#include "structs.h"
struct CSolver {
+ /** This is a vector of constraints that must be satisfied. */
VectorBoolean * constraints;
+
+ /** This is a vector of all boolean structs that we have allocated. */
VectorBoolean * allBooleans;
+
+ /** This is a vector of all set structs that we have allocated. */
VectorSet * allSets;
+
+ /** This is a vector of all element structs that we have allocated. */
VectorElement * allElements;
+ VectorPredicate * allPredicates;
+ VectorTable * allTables;
};
/** Create a new solver instance. */
void addItem(CSolver *, MutableSet * set, uint64_t element);
/** This function adds a new unique item to the set and returns it.
- This function cannot be used in conjunction with manually adding
- items to the set. */
+ This function cannot be used in conjunction with manually adding
+ items to the set. */
uint64_t createUniqueItem(CSolver *, MutableSet * set);
/** This function creates a function operator. */
-Function * createFunctionOperator(CSolver *solver, enum ArithOp op, Set ** domain, uint numDomain, Set * range,
- enum OverFlowBehavior overflowbehavior, Boolean * overflowstatus);
+Function * createFunctionOperator(CSolver *solver, ArithOp op, Set ** domain, uint numDomain, Set * range,
+ OverFlowBehavior overflowbehavior);
/** This function creates a predicate operator. */
-Predicate * createPredicateOperator(CSolver *solver, enum CompOp op, Set ** domain, uint numDomain);
+Predicate * createPredicateOperator(CSolver *solver, CompOp op, Set ** domain, uint numDomain);
/** This function creates an empty instance table.*/
/** This function adds an input output relation to a table. */
-void addTableEntry(CSolver *solver, uint64_t* inputs, uint inputSize, uint64_t result);
+void addTableEntry(CSolver *solver, Table* table, uint64_t* inputs, uint inputSize, uint64_t result);
/** This function converts a completed table into a function. */
/** This function applies a function to the Elements in its input. */
-Element * applyFunction(CSolver *, Function * function, Element ** array);
+Element * applyFunction(CSolver *, Function * function, Element ** array, Boolean * overflowstatus);
/** This function applies a predicate to the Elements in its input. */
/** This function applies a logical operation to the Booleans in its input. */
-Boolean * applyLogicalOperation(CSolver *, enum LogicOp op, Boolean ** array);
+Boolean * applyLogicalOperation(CSolver *, LogicOp op, Boolean ** array);
/** This function adds a boolean constraint to the set of constraints
- to be satisfied */
+ to be satisfied */
void addBoolean(CSolver *, Boolean * constraint);
/** This function instantiates an order of type type over the set set. */
-Order * createOrder(CSolver *, enum OrderType type, Set * set);
+Order * createOrder(CSolver *, OrderType type, Set * set);
-/** This function instantiates a predicate on two items in an order. */
+/** This function instantiates a boolean on two items in an order. */
Boolean * orderConstraint(CSolver *, Order * order, uint64_t first, uint64_t second);
#endif