1 //===-- WinEHPrepare - Prepare exception handling for code generation ---===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This pass lowers LLVM IR exception handling into something closer to what the
11 // backend wants for functions using a personality function from a runtime
12 // provided by MSVC. Functions with other personality functions are left alone
13 // and may be prepared by other passes. In particular, all supported MSVC
14 // personality functions require cleanup code to be outlined, and the C++
15 // personality requires catch handler code to be outlined.
17 //===----------------------------------------------------------------------===//
19 #include "llvm/CodeGen/Passes.h"
20 #include "llvm/ADT/MapVector.h"
21 #include "llvm/ADT/STLExtras.h"
22 #include "llvm/ADT/SmallSet.h"
23 #include "llvm/ADT/SetVector.h"
24 #include "llvm/ADT/Triple.h"
25 #include "llvm/ADT/TinyPtrVector.h"
26 #include "llvm/Analysis/LibCallSemantics.h"
27 #include "llvm/Analysis/TargetLibraryInfo.h"
28 #include "llvm/CodeGen/WinEHFuncInfo.h"
29 #include "llvm/IR/Dominators.h"
30 #include "llvm/IR/Function.h"
31 #include "llvm/IR/IRBuilder.h"
32 #include "llvm/IR/Instructions.h"
33 #include "llvm/IR/IntrinsicInst.h"
34 #include "llvm/IR/Module.h"
35 #include "llvm/IR/PatternMatch.h"
36 #include "llvm/Pass.h"
37 #include "llvm/Support/Debug.h"
38 #include "llvm/Support/raw_ostream.h"
39 #include "llvm/Transforms/Utils/BasicBlockUtils.h"
40 #include "llvm/Transforms/Utils/Cloning.h"
41 #include "llvm/Transforms/Utils/Local.h"
42 #include "llvm/Transforms/Utils/PromoteMemToReg.h"
46 using namespace llvm::PatternMatch;
48 #define DEBUG_TYPE "winehprepare"
52 // This map is used to model frame variable usage during outlining, to
53 // construct a structure type to hold the frame variables in a frame
54 // allocation block, and to remap the frame variable allocas (including
55 // spill locations as needed) to GEPs that get the variable from the
56 // frame allocation structure.
57 typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap;
59 // TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't
61 AllocaInst *getCatchObjectSentinel() {
62 return static_cast<AllocaInst *>(nullptr) + 1;
65 typedef SmallSet<BasicBlock *, 4> VisitedBlockSet;
67 class LandingPadActions;
70 typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy;
71 typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy;
73 class WinEHPrepare : public FunctionPass {
75 static char ID; // Pass identification, replacement for typeid.
76 WinEHPrepare(const TargetMachine *TM = nullptr)
79 TheTriple = Triple(TM->getTargetTriple());
82 bool runOnFunction(Function &Fn) override;
84 bool doFinalization(Module &M) override;
86 void getAnalysisUsage(AnalysisUsage &AU) const override;
88 const char *getPassName() const override {
89 return "Windows exception handling preparation";
93 bool prepareExceptionHandlers(Function &F,
94 SmallVectorImpl<LandingPadInst *> &LPads);
95 void identifyEHBlocks(Function &F, SmallVectorImpl<LandingPadInst *> &LPads);
96 void promoteLandingPadValues(LandingPadInst *LPad);
97 void demoteValuesLiveAcrossHandlers(Function &F,
98 SmallVectorImpl<LandingPadInst *> &LPads);
99 void findSEHEHReturnPoints(Function &F,
100 SetVector<BasicBlock *> &EHReturnBlocks);
101 void findCXXEHReturnPoints(Function &F,
102 SetVector<BasicBlock *> &EHReturnBlocks);
103 void getPossibleReturnTargets(Function *ParentF, Function *HandlerF,
104 SetVector<BasicBlock*> &Targets);
105 void completeNestedLandingPad(Function *ParentFn,
106 LandingPadInst *OutlinedLPad,
107 const LandingPadInst *OriginalLPad,
108 FrameVarInfoMap &VarInfo);
109 Function *createHandlerFunc(Type *RetTy, const Twine &Name, Module *M,
111 bool outlineHandler(ActionHandler *Action, Function *SrcFn,
112 LandingPadInst *LPad, BasicBlock *StartBB,
113 FrameVarInfoMap &VarInfo);
114 void addStubInvokeToHandlerIfNeeded(Function *Handler, Value *PersonalityFn);
116 void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions);
117 CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB,
118 VisitedBlockSet &VisitedBlocks);
119 void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB,
122 void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB);
126 // All fields are reset by runOnFunction.
127 DominatorTree *DT = nullptr;
128 const TargetLibraryInfo *LibInfo = nullptr;
129 EHPersonality Personality = EHPersonality::Unknown;
130 CatchHandlerMapTy CatchHandlerMap;
131 CleanupHandlerMapTy CleanupHandlerMap;
132 DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps;
133 SmallPtrSet<BasicBlock *, 4> NormalBlocks;
134 SmallPtrSet<BasicBlock *, 4> EHBlocks;
135 SetVector<BasicBlock *> EHReturnBlocks;
137 // This maps landing pad instructions found in outlined handlers to
138 // the landing pad instruction in the parent function from which they
139 // were cloned. The cloned/nested landing pad is used as the key
140 // because the landing pad may be cloned into multiple handlers.
141 // This map will be used to add the llvm.eh.actions call to the nested
142 // landing pads after all handlers have been outlined.
143 DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP;
145 // This maps blocks in the parent function which are destinations of
146 // catch handlers to cloned blocks in (other) outlined handlers. This
147 // handles the case where a nested landing pads has a catch handler that
148 // returns to a handler function rather than the parent function.
149 // The original block is used as the key here because there should only
150 // ever be one handler function from which the cloned block is not pruned.
151 // The original block will be pruned from the parent function after all
152 // handlers have been outlined. This map will be used to adjust the
153 // return instructions of handlers which return to the block that was
154 // outlined into a handler. This is done after all handlers have been
155 // outlined but before the outlined code is pruned from the parent function.
156 DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks;
158 // Map from outlined handler to call to llvm.frameaddress(1). Only used for
160 DenseMap<Function *, Value *> HandlerToParentFP;
162 AllocaInst *SEHExceptionCodeSlot = nullptr;
165 class WinEHFrameVariableMaterializer : public ValueMaterializer {
167 WinEHFrameVariableMaterializer(Function *OutlinedFn, Value *ParentFP,
168 FrameVarInfoMap &FrameVarInfo);
169 ~WinEHFrameVariableMaterializer() override {}
171 Value *materializeValueFor(Value *V) override;
173 void escapeCatchObject(Value *V);
176 FrameVarInfoMap &FrameVarInfo;
180 class LandingPadMap {
182 LandingPadMap() : OriginLPad(nullptr) {}
183 void mapLandingPad(const LandingPadInst *LPad);
185 bool isInitialized() { return OriginLPad != nullptr; }
187 bool isOriginLandingPadBlock(const BasicBlock *BB) const;
188 bool isLandingPadSpecificInst(const Instruction *Inst) const;
190 void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue,
191 Value *SelectorValue) const;
194 const LandingPadInst *OriginLPad;
195 // We will normally only see one of each of these instructions, but
196 // if more than one occurs for some reason we can handle that.
197 TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs;
198 TinyPtrVector<const ExtractValueInst *> ExtractedSelectors;
201 class WinEHCloningDirectorBase : public CloningDirector {
203 WinEHCloningDirectorBase(Function *HandlerFn, Value *ParentFP,
204 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap)
205 : Materializer(HandlerFn, ParentFP, VarInfo),
206 SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())),
207 Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())),
208 LPadMap(LPadMap), ParentFP(ParentFP) {}
210 CloningAction handleInstruction(ValueToValueMapTy &VMap,
211 const Instruction *Inst,
212 BasicBlock *NewBB) override;
214 virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
215 const Instruction *Inst,
216 BasicBlock *NewBB) = 0;
217 virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap,
218 const Instruction *Inst,
219 BasicBlock *NewBB) = 0;
220 virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
221 const Instruction *Inst,
222 BasicBlock *NewBB) = 0;
223 virtual CloningAction handleIndirectBr(ValueToValueMapTy &VMap,
224 const IndirectBrInst *IBr,
225 BasicBlock *NewBB) = 0;
226 virtual CloningAction handleInvoke(ValueToValueMapTy &VMap,
227 const InvokeInst *Invoke,
228 BasicBlock *NewBB) = 0;
229 virtual CloningAction handleResume(ValueToValueMapTy &VMap,
230 const ResumeInst *Resume,
231 BasicBlock *NewBB) = 0;
232 virtual CloningAction handleCompare(ValueToValueMapTy &VMap,
233 const CmpInst *Compare,
234 BasicBlock *NewBB) = 0;
235 virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap,
236 const LandingPadInst *LPad,
237 BasicBlock *NewBB) = 0;
239 ValueMaterializer *getValueMaterializer() override { return &Materializer; }
242 WinEHFrameVariableMaterializer Materializer;
243 Type *SelectorIDType;
245 LandingPadMap &LPadMap;
247 /// The value representing the parent frame pointer.
251 class WinEHCatchDirector : public WinEHCloningDirectorBase {
254 Function *CatchFn, Value *ParentFP, Value *Selector,
255 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap,
256 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads,
257 DominatorTree *DT, SmallPtrSetImpl<BasicBlock *> &EHBlocks)
258 : WinEHCloningDirectorBase(CatchFn, ParentFP, VarInfo, LPadMap),
259 CurrentSelector(Selector->stripPointerCasts()),
260 ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads),
261 DT(DT), EHBlocks(EHBlocks) {}
263 CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
264 const Instruction *Inst,
265 BasicBlock *NewBB) override;
266 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst,
267 BasicBlock *NewBB) override;
268 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
269 const Instruction *Inst,
270 BasicBlock *NewBB) override;
271 CloningAction handleIndirectBr(ValueToValueMapTy &VMap,
272 const IndirectBrInst *IBr,
273 BasicBlock *NewBB) override;
274 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
275 BasicBlock *NewBB) override;
276 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
277 BasicBlock *NewBB) override;
278 CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare,
279 BasicBlock *NewBB) override;
280 CloningAction handleLandingPad(ValueToValueMapTy &VMap,
281 const LandingPadInst *LPad,
282 BasicBlock *NewBB) override;
284 Value *getExceptionVar() { return ExceptionObjectVar; }
285 TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; }
288 Value *CurrentSelector;
290 Value *ExceptionObjectVar;
291 TinyPtrVector<BasicBlock *> ReturnTargets;
293 // This will be a reference to the field of the same name in the WinEHPrepare
294 // object which instantiates this WinEHCatchDirector object.
295 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP;
297 SmallPtrSetImpl<BasicBlock *> &EHBlocks;
300 class WinEHCleanupDirector : public WinEHCloningDirectorBase {
302 WinEHCleanupDirector(Function *CleanupFn, Value *ParentFP,
303 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap)
304 : WinEHCloningDirectorBase(CleanupFn, ParentFP, VarInfo,
307 CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
308 const Instruction *Inst,
309 BasicBlock *NewBB) override;
310 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst,
311 BasicBlock *NewBB) override;
312 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
313 const Instruction *Inst,
314 BasicBlock *NewBB) override;
315 CloningAction handleIndirectBr(ValueToValueMapTy &VMap,
316 const IndirectBrInst *IBr,
317 BasicBlock *NewBB) override;
318 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
319 BasicBlock *NewBB) override;
320 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
321 BasicBlock *NewBB) override;
322 CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare,
323 BasicBlock *NewBB) override;
324 CloningAction handleLandingPad(ValueToValueMapTy &VMap,
325 const LandingPadInst *LPad,
326 BasicBlock *NewBB) override;
329 class LandingPadActions {
331 LandingPadActions() : HasCleanupHandlers(false) {}
333 void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); }
334 void insertCleanupHandler(CleanupHandler *Action) {
335 Actions.push_back(Action);
336 HasCleanupHandlers = true;
339 bool includesCleanup() const { return HasCleanupHandlers; }
341 SmallVectorImpl<ActionHandler *> &actions() { return Actions; }
342 SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); }
343 SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); }
346 // Note that this class does not own the ActionHandler objects in this vector.
347 // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap
348 // in the WinEHPrepare class.
349 SmallVector<ActionHandler *, 4> Actions;
350 bool HasCleanupHandlers;
353 } // end anonymous namespace
355 char WinEHPrepare::ID = 0;
356 INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",
359 FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
360 return new WinEHPrepare(TM);
363 bool WinEHPrepare::runOnFunction(Function &Fn) {
364 // No need to prepare outlined handlers.
365 if (Fn.hasFnAttribute("wineh-parent"))
368 SmallVector<LandingPadInst *, 4> LPads;
369 SmallVector<ResumeInst *, 4> Resumes;
370 for (BasicBlock &BB : Fn) {
371 if (auto *LP = BB.getLandingPadInst())
373 if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator()))
374 Resumes.push_back(Resume);
377 // No need to prepare functions that lack landing pads.
381 // Classify the personality to see what kind of preparation we need.
382 Personality = classifyEHPersonality(LPads.back()->getPersonalityFn());
384 // Do nothing if this is not an MSVC personality.
385 if (!isMSVCEHPersonality(Personality))
388 DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
389 LibInfo = &getAnalysis<TargetLibraryInfoWrapperPass>().getTLI();
391 // If there were any landing pads, prepareExceptionHandlers will make changes.
