/** This function creates a set from lowrange to highrange (inclusive). */
Set *createRangeSet(VarType type, uint64_t lowrange, uint64_t highrange);
-
- bool itemExistInSet(Set *set, uint64_t item);
+
+ bool itemExistInSet(Set *set, uint64_t item);
VarType getSetVarType(Set *set);
Element *createRangeVar(VarType type, uint64_t lowrange, uint64_t highrange);
/** This function creates a mutable set.
- * Note: You should use addItem for adding new item to Mutable sets, and
- * at the end, you should call finalizeMutableSet!
- */
+ * Note: You should use addItem for adding new item to Mutable sets, and
+ * at the end, you should call finalizeMutableSet!
+ */
MutableSet *createMutableSet(VarType type);
Set *getElementRange (Element *element);
void mustHaveValue(Element *element);
-
+
BooleanEdge getBooleanTrue();
BooleanEdge getBooleanFalse();
bool isFalse(BooleanEdge b);
void setUnSAT() { model_print("Setting UNSAT %%%%%%\n"); unsat = true; }
+ void setSatSolverTimeout(long seconds) { satsolverTimeout = seconds;}
bool isUnSAT() { return unsat; }
-
+ bool isBooleanVarUsed(){return booleanVarUsed;}
void printConstraint(BooleanEdge boolean);
void printConstraints();
void replaceBooleanWithBoolean(BooleanEdge oldb, BooleanEdge newb);
CSolver *clone();
void serialize();
- static CSolver *deserialize(const char *file);
+ static CSolver *deserialize(const char *file, bool alloy = false);
void autoTune(uint budget);
void inferFixedOrders();
void inferFixedOrder(Order *order);
-
-
+ void setAlloyEncoder();
+ bool useAlloyCompiler() {return alloyEncoder != NULL;}
void setTuner(Tuner *_tuner) { tuner = _tuner; }
long long getElapsedTime() { return elapsedTime; }
long long getEncodeTime();
private:
void handleIFFTrue(BooleanLogic *bexpr, BooleanEdge child);
void handleANDTrue(BooleanLogic *bexpr, BooleanEdge child);
- void handleFunction(ElementFunction * ef, BooleanEdge child);
-
+ void handleFunction(ElementFunction *ef, BooleanEdge child);
+
//These two functions are helpers if the client has a pointer to a
//Boolean object that we have since replaced
BooleanEdge rewriteLogicalOperation(LogicOp op, BooleanEdge *array, uint asize);
SATEncoder *satEncoder;
bool unsat;
- Tuner *tuner;
+ bool booleanVarUsed;
+ Tuner *tuner;
long long elapsedTime;
+ long satsolverTimeout;
+ AlloyEnc *alloyEncoder;
friend class ElementOpt;
+ friend class VarOrderingOpt;
};
inline CompOp flipOp(CompOp op) {