#include "csolver.h"
+#include "set.h"
+#include "mutableset.h"
+#include "element.h"
CSolver * allocCSolver() {
CSolver * tmp=(CSolver *) ourmalloc(sizeof(CSolver));
- tmp->constraint=allocVector();
+ tmp->constraints=allocDefVectorBoolean();
+ tmp->sets=allocDefVectorSet();
+ tmp->elements=allocDefVectorElement();
return tmp;
}
-Set * createSet(CSolver * solver, Type type, uint64_t ** elements) {
-
+/** This function tears down the solver and the entire AST */
+
+void deleteSolver(CSolver *this) {
+ deleteVectorBoolean(this->constraints);
+ uint size=getSizeVectorSet(this->sets);
+ for(uint i=0;i<size;i++) {
+ deleteSet(getVectorSet(this->sets, i));
+ }
+
+ deleteVectorSet(this->sets);
+
+ size=getSizeVectorElement(this->elements);
+ for(uint i=0;i<size;i++) {
+ deleteElement(getVectorElement(this->elements, i));
+ }
+
+ deleteVectorElement(this->elements);
+ ourfree(this);
+}
+
+Set * createSet(CSolver * this, VarType type, uint64_t * elements, uint numelements) {
+ Set * set=allocSet(type, elements, numelements);
+ pushVectorSet(this->sets, set);
+ return set;
}
-Set * createSet(CSolver * solver, Type type, uint64_t lowrange, uint64_t highrange) {
+Set * createRangeSet(CSolver * this, VarType type, uint64_t lowrange, uint64_t highrange) {
+ Set * set=allocSetRange(type, lowrange, highrange);
+ pushVectorSet(this->sets, set);
+ return set;
}
-MutableSet * createMutableSet(CSolver * solver, Type type) {
+MutableSet * createMutableSet(CSolver * this, VarType type) {
+ MutableSet * set=allocMutableSet(type);
+ pushVectorSet(this->sets, set);
+ return set;
}
-void CSolver::addItem(MutableSet * set, uint64_t element) {
+void addItem(CSolver *solver, MutableSet * set, uint64_t element) {
+ addElementMSet(set, element);
}
-int64_t CSolver::createUniqueItem(MutableSet * set) {
+uint64_t createUniqueItem(CSolver *solver, MutableSet * set) {
+ uint64_t element=set->low++;
+ addElementMSet(set, element);
+ return element;
}
-Element * CSolver::getElementVar(Set * set) {
+Element * getElementVar(CSolver *this, Set * set) {
+ Element * element=allocElement(set);
+ pushVectorElement(this->elements, element);
+ return element;
}
-Boolean * CSolver::getBooleanVar() {
+Boolean * getBooleanVar(CSolver *solver, VarType type) {
+ return NULL;
}
-Function * CSolver::createFunctionOperator(enum ArithOp op, Set ** domain, Set * range, enum OverFlowBehavior overflowbehavior, Boolean * overflowstatus) {
+Function * createFunctionOperator(CSolver *solver, enum ArithOp op, Set ** domain, Set * range, enum OverFlowBehavior overflowbehavior, Boolean * overflowstatus) {
+ return NULL;
}
-Function * CSolver::createFunctionOperator(enum ArithOp op) {
+Function * createFunctionOperatorPure(CSolver *solver, enum ArithOp op) {
+ return NULL;
}
-Predicate * CSolver::createPredicateOperator(enum CompOp op, Set ** domain) {
+Predicate * createPredicateOperator(CSolver *solver, enum CompOp op, Set ** domain) {
+ return NULL;
}
-Table * CSolver::createTable(Set **domains, Set * range) {
+Table * createTable(CSolver *solver, Set **domains, Set * range) {
+ return NULL;
}
-void CSolver::addTableEntry(Element ** inputs, Element *result) {
+void addTableEntry(CSolver *solver, Element ** inputs, Element *result) {
}
-Function * CSolver::completeTable(struct Table *) {
+Function * completeTable(CSolver *solver, Table * table) {
+ return NULL;
}
-Element * CSolver::applyFunction(Function * function, Element ** array) {
+Element * applyFunction(CSolver *solver, Function * function, Element ** array) {
+ return NULL;
}
-Boolean * CSolver::applyPredicate(Predicate * predicate, Element ** inputs) {
+Boolean * applyPredicate(CSolver *solver, Predicate * predicate, Element ** inputs) {
+ return NULL;
}
-Boolean * CSolver::applyLogicalOperation(enum LogicOp op, Boolean ** array) {
+Boolean * applyLogicalOperation(CSolver *solver, enum LogicOp op, Boolean ** array) {
+ return NULL;
}
-void CSolver::addBoolean(Boolean * constraint) {
+void addBoolean(CSolver *this, Boolean * constraint) {
+ pushVectorBoolean(this->constraints, constraint);
}
-Order * CSolver::createOrder(enum OrderType type, Set * set) {
+Order * createOrder(CSolver *solver, enum OrderType type, Set * set) {
+ return NULL;
}
-Boolean * CSolver::orderedConstraint(Order * order, uint64_t first, uint64_t second) {
+Boolean * orderConstraint(CSolver *solver, Order * order, uint64_t first, uint64_t second) {
+ return NULL;
}