392 prepareExceptionHandlers(Fn, LPads);
396 bool WinEHPrepare::doFinalization(Module &M) { return false; }
398 void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
399 AU.addRequired<DominatorTreeWrapperPass>();
400 AU.addRequired<TargetLibraryInfoWrapperPass>();
403 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler,
404 Constant *&Selector, BasicBlock *&NextBB);
406 // Finds blocks reachable from the starting set Worklist. Does not follow unwind
407 // edges or blocks listed in StopPoints.
408 static void findReachableBlocks(SmallPtrSetImpl<BasicBlock *> &ReachableBBs,
409 SetVector<BasicBlock *> &Worklist,
410 const SetVector<BasicBlock *> *StopPoints) {
411 while (!Worklist.empty()) {
412 BasicBlock *BB = Worklist.pop_back_val();
414 // Don't cross blocks that we should stop at.
415 if (StopPoints && StopPoints->count(BB))
418 if (!ReachableBBs.insert(BB).second)
419 continue; // Already visited.
421 // Don't follow unwind edges of invokes.
422 if (auto *II = dyn_cast<InvokeInst>(BB->getTerminator())) {
423 Worklist.insert(II->getNormalDest());
427 // Otherwise, follow all successors.
428 Worklist.insert(succ_begin(BB), succ_end(BB));
432 // Attempt to find an instruction where a block can be split before
433 // a call to llvm.eh.begincatch and its operands. If the block
434 // begins with the begincatch call or one of its adjacent operands
435 // the block will not be split.
436 static Instruction *findBeginCatchSplitPoint(BasicBlock *BB,
438 // If the begincatch call is already the first instruction in the block,
440 Instruction *FirstNonPHI = BB->getFirstNonPHI();
441 if (II == FirstNonPHI)
444 // If either operand is in the same basic block as the instruction and
445 // isn't used by another instruction before the begincatch call, include it
446 // in the split block.
447 auto *Op0 = dyn_cast<Instruction>(II->getOperand(0));
448 auto *Op1 = dyn_cast<Instruction>(II->getOperand(1));
450 Instruction *I = II->getPrevNode();
451 Instruction *LastI = II;
453 while (I == Op0 || I == Op1) {
454 // If the block begins with one of the operands and there are no other
455 // instructions between the operand and the begincatch call, don't split.
456 if (I == FirstNonPHI)
460 I = I->getPrevNode();
463 // If there is at least one instruction in the block before the begincatch
464 // call and its operands, split the block at either the begincatch or
469 /// Find all points where exceptional control rejoins normal control flow via
470 /// llvm.eh.endcatch. Add them to the normal bb reachability worklist.
471 void WinEHPrepare::findCXXEHReturnPoints(
472 Function &F, SetVector<BasicBlock *> &EHReturnBlocks) {
473 for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) {
474 BasicBlock *BB = BBI;
475 for (Instruction &I : *BB) {
476 if (match(&I, m_Intrinsic<Intrinsic::eh_begincatch>())) {
477 Instruction *SplitPt =
478 findBeginCatchSplitPoint(BB, cast<IntrinsicInst>(&I));
480 // Split the block before the llvm.eh.begincatch call to allow
481 // cleanup and catch code to be distinguished later.
482 // Do not update BBI because we still need to process the
483 // portion of the block that we are splitting off.
484 SplitBlock(BB, SplitPt, DT);
488 if (match(&I, m_Intrinsic<Intrinsic::eh_endcatch>())) {
489 // Split the block after the call to llvm.eh.endcatch if there is
490 // anything other than an unconditional branch, or if the successor
491 // starts with a phi.
492 auto *Br = dyn_cast<BranchInst>(I.getNextNode());
493 if (!Br || !Br->isUnconditional() ||
494 isa<PHINode>(Br->getSuccessor(0)->begin())) {
495 DEBUG(dbgs() << "splitting block " << BB->getName()
496 << " with llvm.eh.endcatch\n");
497 BBI = SplitBlock(BB, I.getNextNode(), DT);
499 // The next BB is normal control flow.
500 EHReturnBlocks.insert(BB->getTerminator()->getSuccessor(0));
507 static bool isCatchAllLandingPad(const BasicBlock *BB) {
508 const LandingPadInst *LP = BB->getLandingPadInst();
511 unsigned N = LP->getNumClauses();
512 return (N > 0 && LP->isCatch(N - 1) &&
513 isa<ConstantPointerNull>(LP->getClause(N - 1)));
516 /// Find all points where exceptions control rejoins normal control flow via
517 /// selector dispatch.
518 void WinEHPrepare::findSEHEHReturnPoints(
519 Function &F, SetVector<BasicBlock *> &EHReturnBlocks) {
520 for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) {
521 BasicBlock *BB = BBI;
522 // If the landingpad is a catch-all, treat the whole lpad as if it is
523 // reachable from normal control flow.
524 // FIXME: This is imprecise. We need a better way of identifying where a
525 // catch-all starts and cleanups stop. As far as LLVM is concerned, there
527 if (isCatchAllLandingPad(BB)) {
528 EHReturnBlocks.insert(BB);
532 BasicBlock *CatchHandler;
535 if (isSelectorDispatch(BB, CatchHandler, Selector, NextBB)) {
536 // Split the edge if there is a phi node. Returning from EH to a phi node
537 // is just as impossible as having a phi after an indirectbr.
538 if (isa<PHINode>(CatchHandler->begin())) {
539 DEBUG(dbgs() << "splitting EH return edge from " << BB->getName()
540 << " to " << CatchHandler->getName() << '\n');
541 BBI = CatchHandler = SplitCriticalEdge(
542 BB, std::find(succ_begin(BB), succ_end(BB), CatchHandler));
544 EHReturnBlocks.insert(CatchHandler);
549 void WinEHPrepare::identifyEHBlocks(Function &F,
550 SmallVectorImpl<LandingPadInst *> &LPads) {
551 DEBUG(dbgs() << "Demoting values live across exception handlers in function "
552 << F.getName() << '\n');
554 // Build a set of all non-exceptional blocks and exceptional blocks.
555 // - Non-exceptional blocks are blocks reachable from the entry block while
556 // not following invoke unwind edges.
557 // - Exceptional blocks are blocks reachable from landingpads. Analysis does
558 // not follow llvm.eh.endcatch blocks, which mark a transition from
559 // exceptional to normal control.
561 if (Personality == EHPersonality::MSVC_CXX)
562 findCXXEHReturnPoints(F, EHReturnBlocks);
564 findSEHEHReturnPoints(F, EHReturnBlocks);
567 dbgs() << "identified the following blocks as EH return points:\n";
568 for (BasicBlock *BB : EHReturnBlocks)
569 dbgs() << " " << BB->getName() << '\n';
572 // Join points should not have phis at this point, unless they are a
573 // landingpad, in which case we will demote their phis later.
575 for (BasicBlock *BB : EHReturnBlocks)
576 assert((BB->isLandingPad() || !isa<PHINode>(BB->begin())) &&
577 "non-lpad EH return block has phi");
580 // Normal blocks are the blocks reachable from the entry block and all EH
582 SetVector<BasicBlock *> Worklist;
583 Worklist = EHReturnBlocks;
584 Worklist.insert(&F.getEntryBlock());
585 findReachableBlocks(NormalBlocks, Worklist, nullptr);
587 dbgs() << "marked the following blocks as normal:\n";
588 for (BasicBlock *BB : NormalBlocks)
589 dbgs() << " " << BB->getName() << '\n';
592 // Exceptional blocks are the blocks reachable from landingpads that don't
593 // cross EH return points.
595 for (auto *LPI : LPads)
596 Worklist.insert(LPI->getParent());
597 findReachableBlocks(EHBlocks, Worklist, &EHReturnBlocks);
599 dbgs() << "marked the following blocks as exceptional:\n";
600 for (BasicBlock *BB : EHBlocks)
601 dbgs() << " " << BB->getName() << '\n';
606 /// Ensure that all values live into and out of exception handlers are stored
608 /// FIXME: This falls down when values are defined in one handler and live into
609 /// another handler. For example, a cleanup defines a value used only by a
611 void WinEHPrepare::demoteValuesLiveAcrossHandlers(
612 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
613 DEBUG(dbgs() << "Demoting values live across exception handlers in function "
614 << F.getName() << '\n');
616 // identifyEHBlocks() should have been called before this function.
617 assert(!NormalBlocks.empty());
619 SetVector<Argument *> ArgsToDemote;
620 SetVector<Instruction *> InstrsToDemote;
621 for (BasicBlock &BB : F) {
622 bool IsNormalBB = NormalBlocks.count(&BB);
623 bool IsEHBB = EHBlocks.count(&BB);
624 if (!IsNormalBB && !IsEHBB)
625 continue; // Blocks that are neither normal nor EH are unreachable.
626 for (Instruction &I : BB) {
627 for (Value *Op : I.operands()) {
628 // Don't demote static allocas, constants, and labels.
629 if (isa<Constant>(Op) || isa<BasicBlock>(Op) || isa<InlineAsm>(Op))
631 auto *AI = dyn_cast<AllocaInst>(Op);
632 if (AI && AI->isStaticAlloca())
635 if (auto *Arg = dyn_cast<Argument>(Op)) {
637 DEBUG(dbgs() << "Demoting argument " << *Arg
638 << " used by EH instr: " << I << "\n");
639 ArgsToDemote.insert(Arg);
644 auto *OpI = cast<Instruction>(Op);
645 BasicBlock *OpBB = OpI->getParent();
646 // If a value is produced and consumed in the same BB, we don't need to
650 bool IsOpNormalBB = NormalBlocks.count(OpBB);
651 bool IsOpEHBB = EHBlocks.count(OpBB);
652 if (IsNormalBB != IsOpNormalBB || IsEHBB != IsOpEHBB) {
654 dbgs() << "Demoting instruction live in-out from EH:\n";
655 dbgs() << "Instr: " << *OpI << '\n';
656 dbgs() << "User: " << I << '\n';
658 InstrsToDemote.insert(OpI);
664 // Demote values live into and out of handlers.
665 // FIXME: This demotion is inefficient. We should insert spills at the point
666 // of definition, insert one reload in each handler that uses the value, and
667 // insert reloads in the BB used to rejoin normal control flow.
668 Instruction *AllocaInsertPt = F.getEntryBlock().getFirstInsertionPt();
669 for (Instruction *I : InstrsToDemote)
670 DemoteRegToStack(*I, false, AllocaInsertPt);
672 // Demote arguments separately, and only for uses in EH blocks.
673 for (Argument *Arg : ArgsToDemote) {
674 auto *Slot = new AllocaInst(Arg->getType(), nullptr,
675 Arg->getName() + ".reg2mem", AllocaInsertPt);
676 SmallVector<User *, 4> Users(Arg->user_begin(), Arg->user_end());
677 for (User *U : Users) {
678 auto *I = dyn_cast<Instruction>(U);
679 if (I && EHBlocks.count(I->getParent())) {
680 auto *Reload = new LoadInst(Slot, Arg->getName() + ".reload", false, I);
681 U->replaceUsesOfWith(Arg, Reload);
684 new StoreInst(Arg, Slot, AllocaInsertPt);
687 // Demote landingpad phis, as the landingpad will be removed from the machine
689 for (LandingPadInst *LPI : LPads) {
690 BasicBlock *BB = LPI->getParent();
691 while (auto *Phi = dyn_cast<PHINode>(BB->begin()))
692 DemotePHIToStack(Phi, AllocaInsertPt);
695 DEBUG(dbgs() << "Demoted " << InstrsToDemote.size() << " instructions and "
696 << ArgsToDemote.size() << " arguments for WinEHPrepare\n\n");
699 bool WinEHPrepare::prepareExceptionHandlers(
700 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
701 // Don't run on functions that are already prepared.
702 for (LandingPadInst *LPad : LPads) {
703 BasicBlock *LPadBB = LPad->getParent();
704 for (Instruction &Inst : *LPadBB)
705 if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>()))
709 identifyEHBlocks(F, LPads);
710 demoteValuesLiveAcrossHandlers(F, LPads);
712 // These containers are used to re-map frame variables that are used in
713 // outlined catch and cleanup handlers. They will be populated as the
714 // handlers are outlined.
715 FrameVarInfoMap FrameVarInfo;
717 bool HandlersOutlined = false;
719 Module *M = F.getParent();
720 LLVMContext &Context = M->getContext();
722 // Create a new function to receive the handler contents.
723 PointerType *Int8PtrType = Type::getInt8PtrTy(Context);
724 Type *Int32Type = Type::getInt32Ty(Context);
725 Function *ActionIntrin = Intrinsic::getDeclaration(M, Intrinsic::eh_actions);
727 if (isAsynchronousEHPersonality(Personality)) {
728 // FIXME: Switch the ehptr type to i32 and then switch this.
729 SEHExceptionCodeSlot =
730 new AllocaInst(Int8PtrType, nullptr, "seh_exception_code",
731 F.getEntryBlock().getFirstInsertionPt());
734 // In order to handle the case where one outlined catch handler returns
735 // to a block within another outlined catch handler that would otherwise
736 // be unreachable, we need to outline the nested landing pad before we
737 // outline the landing pad which encloses it.
738 if (!isAsynchronousEHPersonality(Personality))
739 std::sort(LPads.begin(), LPads.end(),
740 [this](LandingPadInst *const &L, LandingPadInst *const &R) {
741 return DT->properlyDominates(R->getParent(), L->getParent());
744 // This container stores the llvm.eh.recover and IndirectBr instructions
745 // that make up the body of each landing pad after it has been outlined.
