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2 How To Cross-Compile Clang/LLVM using Clang/LLVM
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8 This document contains information about building LLVM and
9 Clang on host machine, targeting another platform.
11 For more information on how to use Clang as a cross-compiler,
12 please check http://clang.llvm.org/docs/CrossCompilation.html.
14 TODO: Add MIPS and other platforms to this document.
16 Cross-Compiling from x86_64 to ARM
17 ==================================
19 In this use case, we'll be using CMake and Ninja, on a Debian-based Linux
20 system, cross-compiling from an x86_64 host (most Intel and AMD chips
21 nowadays) to a hard-float ARM target (most ARM targets nowadays).
23 The packages you'll need are:
26 * ``ninja-build`` (from backports in Ubuntu)
27 * ``gcc-4.7-arm-linux-gnueabihf``
28 * ``gcc-4.7-multilib-arm-linux-gnueabihf``
29 * ``binutils-arm-linux-gnueabihf``
30 * ``libgcc1-armhf-cross``
31 * ``libsfgcc1-armhf-cross``
32 * ``libstdc++6-armhf-cross``
33 * ``libstdc++6-4.7-dev-armhf-cross``
38 For more information on how to configure CMake for LLVM/Clang,
41 The CMake options you need to add are:
42 * ``-DCMAKE_CROSSCOMPILING=True``
43 * ``-DCMAKE_INSTALL_PREFIX=<install-dir>``
44 * ``-DLLVM_TABLEGEN=<path-to-host-bin>/llvm-tblgen``
45 * ``-DCLANG_TABLEGEN=<path-to-host-bin>/clang-tblgen``
46 * ``-DLLVM_DEFAULT_TARGET_TRIPLE=arm-linux-gnueabihf``
47 * ``-DLLVM_TARGET_ARCH=ARM``
48 * ``-DLLVM_TARGETS_TO_BUILD=ARM``
49 * ``-DCMAKE_CXX_FLAGS='-target armv7a-linux-gnueabihf -mcpu=cortex-a9 -I/usr/arm-linux-gnueabihf/include/c++/4.7.2/arm-linux-gnueabihf/ -I/usr/arm-linux-gnueabihf/include/ -mfloat-abi=hard -ccc-gcc-name arm-linux-gnueabihf-gcc'``
51 The TableGen options are required to compile it with the host compiler,
52 so you'll need to compile LLVM (or at least ``llvm-tblgen``) to your host
53 platform before you start. The CXX flags define the target, cpu (which
54 defaults to ``fpu=VFP3`` with NEON), and forcing the hard-float ABI. If you're
55 using Clang as a cross-compiler, you will *also* have to set ``-ccc-gcc-name``,
56 to make sure it picks the correct linker.
58 Most of the time, what you want is to have a native compiler to the
59 platform itself, but not others. It might not even be feasible to
60 produce x86 binaries from ARM targets, so there's no point in compiling
61 all back-ends. For that reason, you should also set the
62 ``TARGETS_TO_BUILD`` to only build the ARM back-end.
64 You must set the ``CMAKE_INSTALL_PREFIX``, otherwise a ``ninja install``
65 will copy ARM binaries to your root filesystem, which is not what you
71 There are some bugs in current LLVM, which require some fiddling before
74 #. If you're using Clang as the cross-compiler, there is a problem in
75 the LLVM ARM back-end that is producing absolute relocations on
76 position-independent code (``R_ARM_THM_MOVW_ABS_NC``), so for now, you
81 -DLLVM_ENABLE_PIC=False
83 This is not a problem, since Clang/LLVM libraries are statically
84 linked anyway, it shouldn't affect much.
86 #. The ARM libraries won't be installed in your system, and possibly
87 not easily installable anyway, so you'll have to build/download
88 them separately. But the CMake prepare step, which checks for
89 dependencies, will check the *host* libraries, not the *target*
92 A quick way of getting the libraries is to download them from
93 a distribution repository, like Debian (http://packages.debian.org/wheezy/),
94 and download the missing libraries. Note that the ``libXXX``
95 will have the shared objects (``.so``) and the ``libXXX-dev`` will
96 give you the headers and the static (``.a``) library. Just in
99 The ones you need for ARM are: ``libtinfo``, ``zlib1g``,
100 ``libxml2`` and ``liblzma``. In the Debian repository you'll
101 find downloads for all architectures.
103 After you download and unpack all ``.deb`` packages, copy all
104 ``.so`` and ``.a`` to a directory, make the appropriate
105 symbolic links (if necessary), and add the relevant ``-L``
106 and ``-I`` paths to ``-DCMAKE_CXX_FLAGS`` above.
109 Running CMake and Building
110 --------------------------
112 Finally, if you're using your platform compiler, run:
116 $ cmake -G Ninja <source-dir> <options above>
118 If you're using Clang as the cross-compiler, run:
122 $ CC='clang' CXX='clang++' cmake -G Ninja <source-dir> <options above>
124 If you have ``clang``/``clang++`` on the path, it should just work, and special
125 Ninja files will be created in the build directory. I strongly suggest
126 you to run ``cmake`` on a separate build directory, *not* inside the
129 To build, simply type:
135 It should automatically find out how many cores you have, what are
136 the rules that needs building and will build the whole thing.
138 You can't run ``ninja check-all`` on this tree because the created
139 binaries are targeted to ARM, not x86_64.
144 After the LLVM/Clang has built successfully, you should install it
151 which will create a sysroot on the install-dir. You can then tar
152 that directory into a binary with the full triple name (for easy
153 identification), like:
157 $ ln -sf <install-dir> arm-linux-gnueabihf-clang
158 $ tar zchf arm-linux-gnueabihf-clang.tar.gz arm-linux-gnueabihf-clang
160 If you copy that tarball to your target board, you'll be able to use
161 it for running the test-suite, for example. Follow the guidelines at
162 http://llvm.org/docs/lnt/quickstart.html, unpack the tarball in the
163 test directory, and use options:
167 $ ./sandbox/bin/python sandbox/bin/lnt runtest nt \
169 --test-suite `pwd`/test-suite \
170 --cc `pwd`/arm-linux-gnueabihf-clang/bin/clang \
171 --cxx `pwd`/arm-linux-gnueabihf-clang/bin/clang++
173 Remember to add the ``-jN`` options to ``lnt`` to the number of CPUs
174 on your board. Also, the path to your clang has to be absolute, so
175 you'll need the `pwd` trick above.