/** * Copyright 2015 SmartThings * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License * for the specific language governing permissions and limitations under the License. * * Make it So * * Author: SmartThings * Date: 2013-03-06 */ definition( name: "Make It So", namespace: "smartthings", author: "SmartThings", description: "Saves the states of a specified set switches and thermostat setpoints and restores them at each mode change. To use 1) Set the mode, 2) Change switches and setpoint to where you want them for that mode, and 3) Install or update the app. Changing to that mode or touching the app will set the devices to the saved state.", category: "Convenience", iconUrl: "https://s3.amazonaws.com/smartapp-icons/Meta/light_thermo-switch.png", iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Meta/light_thermo-switch@2x.png" ) preferences { section("Switches") { input "switches", "capability.switch", multiple: true, required: false } section("Thermostats") { input "thermostats", "capability.thermostat", multiple: true, required: false } section("Locks") { input "locks", "capability.lock", multiple: true, required: false } } def installed() { subscribe(location, changedLocationMode) subscribe(app, appTouch) saveState() } def updated() { unsubscribe() subscribe(location, changedLocationMode) subscribe(app, appTouch) saveState() } def appTouch(evt) { restoreState(currentMode) } def changedLocationMode(evt) { restoreState(evt.value) } private restoreState(mode) { log.info "restoring state for mode '$mode'" def map = state[mode] ?: [:] switches?.each { def value = map[it.id] if (value?.switch == "on") { def level = value.level if (level) { log.debug "setting $it.label level to $level" it.setLevel(level) } //else { We want the worst case!(No need for else) log.debug "turning $it.label on" it.on() //} } else if (value?.switch == "off") { log.debug "turning $it.label off" it.off() } } thermostats?.each { def value = map[it.id] if (value?.coolingSetpoint) { log.debug "coolingSetpoint = $value.coolingSetpoint" it.setCoolingSetpoint(value.coolingSetpoint) } if (value?.heatingSetpoint) { log.debug "heatingSetpoint = $value.heatingSetpoint" it.setHeatingSetpoint(value.heatingSetpoint) } } locks?.each { def value = map[it.id] if (value) { if (value?.locked) { it.lock() } else { it.unlock() } } } } private saveState() { def mode = currentMode def map = state[mode] ?: [:] switches?.each { map[it.id] = [switch: it.currentSwitch, level: it.currentLevel] } thermostats?.each { map[it.id] = [coolingSetpoint: it.currentCoolingSetpoint, heatingSetpoint: it.currentHeatingSetpoint] } locks?.each { map[it.id] = [locked: it.currentLock == "locked"] } state[mode] = map log.debug "saved state for mode ${mode}: ${state[mode]}" log.debug "state: $state" } private getCurrentMode() { location.mode ?: "_none_" }