746 // We need to defer the population of the target list for the indirectbr
747 // until all landing pads have been outlined so that we can handle the
748 // case of blocks in the target that are reached only from nested
750 SmallVector<std::pair<CallInst*, IndirectBrInst *>, 4> LPadImpls;
752 for (LandingPadInst *LPad : LPads) {
753 // Look for evidence that this landingpad has already been processed.
754 bool LPadHasActionList = false;
755 BasicBlock *LPadBB = LPad->getParent();
756 for (Instruction &Inst : *LPadBB) {
757 if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>())) {
758 LPadHasActionList = true;
763 // If we've already outlined the handlers for this landingpad,
764 // there's nothing more to do here.
765 if (LPadHasActionList)
768 // If either of the values in the aggregate returned by the landing pad is
769 // extracted and stored to memory, promote the stored value to a register.
770 promoteLandingPadValues(LPad);
772 LandingPadActions Actions;
773 mapLandingPadBlocks(LPad, Actions);
775 HandlersOutlined |= !Actions.actions().empty();
776 for (ActionHandler *Action : Actions) {
777 if (Action->hasBeenProcessed())
779 BasicBlock *StartBB = Action->getStartBlock();
781 // SEH doesn't do any outlining for catches. Instead, pass the handler
782 // basic block addr to llvm.eh.actions and list the block as a return
784 if (isAsynchronousEHPersonality(Personality)) {
785 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
786 processSEHCatchHandler(CatchAction, StartBB);
791 outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo);
794 // Split the block after the landingpad instruction so that it is just a
795 // call to llvm.eh.actions followed by indirectbr.
796 assert(!isa<PHINode>(LPadBB->begin()) && "lpad phi not removed");
797 SplitBlock(LPadBB, LPad->getNextNode(), DT);
798 // Erase the branch inserted by the split so we can insert indirectbr.
799 LPadBB->getTerminator()->eraseFromParent();
801 // Replace all extracted values with undef and ultimately replace the
802 // landingpad with undef.
803 SmallVector<Instruction *, 4> SEHCodeUses;
804 SmallVector<Instruction *, 4> EHUndefs;
805 for (User *U : LPad->users()) {
806 auto *E = dyn_cast<ExtractValueInst>(U);
809 assert(E->getNumIndices() == 1 &&
810 "Unexpected operation: extracting both landing pad values");
811 unsigned Idx = *E->idx_begin();
812 assert((Idx == 0 || Idx == 1) && "unexpected index");
813 if (Idx == 0 && isAsynchronousEHPersonality(Personality))
814 SEHCodeUses.push_back(E);
816 EHUndefs.push_back(E);
818 for (Instruction *E : EHUndefs) {
819 E->replaceAllUsesWith(UndefValue::get(E->getType()));
820 E->eraseFromParent();
822 LPad->replaceAllUsesWith(UndefValue::get(LPad->getType()));
824 // Rewrite uses of the exception pointer to loads of an alloca.
825 for (Instruction *E : SEHCodeUses) {
826 SmallVector<Use *, 4> Uses;
827 for (Use &U : E->uses())
829 for (Use *U : Uses) {
830 auto *I = cast<Instruction>(U->getUser());
831 if (isa<ResumeInst>(I))
834 if (auto *Phi = dyn_cast<PHINode>(I))
835 LI = new LoadInst(SEHExceptionCodeSlot, "sehcode", false,
836 Phi->getIncomingBlock(*U));
838 LI = new LoadInst(SEHExceptionCodeSlot, "sehcode", false, I);
841 E->replaceAllUsesWith(UndefValue::get(E->getType()));
842 E->eraseFromParent();
845 // Add a call to describe the actions for this landing pad.
846 std::vector<Value *> ActionArgs;
847 for (ActionHandler *Action : Actions) {
848 // Action codes from docs are: 0 cleanup, 1 catch.
849 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
850 ActionArgs.push_back(ConstantInt::get(Int32Type, 1));
851 ActionArgs.push_back(CatchAction->getSelector());
852 // Find the frame escape index of the exception object alloca in the
854 int FrameEscapeIdx = -1;
855 Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar());
856 if (EHObj && !isa<ConstantPointerNull>(EHObj)) {
857 auto I = FrameVarInfo.find(EHObj);
858 assert(I != FrameVarInfo.end() &&
859 "failed to map llvm.eh.begincatch var");
860 FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I);
862 ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx));
864 ActionArgs.push_back(ConstantInt::get(Int32Type, 0));
866 ActionArgs.push_back(Action->getHandlerBlockOrFunc());
869 CallInst::Create(ActionIntrin, ActionArgs, "recover", LPadBB);
871 SetVector<BasicBlock *> ReturnTargets;
872 for (ActionHandler *Action : Actions) {
873 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
874 const auto &CatchTargets = CatchAction->getReturnTargets();
875 ReturnTargets.insert(CatchTargets.begin(), CatchTargets.end());
878 IndirectBrInst *Branch =
879 IndirectBrInst::Create(Recover, ReturnTargets.size(), LPadBB);
880 for (BasicBlock *Target : ReturnTargets)
881 Branch->addDestination(Target);
883 if (!isAsynchronousEHPersonality(Personality)) {
884 // C++ EH must repopulate the targets later to handle the case of
885 // targets that are reached indirectly through nested landing pads.
886 LPadImpls.push_back(std::make_pair(Recover, Branch));
889 } // End for each landingpad
891 // If nothing got outlined, there is no more processing to be done.
892 if (!HandlersOutlined)
895 // Replace any nested landing pad stubs with the correct action handler.
896 // This must be done before we remove unreachable blocks because it
897 // cleans up references to outlined blocks that will be deleted.
898 for (auto &LPadPair : NestedLPtoOriginalLP)
899 completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo);
900 NestedLPtoOriginalLP.clear();
902 // Update the indirectbr instructions' target lists if necessary.
903 SetVector<BasicBlock*> CheckedTargets;
904 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
905 for (auto &LPadImplPair : LPadImpls) {
906 IntrinsicInst *Recover = cast<IntrinsicInst>(LPadImplPair.first);
907 IndirectBrInst *Branch = LPadImplPair.second;
909 // Get a list of handlers called by
910 parseEHActions(Recover, ActionList);
912 // Add an indirect branch listing possible successors of the catch handlers.
913 SetVector<BasicBlock *> ReturnTargets;
914 for (const auto &Action : ActionList) {
915 if (auto *CA = dyn_cast<CatchHandler>(Action.get())) {
916 Function *Handler = cast<Function>(CA->getHandlerBlockOrFunc());
917 getPossibleReturnTargets(&F, Handler, ReturnTargets);
921 // Clear any targets we already knew about.
922 for (unsigned int I = 0, E = Branch->getNumDestinations(); I < E; ++I) {
923 BasicBlock *KnownTarget = Branch->getDestination(I);
924 if (ReturnTargets.count(KnownTarget))
925 ReturnTargets.remove(KnownTarget);
927 for (BasicBlock *Target : ReturnTargets) {
928 Branch->addDestination(Target);
929 // The target may be a block that we excepted to get pruned.
930 // If it is, it may contain a call to llvm.eh.endcatch.
931 if (CheckedTargets.insert(Target)) {
932 // Earlier preparations guarantee that all calls to llvm.eh.endcatch
933 // will be followed by an unconditional branch.
934 auto *Br = dyn_cast<BranchInst>(Target->getTerminator());
935 if (Br && Br->isUnconditional() &&
936 Br != Target->getFirstNonPHIOrDbgOrLifetime()) {
937 Instruction *Prev = Br->getPrevNode();
938 if (match(cast<Value>(Prev), m_Intrinsic<Intrinsic::eh_endcatch>()))
939 Prev->eraseFromParent();
946 F.addFnAttr("wineh-parent", F.getName());
948 // Delete any blocks that were only used by handlers that were outlined above.
949 removeUnreachableBlocks(F);
951 BasicBlock *Entry = &F.getEntryBlock();
952 IRBuilder<> Builder(F.getParent()->getContext());
953 Builder.SetInsertPoint(Entry->getFirstInsertionPt());
955 Function *FrameEscapeFn =
956 Intrinsic::getDeclaration(M, Intrinsic::frameescape);
957 Function *RecoverFrameFn =
958 Intrinsic::getDeclaration(M, Intrinsic::framerecover);
959 SmallVector<Value *, 8> AllocasToEscape;
961 // Scan the entry block for an existing call to llvm.frameescape. We need to
962 // keep escaping those objects.
963 for (Instruction &I : F.front()) {
964 auto *II = dyn_cast<IntrinsicInst>(&I);
965 if (II && II->getIntrinsicID() == Intrinsic::frameescape) {
966 auto Args = II->arg_operands();
967 AllocasToEscape.append(Args.begin(), Args.end());
968 II->eraseFromParent();
973 // Finally, replace all of the temporary allocas for frame variables used in
974 // the outlined handlers with calls to llvm.framerecover.
975 for (auto &VarInfoEntry : FrameVarInfo) {
976 Value *ParentVal = VarInfoEntry.first;
977 TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second;
978 AllocaInst *ParentAlloca = cast<AllocaInst>(ParentVal);
980 // FIXME: We should try to sink unescaped allocas from the parent frame into
981 // the child frame. If the alloca is escaped, we have to use the lifetime
982 // markers to ensure that the alloca is only live within the child frame.
984 // Add this alloca to the list of things to escape.
985 AllocasToEscape.push_back(ParentAlloca);
987 // Next replace all outlined allocas that are mapped to it.
988 for (AllocaInst *TempAlloca : Allocas) {
989 if (TempAlloca == getCatchObjectSentinel())
990 continue; // Skip catch parameter sentinels.
991 Function *HandlerFn = TempAlloca->getParent()->getParent();
992 llvm::Value *FP = HandlerToParentFP[HandlerFn];
995 // FIXME: Sink this framerecover into the blocks where it is used.
996 Builder.SetInsertPoint(TempAlloca);
997 Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());
998 Value *RecoverArgs[] = {
999 Builder.CreateBitCast(&F, Int8PtrType, ""), FP,
1000 llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)};
1001 Instruction *RecoveredAlloca =
1002 Builder.CreateCall(RecoverFrameFn, RecoverArgs);
1004 // Add a pointer bitcast if the alloca wasn't an i8.
1005 if (RecoveredAlloca->getType() != TempAlloca->getType()) {
1006 RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8");
1007 RecoveredAlloca = cast<Instruction>(
1008 Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType()));
1010 TempAlloca->replaceAllUsesWith(RecoveredAlloca);
1011 TempAlloca->removeFromParent();
1012 RecoveredAlloca->takeName(TempAlloca);
1015 } // End for each FrameVarInfo entry.
1017 // Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry
1019 Builder.SetInsertPoint(&F.getEntryBlock().back());
1020 Builder.CreateCall(FrameEscapeFn, AllocasToEscape);
1022 if (SEHExceptionCodeSlot) {
1023 if (isAllocaPromotable(SEHExceptionCodeSlot)) {
1024 SmallPtrSet<BasicBlock *, 4> UserBlocks;
1025 for (User *U : SEHExceptionCodeSlot->users()) {
1026 if (auto *Inst = dyn_cast<Instruction>(U))
1027 UserBlocks.insert(Inst->getParent());
1029 PromoteMemToReg(SEHExceptionCodeSlot, *DT);
1030 // After the promotion, kill off dead instructions.
1031 for (BasicBlock *BB : UserBlocks)
1032 SimplifyInstructionsInBlock(BB, LibInfo);
1036 // Clean up the handler action maps we created for this function
1037 DeleteContainerSeconds(CatchHandlerMap);
1038 CatchHandlerMap.clear();
1039 DeleteContainerSeconds(CleanupHandlerMap);
1040 CleanupHandlerMap.clear();
1041 HandlerToParentFP.clear();
1044 SEHExceptionCodeSlot = nullptr;
1046 NormalBlocks.clear();
1047 EHReturnBlocks.clear();
1049 return HandlersOutlined;
1052 void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) {
1053 // If the return values of the landing pad instruction are extracted and
1054 // stored to memory, we want to promote the store locations to reg values.
1055 SmallVector<AllocaInst *, 2> EHAllocas;
1057 // The landingpad instruction returns an aggregate value. Typically, its
1058 // value will be passed to a pair of extract value instructions and the
1059 // results of those extracts are often passed to store instructions.
1060 // In unoptimized code the stored value will often be loaded and then stored
1062 for (auto *U : LPad->users()) {
1063 ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U);
1067 for (auto *EU : Extract->users()) {
1068 if (auto *Store = dyn_cast<StoreInst>(EU)) {
1069 auto *AV = cast<AllocaInst>(Store->getPointerOperand());
1070 EHAllocas.push_back(AV);
1075 // We can't do this without a dominator tree.
1078 if (!EHAllocas.empty()) {
1079 PromoteMemToReg(EHAllocas, *DT);
1083 // After promotion, some extracts may be trivially dead. Remove them.
1084 SmallVector<Value *, 4> Users(LPad->user_begin(), LPad->user_end());
1085 for (auto *U : Users)
1086 RecursivelyDeleteTriviallyDeadInstructions(U);
1089 void WinEHPrepare::getPossibleReturnTargets(Function *ParentF,
1091 SetVector<BasicBlock*> &Targets) {
1092 for (BasicBlock &BB : *HandlerF) {
1093 // If the handler contains landing pads, check for any
1094 // handlers that may return directly to a block in the
1096 if (auto *LPI = BB.getLandingPadInst()) {
1097 IntrinsicInst *Recover = cast<IntrinsicInst>(LPI->getNextNode());
1098 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
1099 parseEHActions(Recover, ActionList);
1100 for (const auto &Action : ActionList) {
1101 if (auto *CH = dyn_cast<CatchHandler>(Action.get())) {
1102 Function *NestedF = cast<Function>(CH->getHandlerBlockOrFunc());
1103 getPossibleReturnTargets(ParentF, NestedF, Targets);
1108 auto *Ret = dyn_cast<ReturnInst>(BB.getTerminator());
1112 // Handler functions must always return a block address.
