 static bool multithreaded_mode = false;
22
23 static sys::Mutex* global_lock = 0;
24
25 bool llvm::llvm_start_multithreaded() {
26 #ifdef LLVM_MULTITHREADED
27   assert(!multithreaded_mode && "Already multithreaded!");
28   multithreaded_mode = true;
29   global_lock = new sys::Mutex(true);
30   
31   // We fence here to ensure that all initialization is complete BEFORE we
32   // return from llvm_start_multithreaded().
33   sys::MemoryFence();
34   return true;
35 #else
36   return false;
37 #endif
38 }
39
40 void llvm::llvm_stop_multithreaded() {
41 #ifdef LLVM_MULTITHREADED
42   assert(multithreaded_mode && "Not currently multithreaded!");
43   
44   // We fence here to insure that all threaded operations are complete BEFORE we
45   // return from llvm_stop_multithreaded().
46   sys::MemoryFence();
47   
48   multithreaded_mode = false;
49   delete global_lock;
50 #endif
51 }
52
53 bool llvm::llvm_is_multithreaded() {
54   return multithreaded_mode;
55 }
56
57 void llvm::llvm_acquire_global_lock() {
58   if (multithreaded_mode) global_lock->acquire();
59 }
60
61 void llvm::llvm_release_global_lock() {
62   if (multithreaded_mode) global_lock->release();
63 }