public:
CSolver();
~CSolver();
-
+ void resetSolver();
/** This function creates a set containing the elements passed in the array. */
Set *createSet(VarType type, uint64_t *elements, uint num);
/** This function creates a set from lowrange to highrange (inclusive). */
Set *createRangeSet(VarType type, uint64_t lowrange, uint64_t highrange);
+
+ bool itemExistInSet(Set *set, uint64_t item);
VarType getSetVarType(Set *set);
-
+
Element *createRangeVar(VarType type, uint64_t lowrange, uint64_t highrange);
- /** This function creates a mutable set. */
+ /** This function creates a mutable set.
+ * Note: You should use addItem for adding new item to Mutable sets, and
+ * at the end, you should call finalizeMutableSet!
+ */
MutableSet *createMutableSet(VarType type);
items to the set. */
uint64_t createUniqueItem(MutableSet *set);
-
+
/**
* Freeze and finalize the mutableSet ...
*/
- void finalizeMutableSet(MutableSet* set);
+ void finalizeMutableSet(MutableSet *set);
/** This function creates an element variable over a set. */
/** This function creates an element constrant. */
Element *getElementConst(VarType type, uint64_t value);
-
- Set* getElementRange (Element* element);
+ Set *getElementRange (Element *element);
+
+ void mustHaveValue(Element *element);
+
BooleanEdge getBooleanTrue();
BooleanEdge getBooleanFalse();
bool isFalse(BooleanEdge b);
void setUnSAT() { model_print("Setting UNSAT %%%%%%\n"); unsat = true; }
-
bool isUnSAT() { return unsat; }
+ void printConstraint(BooleanEdge boolean);
+ void printConstraints();
+
Vector<Order *> *getOrders() { return &allOrders;}
- HashsetOrder * getActiveOrders() { return &activeOrders;}
+ HashsetOrder *getActiveOrders() { return &activeOrders;}
Tuner *getTuner() { return tuner; }
- SetIteratorBooleanEdge * getConstraints() { return constraints.iterator(); }
+ SetIteratorBooleanEdge *getConstraints() { return constraints.iterator(); }
SATEncoder *getSATEncoder() {return satEncoder;}
void replaceBooleanWithTrue(BooleanEdge bexpr);
void replaceBooleanWithTrueNoRemove(BooleanEdge bexpr);
+ void replaceBooleanWithFalseNoRemove(BooleanEdge bexpr);
void replaceBooleanWithFalse(BooleanEdge bexpr);
void replaceBooleanWithBoolean(BooleanEdge oldb, BooleanEdge newb);
CSolver *clone();
+// Set* addItemsToRange(Element* element, uint num, ...);
void serialize();
+ static CSolver *deserialize(const char *file);
void autoTune(uint budget);
+ void inferFixedOrders();
+ void inferFixedOrder(Order *order);
+
void setTuner(Tuner *_tuner) { tuner = _tuner; }
long long getElapsedTime() { return elapsedTime; }
private:
void handleIFFTrue(BooleanLogic *bexpr, BooleanEdge child);
void handleANDTrue(BooleanLogic *bexpr, BooleanEdge child);
-
+ void handleFunction(ElementFunction * ef, BooleanEdge child);
+
//These two functions are helpers if the client has a pointer to a
//Boolean object that we have since replaced
BooleanEdge rewriteLogicalOperation(LogicOp op, BooleanEdge *array, uint asize);
Vector<Order *> allOrders;
HashsetOrder activeOrders;
-
+
/** This is a vector of all function structs that we have allocated. */
Vector<Function *> allFunctions;