1113 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue());
1115 // If this is the handler for a nested landing pad, the
1116 // return address may have been remapped to a block in the
1117 // parent handler. We're not interested in those.
1118 if (BA->getFunction() != ParentF)
1121 Targets.insert(BA->getBasicBlock());
1125 void WinEHPrepare::completeNestedLandingPad(Function *ParentFn,
1126 LandingPadInst *OutlinedLPad,
1127 const LandingPadInst *OriginalLPad,
1128 FrameVarInfoMap &FrameVarInfo) {
1129 // Get the nested block and erase the unreachable instruction that was
1130 // temporarily inserted as its terminator.
1131 LLVMContext &Context = ParentFn->getContext();
1132 BasicBlock *OutlinedBB = OutlinedLPad->getParent();
1133 // If the nested landing pad was outlined before the landing pad that enclosed
1134 // it, it will already be in outlined form. In that case, we just need to see
1135 // if the returns and the enclosing branch instruction need to be updated.
1136 IndirectBrInst *Branch =
1137 dyn_cast<IndirectBrInst>(OutlinedBB->getTerminator());
1139 // If the landing pad wasn't in outlined form, it should be a stub with
1140 // an unreachable terminator.
1141 assert(isa<UnreachableInst>(OutlinedBB->getTerminator()));
1142 OutlinedBB->getTerminator()->eraseFromParent();
1143 // That should leave OutlinedLPad as the last instruction in its block.
1144 assert(&OutlinedBB->back() == OutlinedLPad);
1147 // The original landing pad will have already had its action intrinsic
1148 // built by the outlining loop. We need to clone that into the outlined
1149 // location. It may also be necessary to add references to the exception
1150 // variables to the outlined handler in which this landing pad is nested
1151 // and remap return instructions in the nested handlers that should return
1152 // to an address in the outlined handler.
1153 Function *OutlinedHandlerFn = OutlinedBB->getParent();
1154 BasicBlock::const_iterator II = OriginalLPad;
1156 // The instruction after the landing pad should now be a call to eh.actions.
1157 const Instruction *Recover = II;
1158 const IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover);
1160 // Remap the return target in the nested handler.
1161 SmallVector<BlockAddress *, 4> ActionTargets;
1162 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
1163 parseEHActions(EHActions, ActionList);
1164 for (const auto &Action : ActionList) {
1165 auto *Catch = dyn_cast<CatchHandler>(Action.get());
1168 // The dyn_cast to function here selects C++ catch handlers and skips
1169 // SEH catch handlers.
1170 auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc());
1173 // Visit all the return instructions, looking for places that return
1174 // to a location within OutlinedHandlerFn.
1175 for (BasicBlock &NestedHandlerBB : *Handler) {
1176 auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator());
1180 // Handler functions must always return a block address.
1181 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue());
1182 // The original target will have been in the main parent function,
1183 // but if it is the address of a block that has been outlined, it
1184 // should be a block that was outlined into OutlinedHandlerFn.
1185 assert(BA->getFunction() == ParentFn);
1187 // Ignore targets that aren't part of an outlined handler function.
1188 if (!LPadTargetBlocks.count(BA->getBasicBlock()))
1191 // If the return value is the address ofF a block that we
1192 // previously outlined into the parent handler function, replace
1193 // the return instruction and add the mapped target to the list
1194 // of possible return addresses.
1195 BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()];
1196 assert(MappedBB->getParent() == OutlinedHandlerFn);
1197 BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB);
1198 Ret->eraseFromParent();
1199 ReturnInst::Create(Context, NewBA, &NestedHandlerBB);
1200 ActionTargets.push_back(NewBA);
1206 // If the landing pad was already in outlined form, just update its targets.
1207 for (unsigned int I = Branch->getNumDestinations(); I > 0; --I)
1208 Branch->removeDestination(I);
1209 // Add the previously collected action targets.
1210 for (auto *Target : ActionTargets)
1211 Branch->addDestination(Target->getBasicBlock());
1213 // If the landing pad was previously stubbed out, fill in its outlined form.
1214 IntrinsicInst *NewEHActions = cast<IntrinsicInst>(EHActions->clone());
1215 OutlinedBB->getInstList().push_back(NewEHActions);
1217 // Insert an indirect branch into the outlined landing pad BB.
1218 IndirectBrInst *IBr = IndirectBrInst::Create(NewEHActions, 0, OutlinedBB);
1219 // Add the previously collected action targets.
1220 for (auto *Target : ActionTargets)
1221 IBr->addDestination(Target->getBasicBlock());
1225 // This function examines a block to determine whether the block ends with a
1226 // conditional branch to a catch handler based on a selector comparison.
1227 // This function is used both by the WinEHPrepare::findSelectorComparison() and
1228 // WinEHCleanupDirector::handleTypeIdFor().
1229 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler,
1230 Constant *&Selector, BasicBlock *&NextBB) {
1231 ICmpInst::Predicate Pred;
1232 BasicBlock *TBB, *FBB;
1235 if (!match(BB->getTerminator(),
1236 m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB)))
1240 m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) &&
1241 !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))))
1244 if (Pred == CmpInst::ICMP_EQ) {
1250 if (Pred == CmpInst::ICMP_NE) {
1259 static bool isCatchBlock(BasicBlock *BB) {
1260 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
1262 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_begincatch>()))
1268 static BasicBlock *createStubLandingPad(Function *Handler,
1269 Value *PersonalityFn) {
1270 // FIXME: Finish this!
1271 LLVMContext &Context = Handler->getContext();
1272 BasicBlock *StubBB = BasicBlock::Create(Context, "stub");
1273 Handler->getBasicBlockList().push_back(StubBB);
1274 IRBuilder<> Builder(StubBB);
1275 LandingPadInst *LPad = Builder.CreateLandingPad(
1276 llvm::StructType::get(Type::getInt8PtrTy(Context),
1277 Type::getInt32Ty(Context), nullptr),
1279 // Insert a call to llvm.eh.actions so that we don't try to outline this lpad.
1280 Function *ActionIntrin =
1281 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::eh_actions);
1282 Builder.CreateCall(ActionIntrin, {}, "recover");
1283 LPad->setCleanup(true);
1284 Builder.CreateUnreachable();
1288 // Cycles through the blocks in an outlined handler function looking for an
1289 // invoke instruction and inserts an invoke of llvm.donothing with an empty
1290 // landing pad if none is found. The code that generates the .xdata tables for
1291 // the handler needs at least one landing pad to identify the parent function's
1293 void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler,
1294 Value *PersonalityFn) {
1295 ReturnInst *Ret = nullptr;
1296 UnreachableInst *Unreached = nullptr;
1297 for (BasicBlock &BB : *Handler) {
1298 TerminatorInst *Terminator = BB.getTerminator();
1299 // If we find an invoke, there is nothing to be done.
1300 auto *II = dyn_cast<InvokeInst>(Terminator);
1303 // If we've already recorded a return instruction, keep looking for invokes.
1305 Ret = dyn_cast<ReturnInst>(Terminator);
1306 // If we haven't recorded an unreachable instruction, try this terminator.
1308 Unreached = dyn_cast<UnreachableInst>(Terminator);
1311 // If we got this far, the handler contains no invokes. We should have seen
1312 // at least one return or unreachable instruction. We'll insert an invoke of
1313 // llvm.donothing ahead of that instruction.
1314 assert(Ret || Unreached);
1315 TerminatorInst *Term;
1320 BasicBlock *OldRetBB = Term->getParent();
1321 BasicBlock *NewRetBB = SplitBlock(OldRetBB, Term, DT);
1322 // SplitBlock adds an unconditional branch instruction at the end of the
1323 // parent block. We want to replace that with an invoke call, so we can
1325 OldRetBB->getTerminator()->eraseFromParent();
1326 BasicBlock *StubLandingPad = createStubLandingPad(Handler, PersonalityFn);
1328 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing);
1329 InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB);
1332 // FIXME: Consider sinking this into lib/Target/X86 somehow. TargetLowering
1333 // usually doesn't build LLVM IR, so that's probably the wrong place.
1334 Function *WinEHPrepare::createHandlerFunc(Type *RetTy, const Twine &Name,
1335 Module *M, Value *&ParentFP) {
1336 // x64 uses a two-argument prototype where the parent FP is the second
1337 // argument. x86 uses no arguments, just the incoming EBP value.
1338 LLVMContext &Context = M->getContext();
1339 FunctionType *FnType;
1340 if (TheTriple.getArch() == Triple::x86_64) {
1341 Type *Int8PtrType = Type::getInt8PtrTy(Context);
1342 Type *ArgTys[2] = {Int8PtrType, Int8PtrType};
1343 FnType = FunctionType::get(RetTy, ArgTys, false);
1345 FnType = FunctionType::get(RetTy, None, false);
1349 Function::Create(FnType, GlobalVariable::InternalLinkage, Name, M);
1350 BasicBlock *Entry = BasicBlock::Create(Context, "entry");
1351 Handler->getBasicBlockList().push_front(Entry);
1352 if (TheTriple.getArch() == Triple::x86_64) {
1353 ParentFP = &(Handler->getArgumentList().back());
1356 Function *FrameAddressFn =
1357 Intrinsic::getDeclaration(M, Intrinsic::frameaddress);
1358 Value *Args[1] = {ConstantInt::get(Type::getInt32Ty(Context), 1)};
1359 ParentFP = CallInst::Create(FrameAddressFn, Args, "parent_fp",
1360 &Handler->getEntryBlock());
1365 bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
1366 LandingPadInst *LPad, BasicBlock *StartBB,
1367 FrameVarInfoMap &VarInfo) {
1368 Module *M = SrcFn->getParent();
1369 LLVMContext &Context = M->getContext();
1370 Type *Int8PtrType = Type::getInt8PtrTy(Context);
1372 // Create a new function to receive the handler contents.
1375 if (Action->getType() == Catch) {
1376 Handler = createHandlerFunc(Int8PtrType, SrcFn->getName() + ".catch", M,
1379 Handler = createHandlerFunc(Type::getVoidTy(Context),
1380 SrcFn->getName() + ".cleanup", M, ParentFP);
1382 HandlerToParentFP[Handler] = ParentFP;
1383 Handler->addFnAttr("wineh-parent", SrcFn->getName());
1384 BasicBlock *Entry = &Handler->getEntryBlock();
1386 // Generate a standard prolog to setup the frame recovery structure.
1387 IRBuilder<> Builder(Context);
1388 Builder.SetInsertPoint(Entry);
1389 Builder.SetCurrentDebugLocation(LPad->getDebugLoc());
1391 std::unique_ptr<WinEHCloningDirectorBase> Director;
1393 ValueToValueMapTy VMap;
1395 LandingPadMap &LPadMap = LPadMaps[LPad];
1396 if (!LPadMap.isInitialized())
1397 LPadMap.mapLandingPad(LPad);
1398 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
1399 Constant *Sel = CatchAction->getSelector();
1400 Director.reset(new WinEHCatchDirector(Handler, ParentFP, Sel, VarInfo,
1401 LPadMap, NestedLPtoOriginalLP, DT,
1403 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType),
1404 ConstantInt::get(Type::getInt32Ty(Context), 1));
1407 new WinEHCleanupDirector(Handler, ParentFP, VarInfo, LPadMap));
1408 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType),
1409 UndefValue::get(Type::getInt32Ty(Context)));
1412 SmallVector<ReturnInst *, 8> Returns;
1413 ClonedCodeInfo OutlinedFunctionInfo;
1415 // If the start block contains PHI nodes, we need to map them.
1416 BasicBlock::iterator II = StartBB->begin();
1417 while (auto *PN = dyn_cast<PHINode>(II)) {
1418 bool Mapped = false;
1419 // Look for PHI values that we have already mapped (such as the selector).
1420 for (Value *Val : PN->incoming_values()) {
1421 if (VMap.count(Val)) {
1422 VMap[PN] = VMap[Val];
1426 // If we didn't find a match for this value, map it as an undef.
1428 VMap[PN] = UndefValue::get(PN->getType());
1433 // The landing pad value may be used by PHI nodes. It will ultimately be
1434 // eliminated, but we need it in the map for intermediate handling.
1435 VMap[LPad] = UndefValue::get(LPad->getType());
1437 // Skip over PHIs and, if applicable, landingpad instructions.
1438 II = StartBB->getFirstInsertionPt();
1440 CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap,
1441 /*ModuleLevelChanges=*/false, Returns, "",
1442 &OutlinedFunctionInfo, Director.get());
1444 // Move all the instructions in the cloned "entry" block into our entry block.
1445 // Depending on how the parent function was laid out, the block that will
1446 // correspond to the outlined entry block may not be the first block in the
1447 // list. We can recognize it, however, as the cloned block which has no
1448 // predecessors. Any other block wouldn't have been cloned if it didn't
1449 // have a predecessor which was also cloned.
1450 Function::iterator ClonedIt = std::next(Function::iterator(Entry));
1451 while (!pred_empty(ClonedIt))
1453 BasicBlock *ClonedEntryBB = ClonedIt;
1454 assert(ClonedEntryBB);
1455 Entry->getInstList().splice(Entry->end(), ClonedEntryBB->getInstList());
1456 ClonedEntryBB->eraseFromParent();
1458 // Make sure we can identify the handler's personality later.
