/** * Smart Timer * Loosely based on "Light Follows Me" * * This prevent them from turning off when the timer expires, if they were already turned on * * If the switch is already on, if won't be affected by the timer (Must be turned of manually) * If the switch is toggled while in timeout-mode, it will remain on and ignore the timer (Must be turned of manually) * * The timeout perid begins when the contact is closed, or motion stops, so leaving a door open won't start the timer until it's closed. * * Author: andersheie@gmail.com * Date: 2014-08-31 */ definition( name: "Smart Light Timer, X minutes unless already on", namespace: "Pope", author: "listpope@cox.net", description: "Turns on a switch for X minutes, then turns it off. Unless, the switch is already on, in which case it stays on. If the switch is toggled while the timer is running, the timer is canceled.", category: "Convenience", iconUrl: "http://upload.wikimedia.org/wikipedia/commons/6/6a/Light_bulb_icon_tips.svg", iconX2Url: "http://upload.wikimedia.org/wikipedia/commons/6/6a/Light_bulb_icon_tips.svg") preferences { section("Turn on when there's movement..."){ input "motions", "capability.motionSensor", multiple: true, title: "Select motion detectors", required: false } section("Or, turn on when one of these contacts opened"){ input "contacts", "capability.contactSensor", multiple: true, title: "Select Contacts", required: false } section("And off after no more triggers after..."){ input "minutes1", "number", title: "Minutes?", defaultValue: "5" } section("Turn on/off light(s)..."){ input "switches", "capability.switch", multiple: true, title: "Select Lights" } } def installed() { subscribe(switches, "switch", switchChange) subscribe(motions, "motion", motionHandler) subscribe(contacts, "contact", contactHandler) schedule("0 * * * * ?", "scheduleCheck") state.myState = "ready" } def updated() { unsubscribe() subscribe(motions, "motion", motionHandler) subscribe(switches, "switch", switchChange) subscribe(contacts, "contact", contactHandler) state.myState = "ready" log.debug "state: " + state.myState } def switchChange(evt) { log.debug "SwitchChange: $evt.name: $evt.value" if(evt.value == "on") { // Slight change of Race condition between motion or contact turning the switch on, // versus user turning the switch on. Since we can't pass event parameters :-(, we rely // on the state and hope the best. if(state.myState == "activating") { // OK, probably an event from Activating something, and not the switch itself. Go to Active mode. state.myState = "active" } else if(state.myState != "active") { state.myState = "already on" } } else { // If active and switch is turned of manually, then stop the schedule and go to ready state if(state.myState == "active" || state.myState == "activating") { unschedule() } state.myState = "ready" } log.debug "state: " + state.myState } def contactHandler(evt) { log.debug "contactHandler: $evt.name: $evt.value" if (evt.value == "open") { if(state.myState == "ready") { log.debug "Turning on lights by contact opening" switches.on() state.inactiveAt = null state.myState = "activating" } } else if (evt.value == "closed") { if (!state.inactiveAt && state.myState == "active" || state.myState == "activating") { // When contact closes, we reset the timer if not already set setActiveAndSchedule() } } log.debug "state: " + state.myState } def motionHandler(evt) { log.debug "motionHandler: $evt.name: $evt.value" if (evt.value == "active") { if(state.myState == "ready" || state.myState == "active" || state.myState == "activating" ) { log.debug "turning on lights" switches.on() state.inactiveAt = null state.myState = "activating" } } else if (evt.value == "inactive") { if (!state.inactiveAt && state.myState == "active" || state.myState == "activating") { // When Motion ends, we reset the timer if not already set setActiveAndSchedule() } } log.debug "state: " + state.myState } def setActiveAndSchedule() { unschedule() state.myState = "active" state.inactiveAt = now() schedule("0 * * * * ?", "scheduleCheck") } def scheduleCheck() { log.debug "schedule check, ts = ${state.inactiveAt}" if(state.myState != "already on") { if(state.inactiveAt != null) { //def elapsed = now() - state.inactiveAt //log.debug "${elapsed / 1000} sec since motion stopped" //def threshold = 1000 * 60 * minutes1 if (/*elapsed >= threshold*/true) { if (state.myState == "active") { log.debug "turning off lights" switches.off() } state.inactiveAt = null state.myState = "ready" } } } log.debug "state: " + state.myState }