1459 addStubInvokeToHandlerIfNeeded(Handler, LPad->getPersonalityFn());
1461 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
1462 WinEHCatchDirector *CatchDirector =
1463 reinterpret_cast<WinEHCatchDirector *>(Director.get());
1464 CatchAction->setExceptionVar(CatchDirector->getExceptionVar());
1465 CatchAction->setReturnTargets(CatchDirector->getReturnTargets());
1467 // Look for blocks that are not part of the landing pad that we just
1468 // outlined but terminate with a call to llvm.eh.endcatch and a
1469 // branch to a block that is in the handler we just outlined.
1470 // These blocks will be part of a nested landing pad that intends to
1471 // return to an address in this handler. This case is best handled
1472 // after both landing pads have been outlined, so for now we'll just
1473 // save the association of the blocks in LPadTargetBlocks. The
1474 // return instructions which are created from these branches will be
1475 // replaced after all landing pads have been outlined.
1476 for (const auto MapEntry : VMap) {
1477 // VMap maps all values and blocks that were just cloned, but dead
1478 // blocks which were pruned will map to nullptr.
1479 if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr)
1481 const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first);
1482 for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) {
1483 auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator());
1484 if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1)
1486 BasicBlock::iterator II = const_cast<BranchInst *>(Branch);
1488 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) {
1489 // This would indicate that a nested landing pad wants to return
1490 // to a block that is outlined into two different handlers.
1491 assert(!LPadTargetBlocks.count(MappedBB));
1492 LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second);
1496 } // End if (CatchAction)
1498 Action->setHandlerBlockOrFunc(Handler);
1503 /// This BB must end in a selector dispatch. All we need to do is pass the
1504 /// handler block to llvm.eh.actions and list it as a possible indirectbr
1506 void WinEHPrepare::processSEHCatchHandler(CatchHandler *CatchAction,
1507 BasicBlock *StartBB) {
1508 BasicBlock *HandlerBB;
1511 bool Res = isSelectorDispatch(StartBB, HandlerBB, Selector, NextBB);
1513 // If this was EH dispatch, this must be a conditional branch to the handler
1515 // FIXME: Handle instructions in the dispatch block. Currently we drop them,
1516 // leading to crashes if some optimization hoists stuff here.
1517 assert(CatchAction->getSelector() && HandlerBB &&
1518 "expected catch EH dispatch");
1520 // This must be a catch-all. Split the block after the landingpad.
1521 assert(CatchAction->getSelector()->isNullValue() && "expected catch-all");
1522 HandlerBB = SplitBlock(StartBB, StartBB->getFirstInsertionPt(), DT);
1524 IRBuilder<> Builder(HandlerBB->getFirstInsertionPt());
1525 Function *EHCodeFn = Intrinsic::getDeclaration(
1526 StartBB->getParent()->getParent(), Intrinsic::eh_exceptioncode);
1527 Value *Code = Builder.CreateCall(EHCodeFn, {}, "sehcode");
1528 Code = Builder.CreateIntToPtr(Code, SEHExceptionCodeSlot->getAllocatedType());
1529 Builder.CreateStore(Code, SEHExceptionCodeSlot);
1530 CatchAction->setHandlerBlockOrFunc(BlockAddress::get(HandlerBB));
1531 TinyPtrVector<BasicBlock *> Targets(HandlerBB);
1532 CatchAction->setReturnTargets(Targets);
1535 void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) {
1536 // Each instance of this class should only ever be used to map a single
1538 assert(OriginLPad == nullptr || OriginLPad == LPad);
1540 // If the landing pad has already been mapped, there's nothing more to do.
1541 if (OriginLPad == LPad)
1546 // The landingpad instruction returns an aggregate value. Typically, its
1547 // value will be passed to a pair of extract value instructions and the
1548 // results of those extracts will have been promoted to reg values before
1549 // this routine is called.
1550 for (auto *U : LPad->users()) {
1551 const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U);
1554 assert(Extract->getNumIndices() == 1 &&
1555 "Unexpected operation: extracting both landing pad values");
1556 unsigned int Idx = *(Extract->idx_begin());
1557 assert((Idx == 0 || Idx == 1) &&
1558 "Unexpected operation: extracting an unknown landing pad element");
1560 ExtractedEHPtrs.push_back(Extract);
1561 } else if (Idx == 1) {
1562 ExtractedSelectors.push_back(Extract);
1567 bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const {
1568 return BB->getLandingPadInst() == OriginLPad;
1571 bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const {
1572 if (Inst == OriginLPad)
1574 for (auto *Extract : ExtractedEHPtrs) {
1575 if (Inst == Extract)
1578 for (auto *Extract : ExtractedSelectors) {
1579 if (Inst == Extract)
1585 void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue,
1586 Value *SelectorValue) const {
1587 // Remap all landing pad extract instructions to the specified values.
1588 for (auto *Extract : ExtractedEHPtrs)
1589 VMap[Extract] = EHPtrValue;
1590 for (auto *Extract : ExtractedSelectors)
1591 VMap[Extract] = SelectorValue;
1594 static bool isFrameAddressCall(const Value *V) {
1595 return match(const_cast<Value *>(V),
1596 m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0)));
1599 CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
1600 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
1601 // If this is one of the boilerplate landing pad instructions, skip it.
1602 // The instruction will have already been remapped in VMap.
1603 if (LPadMap.isLandingPadSpecificInst(Inst))
1604 return CloningDirector::SkipInstruction;
1606 // Nested landing pads that have not already been outlined will be cloned as
1607 // stubs, with just the landingpad instruction and an unreachable instruction.
1608 // When all landingpads have been outlined, we'll replace this with the
1609 // llvm.eh.actions call and indirect branch created when the landing pad was
1611 if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) {
1612 return handleLandingPad(VMap, LPad, NewBB);
1615 // Nested landing pads that have already been outlined will be cloned in their
1616 // outlined form, but we need to intercept the ibr instruction to filter out
1617 // targets that do not return to the handler we are outlining.
1618 if (auto *IBr = dyn_cast<IndirectBrInst>(Inst)) {
1619 return handleIndirectBr(VMap, IBr, NewBB);
1622 if (auto *Invoke = dyn_cast<InvokeInst>(Inst))
1623 return handleInvoke(VMap, Invoke, NewBB);
1625 if (auto *Resume = dyn_cast<ResumeInst>(Inst))
1626 return handleResume(VMap, Resume, NewBB);
1628 if (auto *Cmp = dyn_cast<CmpInst>(Inst))
1629 return handleCompare(VMap, Cmp, NewBB);
1631 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>()))
1632 return handleBeginCatch(VMap, Inst, NewBB);
1633 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
1634 return handleEndCatch(VMap, Inst, NewBB);
1635 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
1636 return handleTypeIdFor(VMap, Inst, NewBB);
1638 // When outlining llvm.frameaddress(i32 0), remap that to the second argument,
1639 // which is the FP of the parent.
1640 if (isFrameAddressCall(Inst)) {
1641 VMap[Inst] = ParentFP;
1642 return CloningDirector::SkipInstruction;
1645 // Continue with the default cloning behavior.
1646 return CloningDirector::CloneInstruction;
1649 CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad(
1650 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) {
1651 // If the instruction after the landing pad is a call to llvm.eh.actions
1652 // the landing pad has already been outlined. In this case, we should
1653 // clone it because it may return to a block in the handler we are
1654 // outlining now that would otherwise be unreachable. The landing pads
1655 // are sorted before outlining begins to enable this case to work
1657 const Instruction *NextI = LPad->getNextNode();
1658 if (match(NextI, m_Intrinsic<Intrinsic::eh_actions>()))
1659 return CloningDirector::CloneInstruction;
1661 // If the landing pad hasn't been outlined yet, the landing pad we are
1662 // outlining now does not dominate it and so it cannot return to a block
1663 // in this handler. In that case, we can just insert a stub landing
1664 // pad now and patch it up later.
1665 Instruction *NewInst = LPad->clone();
1666 if (LPad->hasName())
1667 NewInst->setName(LPad->getName());
1668 // Save this correlation for later processing.
1669 NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad;
1670 VMap[LPad] = NewInst;
1671 BasicBlock::InstListType &InstList = NewBB->getInstList();
1672 InstList.push_back(NewInst);
1673 InstList.push_back(new UnreachableInst(NewBB->getContext()));
1674 return CloningDirector::StopCloningBB;
1677 CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch(
1678 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
1679 // The argument to the call is some form of the first element of the
1680 // landingpad aggregate value, but that doesn't matter. It isn't used
1682 // The second argument is an outparameter where the exception object will be
1683 // stored. Typically the exception object is a scalar, but it can be an
1684 // aggregate when catching by value.
1685 // FIXME: Leave something behind to indicate where the exception object lives
1686 // for this handler. Should it be part of llvm.eh.actions?
1687 assert(ExceptionObjectVar == nullptr && "Multiple calls to "
1688 "llvm.eh.begincatch found while "
1689 "outlining catch handler.");
1690 ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts();
1691 if (isa<ConstantPointerNull>(ExceptionObjectVar))
1692 return CloningDirector::SkipInstruction;
1693 assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() &&
1694 "catch parameter is not static alloca");
1695 Materializer.escapeCatchObject(ExceptionObjectVar);
1696 return CloningDirector::SkipInstruction;
1699 CloningDirector::CloningAction
1700 WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap,
1701 const Instruction *Inst, BasicBlock *NewBB) {
1702 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
1703 // It might be interesting to track whether or not we are inside a catch
1704 // function, but that might make the algorithm more brittle than it needs
1707 // The end catch call can occur in one of two places: either in a
1708 // landingpad block that is part of the catch handlers exception mechanism,
1709 // or at the end of the catch block. However, a catch-all handler may call
1710 // end catch from the original landing pad. If the call occurs in a nested
1711 // landing pad block, we must skip it and continue so that the landing pad
1713 auto *ParentBB = IntrinCall->getParent();
1714 if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB))
1715 return CloningDirector::SkipInstruction;
1717 // If an end catch occurs anywhere else we want to terminate the handler
1718 // with a return to the code that follows the endcatch call. If the
1719 // next instruction is not an unconditional branch, we need to split the
1720 // block to provide a clear target for the return instruction.
1721 BasicBlock *ContinueBB;
1722 auto Next = std::next(BasicBlock::const_iterator(IntrinCall));
1723 const BranchInst *Branch = dyn_cast<BranchInst>(Next);
1724 if (!Branch || !Branch->isUnconditional()) {
1725 // We're interrupting the cloning process at this location, so the
1726 // const_cast we're doing here will not cause a problem.
1727 ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB),
1728 const_cast<Instruction *>(cast<Instruction>(Next)));
1730 ContinueBB = Branch->getSuccessor(0);
1733 ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB);
1734 ReturnTargets.push_back(ContinueBB);
1736 // We just added a terminator to the cloned block.
1737 // Tell the caller to stop processing the current basic block so that
1738 // the branch instruction will be skipped.
1739 return CloningDirector::StopCloningBB;
1742 CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor(
1743 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
1744 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
1745 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts();
1746 // This causes a replacement that will collapse the landing pad CFG based
1747 // on the filter function we intend to match.
1748 if (Selector == CurrentSelector)
1749 VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
1751 VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
1752 // Tell the caller not to clone this instruction.
1753 return CloningDirector::SkipInstruction;
1756 CloningDirector::CloningAction WinEHCatchDirector::handleIndirectBr(
1757 ValueToValueMapTy &VMap,
1758 const IndirectBrInst *IBr,
1759 BasicBlock *NewBB) {
1760 // If this indirect branch is not part of a landing pad block, just clone it.
1761 const BasicBlock *ParentBB = IBr->getParent();
1762 if (!ParentBB->isLandingPad())
1763 return CloningDirector::CloneInstruction;
1765 // If it is part of a landing pad, we want to filter out target blocks
1766 // that are not part of the handler we are outlining.
1767 const LandingPadInst *LPad = ParentBB->getLandingPadInst();
1769 // Save this correlation for later processing.
1770 NestedLPtoOriginalLP[cast<LandingPadInst>(VMap[LPad])] = LPad;
1772 // We should only get here for landing pads that have already been outlined.
1773 assert(match(LPad->getNextNode(), m_Intrinsic<Intrinsic::eh_actions>()));
1775 // Copy the indirectbr, but only include targets that were previously
1776 // identified as EH blocks and are dominated by the nested landing pad.
1777 SetVector<const BasicBlock *> ReturnTargets;
1778 for (int I = 0, E = IBr->getNumDestinations(); I < E; ++I) {
1779 auto *TargetBB = IBr->getDestination(I);
1780 if (EHBlocks.count(const_cast<BasicBlock*>(TargetBB)) &&
1781 DT->dominates(ParentBB, TargetBB)) {
1782 DEBUG(dbgs() << " Adding destination " << TargetBB->getName() << "\n");
1783 ReturnTargets.insert(TargetBB);
1786 IndirectBrInst *NewBranch =
1787 IndirectBrInst::Create(const_cast<Value *>(IBr->getAddress()),
1788 ReturnTargets.size(), NewBB);
1789 for (auto *Target : ReturnTargets)
1790 NewBranch->addDestination(const_cast<BasicBlock*>(Target));
1792 // The operands and targets of the branch instruction are remapped later
1793 // because it is a terminator. Tell the cloning code to clone the
1794 // blocks we just added to the target list.
1795 return CloningDirector::CloneSuccessors;
1798 CloningDirector::CloningAction
1799 WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap,
1800 const InvokeInst *Invoke, BasicBlock *NewBB) {
1801 return CloningDirector::CloneInstruction;
1804 CloningDirector::CloningAction
1805 WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap,
1806 const ResumeInst *Resume, BasicBlock *NewBB) {
1807 // Resume instructions shouldn't be reachable from catch handlers.
1808 // We still need to handle it, but it will be pruned.
1809 BasicBlock::InstListType &InstList = NewBB->getInstList();
1810 InstList.push_back(new UnreachableInst(NewBB->getContext()));
1811 return CloningDirector::StopCloningBB;
1814 CloningDirector::CloningAction
1815 WinEHCatchDirector::handleCompare(ValueToValueMapTy &VMap,
1816 const CmpInst *Compare, BasicBlock *NewBB) {
1817 const IntrinsicInst *IntrinCall = nullptr;
1818 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>())) {
1819 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(0));
1820 } else if (match(Compare->getOperand(1),
1821 m_Intrinsic<Intrinsic::eh_typeid_for>())) {
1822 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(1));
1825 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts();
1826 // This causes a replacement that will collapse the landing pad CFG based
1827 // on the filter function we intend to match.
1828 if (Selector == CurrentSelector->stripPointerCasts()) {
1829 VMap[Compare] = ConstantInt::get(SelectorIDType, 1);
1831 VMap[Compare] = ConstantInt::get(SelectorIDType, 0);
1833 return CloningDirector::SkipInstruction;
1835 return CloningDirector::CloneInstruction;
1838 CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad(
1839 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) {
1840 // The MS runtime will terminate the process if an exception occurs in a
1841 // cleanup handler, so we shouldn't encounter landing pads in the actual
1842 // cleanup code, but they may appear in catch blocks. Depending on where
1843 // we started cloning we may see one, but it will get dropped during dead
1845 Instruction *NewInst = new UnreachableInst(NewBB->getContext());
1846 VMap[LPad] = NewInst;
1847 BasicBlock::InstListType &InstList = NewBB->getInstList();
1848 InstList.push_back(NewInst);
1849 return CloningDirector::StopCloningBB;
1852 CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch(
1853 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
1854 // Cleanup code may flow into catch blocks or the catch block may be part
1855 // of a branch that will be optimized away. We'll insert a return
1856 // instruction now, but it may be pruned before the cloning process is
1858 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
1859 return CloningDirector::StopCloningBB;
1862 CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch(
1863 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
1864 // Cleanup handlers nested within catch handlers may begin with a call to
1865 // eh.endcatch. We can just ignore that instruction.
1866 return CloningDirector::SkipInstruction;
1869 CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor(
1870 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
1871 // If we encounter a selector comparison while cloning a cleanup handler,
1872 // we want to stop cloning immediately. Anything after the dispatch
1873 // will be outlined into a different handler.
1874 BasicBlock *CatchHandler;
1877 if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()),
1878 CatchHandler, Selector, NextBB)) {
1879 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
1880 return CloningDirector::StopCloningBB;
1882 // If eg.typeid.for is called for any other reason, it can be ignored.
1883 VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
1884 return CloningDirector::SkipInstruction;
1887 CloningDirector::CloningAction WinEHCleanupDirector::handleIndirectBr(
1888 ValueToValueMapTy &VMap,
1889 const IndirectBrInst *IBr,
1890 BasicBlock *NewBB) {
1891 // No special handling is required for cleanup cloning.
1892 return CloningDirector::CloneInstruction;
1895 CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke(
1896 ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) {
1897 // All invokes in cleanup handlers can be replaced with calls.
1898 SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3);
1899 // Insert a normal call instruction...
1901 CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs,
1902 Invoke->getName(), NewBB);
1903 NewCall->setCallingConv(Invoke->getCallingConv());
1904 NewCall->setAttributes(Invoke->getAttributes());
1905 NewCall->setDebugLoc(Invoke->getDebugLoc());
1906 VMap[Invoke] = NewCall;
1908 // Remap the operands.
1909 llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer);
1911 // Insert an unconditional branch to the normal destination.
1912 BranchInst::Create(Invoke->getNormalDest(), NewBB);
1914 // The unwind destination won't be cloned into the new function, so
1915 // we don't need to clean up its phi nodes.
1917 // We just added a terminator to the cloned block.
1918 // Tell the caller to stop processing the current basic block.
1919 return CloningDirector::CloneSuccessors;
1922 CloningDirector::CloningAction WinEHCleanupDirector::handleResume(
1923 ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) {
1924 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
1926 // We just added a terminator to the cloned block.
1927 // Tell the caller to stop processing the current basic block so that
1928 // the branch instruction will be skipped.
1929 return CloningDirector::StopCloningBB;
1932 CloningDirector::CloningAction
1933 WinEHCleanupDirector::handleCompare(ValueToValueMapTy &VMap,
1934 const CmpInst *Compare, BasicBlock *NewBB) {
1935 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>()) ||
1936 match(Compare->getOperand(1), m_Intrinsic<Intrinsic::eh_typeid_for>())) {
1937 VMap[Compare] = ConstantInt::get(SelectorIDType, 1);
1938 return CloningDirector::SkipInstruction;
1940 return CloningDirector::CloneInstruction;
1943 WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
1944 Function *OutlinedFn, Value *ParentFP, FrameVarInfoMap &FrameVarInfo)
1945 : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) {
1946 BasicBlock *EntryBB = &OutlinedFn->getEntryBlock();
1948 // New allocas should be inserted in the entry block, but after the parent FP
1949 // is established if it is an instruction.
1950 Instruction *InsertPoint = EntryBB->getFirstInsertionPt();
1951 if (auto *FPInst = dyn_cast<Instruction>(ParentFP))
1952 InsertPoint = FPInst->getNextNode();
1953 Builder.SetInsertPoint(EntryBB, InsertPoint);
1956 Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
1957 // If we're asked to materialize a static alloca, we temporarily create an
1958 // alloca in the outlined function and add this to the FrameVarInfo map. When
1959 // all the outlining is complete, we'll replace these temporary allocas with
1960 // calls to llvm.framerecover.
1961 if (auto *AV = dyn_cast<AllocaInst>(V)) {
1962 assert(AV->isStaticAlloca() &&
1963 "cannot materialize un-demoted dynamic alloca");
1964 AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone());
1965 Builder.Insert(NewAlloca, AV->getName());
1966 FrameVarInfo[AV].push_back(NewAlloca);
1970 if (isa<Instruction>(V) || isa<Argument>(V)) {
1971 Function *Parent = isa<Instruction>(V)
1972 ? cast<Instruction>(V)->getParent()->getParent()
1973 : cast<Argument>(V)->getParent();
1975 << "Failed to demote instruction used in exception handler of function "
1976 << GlobalValue::getRealLinkageName(Parent->getName()) << ":\n";
1977 errs() << " " << *V << '\n';
1978 report_fatal_error("WinEHPrepare failed to demote instruction");
1981 // Don't materialize other values.
1985 void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) {
1986 // Catch parameter objects have to live in the parent frame. When we see a use
1987 // of a catch parameter, add a sentinel to the multimap to indicate that it's
1988 // used from another handler. This will prevent us from trying to sink the
1989 // alloca into the handler and ensure that the catch parameter is present in
1990 // the call to llvm.frameescape.
1991 FrameVarInfo[V].push_back(getCatchObjectSentinel());
1994 // This function maps the catch and cleanup handlers that are reachable from the
1995 // specified landing pad. The landing pad sequence will have this basic shape:
1997 // <cleanup handler>
1998 // <selector comparison>
2000 // <cleanup handler>
2001 // <selector comparison>
2003 // <cleanup handler>
2006 // Any of the cleanup slots may be absent. The cleanup slots may be occupied by
2007 // any arbitrary control flow, but all paths through the cleanup code must
2008 // eventually reach the next selector comparison and no path can skip to a
2009 // different selector comparisons, though some paths may terminate abnormally.
2010 // Therefore, we will use a depth first search from the start of any given
2011 // cleanup block and stop searching when we find the next selector comparison.
2013 // If the landingpad instruction does not have a catch clause, we will assume
2014 // that any instructions other than selector comparisons and catch handlers can
2015 // be ignored. In practice, these will only be the boilerplate instructions.
2017 // The catch handlers may also have any control structure, but we are only
2018 // interested in the start of the catch handlers, so we don't need to actually
2019 // follow the flow of the catch handlers. The start of the catch handlers can
2020 // be located from the compare instructions, but they can be skipped in the
2021 // flow by following the contrary branch.
2022 void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad,
2023 LandingPadActions &Actions) {
2024 unsigned int NumClauses = LPad->getNumClauses();
2025 unsigned int HandlersFound = 0;
2026 BasicBlock *BB = LPad->getParent();
2028 DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n");
2030 if (NumClauses == 0) {
2031 findCleanupHandlers(Actions, BB, nullptr);
2035 VisitedBlockSet VisitedBlocks;
2037 while (HandlersFound != NumClauses) {
2038 BasicBlock *NextBB = nullptr;
2040 // Skip over filter clauses.
2041 if (LPad->isFilter(HandlersFound)) {
2046 // See if the clause we're looking for is a catch-all.
2047 // If so, the catch begins immediately.
2048 Constant *ExpectedSelector =
2049 LPad->getClause(HandlersFound)->stripPointerCasts();
2050 if (isa<ConstantPointerNull>(ExpectedSelector)) {
2051 // The catch all must occur last.
2052 assert(HandlersFound == NumClauses - 1);
2054 // There can be additional selector dispatches in the call chain that we
2056 BasicBlock *CatchBlock = nullptr;
2058 while (BB && isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) {
2059 DEBUG(dbgs() << " Found extra catch dispatch in block "
2060 << CatchBlock->getName() << "\n");
2064 // Add the catch handler to the action list.
2065 CatchHandler *Action = nullptr;
2066 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) {
2067 // If the CatchHandlerMap already has an entry for this BB, re-use it.
2068 Action = CatchHandlerMap[BB];
2069 assert(Action->getSelector() == ExpectedSelector);
2071 // We don't expect a selector dispatch, but there may be a call to
2072 // llvm.eh.begincatch, which separates catch handling code from
2073 // cleanup code in the same control flow. This call looks for the
2074 // begincatch intrinsic.
2075 Action = findCatchHandler(BB, NextBB, VisitedBlocks);
2077 // For C++ EH, check if there is any interesting cleanup code before
2078 // we begin the catch. This is important because cleanups cannot
2079 // rethrow exceptions but code called from catches can. For SEH, it
2080 // isn't important if some finally code before a catch-all is executed
2081 // out of line or after recovering from the exception.
2082 if (Personality == EHPersonality::MSVC_CXX)
2083 findCleanupHandlers(Actions, BB, BB);
2085 // If an action was not found, it means that the control flows
2086 // directly into the catch-all handler and there is no cleanup code.
2087 // That's an expected situation and we must create a catch action.
2088 // Since this is a catch-all handler, the selector won't actually
2089 // appear in the code anywhere. ExpectedSelector here is the constant
2090 // null ptr that we got from the landing pad instruction.
2091 Action = new CatchHandler(BB, ExpectedSelector, nullptr);
2092 CatchHandlerMap[BB] = Action;
2095 Actions.insertCatchHandler(Action);
2096 DEBUG(dbgs() << " Catch all handler at block " << BB->getName() << "\n");
2099 // Once we reach a catch-all, don't expect to hit a resume instruction.
2104 CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks);
2105 assert(CatchAction);
2107 // See if there is any interesting code executed before the dispatch.
2108 findCleanupHandlers(Actions, BB, CatchAction->getStartBlock());
2110 // When the source program contains multiple nested try blocks the catch
2111 // handlers can get strung together in such a way that we can encounter
2112 // a dispatch for a selector that we've already had a handler for.
2113 if (CatchAction->getSelector()->stripPointerCasts() == ExpectedSelector) {
2116 // Add the catch handler to the action list.
2117 DEBUG(dbgs() << " Found catch dispatch in block "
2118 << CatchAction->getStartBlock()->getName() << "\n");
2119 Actions.insertCatchHandler(CatchAction);
2121 // Under some circumstances optimized IR will flow unconditionally into a
2122 // handler block without checking the selector. This can only happen if
2123 // the landing pad has a catch-all handler and the handler for the
2124 // preceeding catch clause is identical to the catch-call handler
2125 // (typically an empty catch). In this case, the handler must be shared
2126 // by all remaining clauses.
2127 if (isa<ConstantPointerNull>(
2128 CatchAction->getSelector()->stripPointerCasts())) {
2129 DEBUG(dbgs() << " Applying early catch-all handler in block "
2130 << CatchAction->getStartBlock()->getName()
2131 << " to all remaining clauses.\n");
2132 Actions.insertCatchHandler(CatchAction);
2136 DEBUG(dbgs() << " Found extra catch dispatch in block "
2137 << CatchAction->getStartBlock()->getName() << "\n");
2140 // Move on to the block after the catch handler.
2144 // If we didn't wind up in a catch-all, see if there is any interesting code
2145 // executed before the resume.
2146 findCleanupHandlers(Actions, BB, BB);
2148 // It's possible that some optimization moved code into a landingpad that
2150 // previously being used for cleanup. If that happens, we need to execute
2152 // extra code from a cleanup handler.
2153 if (Actions.includesCleanup() && !LPad->isCleanup())
2154 LPad->setCleanup(true);
2157 // This function searches starting with the input block for the next
2158 // block that terminates with a branch whose condition is based on a selector
2159 // comparison. This may be the input block. See the mapLandingPadBlocks
2160 // comments for a discussion of control flow assumptions.
2162 CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB,
2163 BasicBlock *&NextBB,
2164 VisitedBlockSet &VisitedBlocks) {
2165 // See if we've already found a catch handler use it.
2166 // Call count() first to avoid creating a null entry for blocks
2167 // we haven't seen before.
2168 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) {
2169 CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]);
2170 NextBB = Action->getNextBB();
2174 // VisitedBlocks applies only to the current search. We still
2175 // need to consider blocks that we've visited while mapping other
2177 VisitedBlocks.insert(BB);
2179 BasicBlock *CatchBlock = nullptr;
2180 Constant *Selector = nullptr;
2182 // If this is the first time we've visited this block from any landing pad
2183 // look to see if it is a selector dispatch block.
2184 if (!CatchHandlerMap.count(BB)) {
2185 if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) {
2186 CatchHandler *Action = new CatchHandler(BB, Selector, NextBB);
2187 CatchHandlerMap[BB] = Action;
2190 // If we encounter a block containing an llvm.eh.begincatch before we
2191 // find a selector dispatch block, the handler is assumed to be
2192 // reached unconditionally. This happens for catch-all blocks, but
2193 // it can also happen for other catch handlers that have been combined
2194 // with the catch-all handler during optimization.
2195 if (isCatchBlock(BB)) {
2196 PointerType *Int8PtrTy = Type::getInt8PtrTy(BB->getContext());
2197 Constant *NullSelector = ConstantPointerNull::get(Int8PtrTy);
2198 CatchHandler *Action = new CatchHandler(BB, NullSelector, nullptr);
2199 CatchHandlerMap[BB] = Action;
2204 // Visit each successor, looking for the dispatch.
2205 // FIXME: We expect to find the dispatch quickly, so this will probably
2206 // work better as a breadth first search.
2207 for (BasicBlock *Succ : successors(BB)) {
2208 if (VisitedBlocks.count(Succ))
2211 CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks);
2218 // These are helper functions to combine repeated code from findCleanupHandlers.
2219 static void createCleanupHandler(LandingPadActions &Actions,
2220 CleanupHandlerMapTy &CleanupHandlerMap,
2222 CleanupHandler *Action = new CleanupHandler(BB);
2223 CleanupHandlerMap[BB] = Action;
2224 Actions.insertCleanupHandler(Action);
2225 DEBUG(dbgs() << " Found cleanup code in block "
2226 << Action->getStartBlock()->getName() << "\n");
2229 static CallSite matchOutlinedFinallyCall(BasicBlock *BB,
2230 Instruction *MaybeCall) {
2231 // Look for finally blocks that Clang has already outlined for us.
2232 // %fp = call i8* @llvm.frameaddress(i32 0)
2233 // call void @"fin$parent"(iN 1, i8* %fp)
2234 if (isFrameAddressCall(MaybeCall) && MaybeCall != BB->getTerminator())
2235 MaybeCall = MaybeCall->getNextNode();
2236 CallSite FinallyCall(MaybeCall);
2237 if (!FinallyCall || FinallyCall.arg_size() != 2)
2239 if (!match(FinallyCall.getArgument(0), m_SpecificInt(1)))
2241 if (!isFrameAddressCall(FinallyCall.getArgument(1)))
2246 static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) {
2247 // Skip single ubr blocks.
2248 while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) {
2249 auto *Br = dyn_cast<BranchInst>(BB->getTerminator());
2250 if (Br && Br->isUnconditional())
2251 BB = Br->getSuccessor(0);
2258 // This function searches starting with the input block for the next block that
2259 // contains code that is not part of a catch handler and would not be eliminated
2260 // during handler outlining.
2262 void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions,
2263 BasicBlock *StartBB, BasicBlock *EndBB) {
2264 // Here we will skip over the following:
2266 // landing pad prolog:
2268 // Unconditional branches
2270 // Selector dispatch
2274 // Anything else marks the start of an interesting block
2276 BasicBlock *BB = StartBB;
2277 // Anything other than an unconditional branch will kick us out of this loop
2278 // one way or another.
2280 BB = followSingleUnconditionalBranches(BB);
2281 // If we've already scanned this block, don't scan it again. If it is
2282 // a cleanup block, there will be an action in the CleanupHandlerMap.
2283 // If we've scanned it and it is not a cleanup block, there will be a
2284 // nullptr in the CleanupHandlerMap. If we have not scanned it, there will
2285 // be no entry in the CleanupHandlerMap. We must call count() first to
2286 // avoid creating a null entry for blocks we haven't scanned.
2287 if (CleanupHandlerMap.count(BB)) {
2288 if (auto *Action = CleanupHandlerMap[BB]) {
2289 Actions.insertCleanupHandler(Action);
2290 DEBUG(dbgs() << " Found cleanup code in block "
2291 << Action->getStartBlock()->getName() << "\n");
2292 // FIXME: This cleanup might chain into another, and we need to discover
2296 // Here we handle the case where the cleanup handler map contains a
2297 // value for this block but the value is a nullptr. This means that
2298 // we have previously analyzed the block and determined that it did
2299 // not contain any cleanup code. Based on the earlier analysis, we
2300 // know the the block must end in either an unconditional branch, a
2301 // resume or a conditional branch that is predicated on a comparison
2302 // with a selector. Either the resume or the selector dispatch
2303 // would terminate the search for cleanup code, so the unconditional
2304 // branch is the only case for which we might need to continue
2306 BasicBlock *SuccBB = followSingleUnconditionalBranches(BB);
2307 if (SuccBB == BB || SuccBB == EndBB)
2314 // Create an entry in the cleanup handler map for this block. Initially
2315 // we create an entry that says this isn't a cleanup block. If we find
2316 // cleanup code, the caller will replace this entry.
2317 CleanupHandlerMap[BB] = nullptr;
2319 TerminatorInst *Terminator = BB->getTerminator();
2321 // Landing pad blocks have extra instructions we need to accept.
2322 LandingPadMap *LPadMap = nullptr;
2323 if (BB->isLandingPad()) {
2324 LandingPadInst *LPad = BB->getLandingPadInst();
2325 LPadMap = &LPadMaps[LPad];
2326 if (!LPadMap->isInitialized())
2327 LPadMap->mapLandingPad(LPad);
2330 // Look for the bare resume pattern:
2331 // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0
2332 // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1
2333 // resume { i8*, i32 } %lpad.val2
2334 if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) {
2335 InsertValueInst *Insert1 = nullptr;
2336 InsertValueInst *Insert2 = nullptr;
2337 Value *ResumeVal = Resume->getOperand(0);
2338 // If the resume value isn't a phi or landingpad value, it should be a
2339 // series of insertions. Identify them so we can avoid them when scanning
2341 if (!isa<PHINode>(ResumeVal) && !isa<LandingPadInst>(ResumeVal)) {
2342 Insert2 = dyn_cast<InsertValueInst>(ResumeVal);
2344 return createCleanupHandler(Actions, CleanupHandlerMap, BB);
2345 Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand());
2347 return createCleanupHandler(Actions, CleanupHandlerMap, BB);
2349 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
2351 Instruction *Inst = II;
2352 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
2354 if (Inst == Insert1 || Inst == Insert2 || Inst == Resume)
2356 if (!Inst->hasOneUse() ||
2357 (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) {
2358 return createCleanupHandler(Actions, CleanupHandlerMap, BB);
2364 BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
2365 if (Branch && Branch->isConditional()) {
2366 // Look for the selector dispatch.
2367 // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*))
2368 // %matches = icmp eq i32 %sel, %2
2369 // br i1 %matches, label %catch14, label %eh.resume
2370 CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition());
2371 if (!Compare || !Compare->isEquality())
2372 return createCleanupHandler(Actions, CleanupHandlerMap, BB);
2373 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
2375 Instruction *Inst = II;
2376 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
2378 if (Inst == Compare || Inst == Branch)
2380 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
2382 return createCleanupHandler(Actions, CleanupHandlerMap, BB);
2384 // The selector dispatch block should always terminate our search.
2385 assert(BB == EndBB);
2389 if (isAsynchronousEHPersonality(Personality)) {
2390 // If this is a landingpad block, split the block at the first non-landing
2392 Instruction *MaybeCall = BB->getFirstNonPHIOrDbg();
2394 while (MaybeCall != BB->getTerminator() &&
2395 LPadMap->isLandingPadSpecificInst(MaybeCall))
2396 MaybeCall = MaybeCall->getNextNode();
2399 // Look for outlined finally calls.
2400 if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) {
2401 Function *Fin = FinallyCall.getCalledFunction();
2402 assert(Fin && "outlined finally call should be direct");
2403 auto *Action = new CleanupHandler(BB);
2404 Action->setHandlerBlockOrFunc(Fin);
2405 Actions.insertCleanupHandler(Action);
2406 CleanupHandlerMap[BB] = Action;
2407 DEBUG(dbgs() << " Found frontend-outlined finally call to "
2408 << Fin->getName() << " in block "
2409 << Action->getStartBlock()->getName() << "\n");
2411 // Split the block if there were more interesting instructions and look
2412 // for finally calls in the normal successor block.
2413 BasicBlock *SuccBB = BB;
2414 if (FinallyCall.getInstruction() != BB->getTerminator() &&
2415 FinallyCall.getInstruction()->getNextNode() !=
2416 BB->getTerminator()) {
2418 SplitBlock(BB, FinallyCall.getInstruction()->getNextNode(), DT);
2420 if (FinallyCall.isInvoke()) {
2422 cast<InvokeInst>(FinallyCall.getInstruction())->getNormalDest();
2424 SuccBB = BB->getUniqueSuccessor();
2426 "splitOutlinedFinallyCalls didn't insert a branch");
2436 // Anything else is either a catch block or interesting cleanup code.
2437 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
2439 Instruction *Inst = II;
2440 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
2442 // Unconditional branches fall through to this loop.
2445 // If this is a catch block, there is no cleanup code to be found.
2446 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>()))
2448 // If this a nested landing pad, it may contain an endcatch call.
2449 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
2451 // Anything else makes this interesting cleanup code.
2452 return createCleanupHandler(Actions, CleanupHandlerMap, BB);
2455 // Only unconditional branches in empty blocks should get this far.
2456 assert(Branch && Branch->isUnconditional());
2459 BB = Branch->getSuccessor(0);
2463 // This is a public function, declared in WinEHFuncInfo.h and is also
2464 // referenced by WinEHNumbering in FunctionLoweringInfo.cpp.
2465 void llvm::parseEHActions(
2466 const IntrinsicInst *II,
2467 SmallVectorImpl<std::unique_ptr<ActionHandler>> &Actions) {
2468 assert(II->getIntrinsicID() == Intrinsic::eh_actions &&
2469 "attempted to parse non eh.actions intrinsic");
2470 for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) {
2471 uint64_t ActionKind =
2472 cast<ConstantInt>(II->getArgOperand(I))->getZExtValue();
2473 if (ActionKind == /*catch=*/1) {
2474 auto *Selector = cast<Constant>(II->getArgOperand(I + 1));
2475 ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2));
2476 int64_t EHObjIndexVal = EHObjIndex->getSExtValue();
2477 Constant *Handler = cast<Constant>(II->getArgOperand(I + 3));
2479 auto CH = make_unique<CatchHandler>(/*BB=*/nullptr, Selector,
2480 /*NextBB=*/nullptr);
2481 CH->setHandlerBlockOrFunc(Handler);
2482 CH->setExceptionVarIndex(EHObjIndexVal);
2483 Actions.push_back(std::move(CH));
2484 } else if (ActionKind == 0) {
2485 Constant *Handler = cast<Constant>(II->getArgOperand(I + 1));
2487 auto CH = make_unique<CleanupHandler>(/*BB=*/nullptr);
2488 CH->setHandlerBlockOrFunc(Handler);
2489 Actions.push_back(std::move(CH));
2491 llvm_unreachable("Expected either a catch or cleanup handler!");
2494 std::reverse(Actions.begin(), Actions.end());
2498 struct WinEHNumbering {
2499 WinEHNumbering(WinEHFuncInfo &FuncInfo) : FuncInfo(FuncInfo),
2500 CurrentBaseState(-1), NextState(0) {}
2502 WinEHFuncInfo &FuncInfo;
2503 int CurrentBaseState;
2506 SmallVector<std::unique_ptr<ActionHandler>, 4> HandlerStack;
2507 SmallPtrSet<const Function *, 4> VisitedHandlers;
2509 int currentEHNumber() const {
2510 return HandlerStack.empty() ? CurrentBaseState : HandlerStack.back()->getEHState();
2513 void createUnwindMapEntry(int ToState, ActionHandler *AH);
2514 void createTryBlockMapEntry(int TryLow, int TryHigh,
2515 ArrayRef<CatchHandler *> Handlers);
2516 void processCallSite(MutableArrayRef<std::unique_ptr<ActionHandler>> Actions,
2517 ImmutableCallSite CS);
2518 void popUnmatchedActions(int FirstMismatch);
2519 void calculateStateNumbers(const Function &F);
2520 void findActionRootLPads(const Function &F);
2524 void WinEHNumbering::createUnwindMapEntry(int ToState, ActionHandler *AH) {
2525 WinEHUnwindMapEntry UME;
2526 UME.ToState = ToState;
2527 if (auto *CH = dyn_cast_or_null<CleanupHandler>(AH))
2528 UME.Cleanup = cast<Function>(CH->getHandlerBlockOrFunc());
2530 UME.Cleanup = nullptr;
2531 FuncInfo.UnwindMap.push_back(UME);
2534 void WinEHNumbering::createTryBlockMapEntry(int TryLow, int TryHigh,
2535 ArrayRef<CatchHandler *> Handlers) {
2536 // See if we already have an entry for this set of handlers.
2537 // This is using iterators rather than a range-based for loop because
2538 // if we find the entry we're looking for we'll need the iterator to erase it.
2539 int NumHandlers = Handlers.size();
2540 auto I = FuncInfo.TryBlockMap.begin();
2541 auto E = FuncInfo.TryBlockMap.end();
2542 for ( ; I != E; ++I) {
2544 if (Entry.HandlerArray.size() != (size_t)NumHandlers)
2547 for (N = 0; N < NumHandlers; ++N) {
2548 if (Entry.HandlerArray[N].Handler != Handlers[N]->getHandlerBlockOrFunc())
2549 break; // breaks out of inner loop
2551 // If all the handlers match, this is what we were looking for.
2552 if (N == NumHandlers) {
2557 // If we found an existing entry for this set of handlers, extend the range
2558 // but move the entry to the end of the map vector. The order of entries
2559 // in the map is critical to the way that the runtime finds handlers.
2560 // FIXME: Depending on what has happened with block ordering, this may
2561 // incorrectly combine entries that should remain separate.
2563 // Copy the existing entry.
2564 WinEHTryBlockMapEntry Entry = *I;
2565 Entry.TryLow = std::min(TryLow, Entry.TryLow);
2566 Entry.TryHigh = std::max(TryHigh, Entry.TryHigh);
2567 assert(Entry.TryLow <= Entry.TryHigh);
2568 // Erase the old entry and add this one to the back.
2569 FuncInfo.TryBlockMap.erase(I);
2570 FuncInfo.TryBlockMap.push_back(Entry);
2574 // If we didn't find an entry, create a new one.
2575 WinEHTryBlockMapEntry TBME;
2576 TBME.TryLow = TryLow;
2577 TBME.TryHigh = TryHigh;
2578 assert(TBME.TryLow <= TBME.TryHigh);
2579 for (CatchHandler *CH : Handlers) {
2580 WinEHHandlerType HT;
2581 if (CH->getSelector()->isNullValue()) {
2582 HT.Adjectives = 0x40;
2583 HT.TypeDescriptor = nullptr;
2585 auto *GV = cast<GlobalVariable>(CH->getSelector()->stripPointerCasts());
2586 // Selectors are always pointers to GlobalVariables with 'struct' type.
2587 // The struct has two fields, adjectives and a type descriptor.
2588 auto *CS = cast<ConstantStruct>(GV->getInitializer());
2590 cast<ConstantInt>(CS->getAggregateElement(0U))->getZExtValue();
2592 cast<GlobalVariable>(CS->getAggregateElement(1)->stripPointerCasts());
2594 HT.Handler = cast<Function>(CH->getHandlerBlockOrFunc());
2595 HT.CatchObjRecoverIdx = CH->getExceptionVarIndex();
2596 TBME.HandlerArray.push_back(HT);
2598 FuncInfo.TryBlockMap.push_back(TBME);
2601 static void print_name(const Value *V) {
2604 DEBUG(dbgs() << "null");
2608 if (const auto *F = dyn_cast<Function>(V))
2609 DEBUG(dbgs() << F->getName());
2615 void WinEHNumbering::processCallSite(
2616 MutableArrayRef<std::unique_ptr<ActionHandler>> Actions,
2617 ImmutableCallSite CS) {
2618 DEBUG(dbgs() << "processCallSite (EH state = " << currentEHNumber()
2620 print_name(CS ? CS.getCalledValue() : nullptr);
2621 DEBUG(dbgs() << '\n');
2623 DEBUG(dbgs() << "HandlerStack: \n");
2624 for (int I = 0, E = HandlerStack.size(); I < E; ++I) {
2625 DEBUG(dbgs() << " ");
2626 print_name(HandlerStack[I]->getHandlerBlockOrFunc());
2627 DEBUG(dbgs() << '\n');
2629 DEBUG(dbgs() << "Actions: \n");
2630 for (int I = 0, E = Actions.size(); I < E; ++I) {
2631 DEBUG(dbgs() << " ");
2632 print_name(Actions[I]->getHandlerBlockOrFunc());
2633 DEBUG(dbgs() << '\n');
2635 int FirstMismatch = 0;
2636 for (int E = std::min(HandlerStack.size(), Actions.size()); FirstMismatch < E;
2638 if (HandlerStack[FirstMismatch]->getHandlerBlockOrFunc() !=
2639 Actions[FirstMismatch]->getHandlerBlockOrFunc())
2643 // Remove unmatched actions from the stack and process their EH states.
2644 popUnmatchedActions(FirstMismatch);
2646 DEBUG(dbgs() << "Pushing actions for CallSite: ");
2647 print_name(CS ? CS.getCalledValue() : nullptr);
2648 DEBUG(dbgs() << '\n');
2650 bool LastActionWasCatch = false;
2651 const LandingPadInst *LastRootLPad = nullptr;
2652 for (size_t I = FirstMismatch; I != Actions.size(); ++I) {
2653 // We can reuse eh states when pushing two catches for the same invoke.
2654 bool CurrActionIsCatch = isa<CatchHandler>(Actions[I].get());
2655 auto *Handler = cast<Function>(Actions[I]->getHandlerBlockOrFunc());
2656 // Various conditions can lead to a handler being popped from the
2657 // stack and re-pushed later. That shouldn't create a new state.
2658 // FIXME: Can code optimization lead to re-used handlers?
2659 if (FuncInfo.HandlerEnclosedState.count(Handler)) {
2660 // If we already assigned the state enclosed by this handler re-use it.
2661 Actions[I]->setEHState(FuncInfo.HandlerEnclosedState[Handler]);
2664 const LandingPadInst* RootLPad = FuncInfo.RootLPad[Handler];
2665 if (CurrActionIsCatch && LastActionWasCatch && RootLPad == LastRootLPad) {
2666 DEBUG(dbgs() << "setEHState for handler to " << currentEHNumber() << "\n");
2667 Actions[I]->setEHState(currentEHNumber());
2669 DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() << ", ");
2670 print_name(Actions[I]->getHandlerBlockOrFunc());
2671 DEBUG(dbgs() << ") with EH state " << NextState << "\n");
2672 createUnwindMapEntry(currentEHNumber(), Actions[I].get());
2673 DEBUG(dbgs() << "setEHState for handler to " << NextState << "\n");
2674 Actions[I]->setEHState(NextState);
2677 HandlerStack.push_back(std::move(Actions[I]));
2678 LastActionWasCatch = CurrActionIsCatch;
2679 LastRootLPad = RootLPad;
2682 // This is used to defer numbering states for a handler until after the
2683 // last time it appears in an invoke action list.
2684 if (CS.isInvoke()) {
2685 for (int I = 0, E = HandlerStack.size(); I < E; ++I) {
2686 auto *Handler = cast<Function>(HandlerStack[I]->getHandlerBlockOrFunc());
2687 if (FuncInfo.LastInvoke[Handler] != cast<InvokeInst>(CS.getInstruction()))
2689 FuncInfo.LastInvokeVisited[Handler] = true;
2690 DEBUG(dbgs() << "Last invoke of ");
2691 print_name(Handler);
2692 DEBUG(dbgs() << " has been visited.\n");
2696 DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: ");
2697 print_name(CS ? CS.getCalledValue() : nullptr);
2698 DEBUG(dbgs() << '\n');
2701 void WinEHNumbering::popUnmatchedActions(int FirstMismatch) {
2702 // Don't recurse while we are looping over the handler stack. Instead, defer
2703 // the numbering of the catch handlers until we are done popping.
2704 SmallVector<CatchHandler *, 4> PoppedCatches;
2705 for (int I = HandlerStack.size() - 1; I >= FirstMismatch; --I) {
2706 std::unique_ptr<ActionHandler> Handler = HandlerStack.pop_back_val();
2707 if (isa<CatchHandler>(Handler.get()))
2708 PoppedCatches.push_back(cast<CatchHandler>(Handler.release()));
2711 int TryHigh = NextState - 1;
2712 int LastTryLowIdx = 0;
2713 for (int I = 0, E = PoppedCatches.size(); I != E; ++I) {
2714 CatchHandler *CH = PoppedCatches[I];
2715 DEBUG(dbgs() << "Popped handler with state " << CH->getEHState() << "\n");
2716 if (I + 1 == E || CH->getEHState() != PoppedCatches[I + 1]->getEHState()) {
2717 int TryLow = CH->getEHState();
2719 makeArrayRef(&PoppedCatches[LastTryLowIdx], I - LastTryLowIdx + 1);
2720 DEBUG(dbgs() << "createTryBlockMapEntry(" << TryLow << ", " << TryHigh);
2721 for (size_t J = 0; J < Handlers.size(); ++J) {
2722 DEBUG(dbgs() << ", ");
2723 print_name(Handlers[J]->getHandlerBlockOrFunc());
2725 DEBUG(dbgs() << ")\n");
2726 createTryBlockMapEntry(TryLow, TryHigh, Handlers);
2727 LastTryLowIdx = I + 1;
2731 for (CatchHandler *CH : PoppedCatches) {
2732 if (auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc())) {
2733 if (FuncInfo.LastInvokeVisited[F]) {
2734 DEBUG(dbgs() << "Assigning base state " << NextState << " to ");
2736 DEBUG(dbgs() << '\n');
2737 FuncInfo.HandlerBaseState[F] = NextState;
2738 DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber()
2740 createUnwindMapEntry(currentEHNumber(), nullptr);
2742 calculateStateNumbers(*F);
2745 DEBUG(dbgs() << "Deferring handling of ");
2747 DEBUG(dbgs() << " until last invoke visited.\n");
2754 void WinEHNumbering::calculateStateNumbers(const Function &F) {
2755 auto I = VisitedHandlers.insert(&F);
2757 return; // We've already visited this handler, don't renumber it.
2759 int OldBaseState = CurrentBaseState;
2760 if (FuncInfo.HandlerBaseState.count(&F)) {
2761 CurrentBaseState = FuncInfo.HandlerBaseState[&F];
2764 size_t SavedHandlerStackSize = HandlerStack.size();
2766 DEBUG(dbgs() << "Calculating state numbers for: " << F.getName() << '\n');
2767 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
2768 for (const BasicBlock &BB : F) {
2769 for (const Instruction &I : BB) {
2770 const auto *CI = dyn_cast<CallInst>(&I);
2771 if (!CI || CI->doesNotThrow())
2773 processCallSite(None, CI);
2775 const auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
2778 const LandingPadInst *LPI = II->getLandingPadInst();
2779 auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode());
2782 parseEHActions(ActionsCall, ActionList);
2783 if (ActionList.empty())
2785 processCallSite(ActionList, II);
2787 FuncInfo.LandingPadStateMap[LPI] = currentEHNumber();
2788 DEBUG(dbgs() << "Assigning state " << currentEHNumber()
2789 << " to landing pad at " << LPI->getParent()->getName()
2793 // Pop any actions that were pushed on the stack for this function.
2794 popUnmatchedActions(SavedHandlerStackSize);
2796 DEBUG(dbgs() << "Assigning max state " << NextState - 1
2797 << " to " << F.getName() << '\n');
2798 FuncInfo.CatchHandlerMaxState[&F] = NextState - 1;
2800 CurrentBaseState = OldBaseState;
2803 // This function follows the same basic traversal as calculateStateNumbers
2804 // but it is necessary to identify the root landing pad associated
2805 // with each action before we start assigning state numbers.
2806 void WinEHNumbering::findActionRootLPads(const Function &F) {
2807 auto I = VisitedHandlers.insert(&F);
2809 return; // We've already visited this handler, don't revisit it.
2811 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
2812 for (const BasicBlock &BB : F) {
2813 const auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
2816 const LandingPadInst *LPI = II->getLandingPadInst();
2817 auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode());
2821 assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions);
2822 parseEHActions(ActionsCall, ActionList);
2823 if (ActionList.empty())
2825 for (int I = 0, E = ActionList.size(); I < E; ++I) {
2827 = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) {
2828 FuncInfo.LastInvoke[Handler] = II;
2829 // Don't replace the root landing pad if we previously saw this
2830 // handler in a different function.
2831 if (FuncInfo.RootLPad.count(Handler) &&
2832 FuncInfo.RootLPad[Handler]->getParent()->getParent() != &F)
2834 DEBUG(dbgs() << "Setting root lpad for ");
2835 print_name(Handler);
2836 DEBUG(dbgs() << " to " << LPI->getParent()->getName() << '\n');
2837 FuncInfo.RootLPad[Handler] = LPI;
2840 // Walk the actions again and look for nested handlers. This has to
2841 // happen after all of the actions have been processed in the current
2843 for (int I = 0, E = ActionList.size(); I < E; ++I)
2845 = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc()))
2846 findActionRootLPads(*Handler);
2851 void llvm::calculateWinCXXEHStateNumbers(const Function *ParentFn,
2852 WinEHFuncInfo &FuncInfo) {
2853 // Return if it's already been done.
2854 if (!FuncInfo.LandingPadStateMap.empty())
2857 WinEHNumbering Num(FuncInfo);
2858 Num.findActionRootLPads(*ParentFn);
2859 // The VisitedHandlers list is used by both findActionRootLPads and
2860 // calculateStateNumbers, but both functions need to visit all handlers.
2861 Num.VisitedHandlers.clear();
2862 Num.calculateStateNumbers(*ParentFn);
2863 // Pop everything on the handler stack.
2864 // It may be necessary to call this more than once because a handler can
2865 // be pushed on the stack as a result of clearing the stack.
2866 while (!Num.HandlerStack.empty())
2867 Num.processCallSite(None, ImmutableCallSite());