deleteTable(getVectorTable(This->allTables, i));
}
deleteVectorTable(This->allTables);
-
+
size=getSizeVectorPredicate(This->allPredicates);
for(uint i=0;i<size;i++) {
deletePredicate(getVectorPredicate(This->allPredicates, i));
deleteOrder(getVectorOrder(This->allOrders, i));
}
deleteVectorOrder(This->allOrders);
-
+
size=getSizeVectorFunction(This->allFunctions);
for(uint i=0;i<size;i++) {
deleteFunction(getVectorFunction(This->allFunctions, i));
}
Element * getElementVar(CSolver *This, Set * set) {
- Element * element=allocElement(set);
+ Element * element=allocElementSet(set);
pushVectorElement(This->allElements, element);
return element;
}
}
Function * createFunctionOperator(CSolver *solver, ArithOp op, Set ** domain, uint numDomain, Set * range,OverFlowBehavior overflowbehavior) {
- Function* function = allocFunctionOperator(op, domain, numDomain, range, overflowbehavior);
- pushVectorFunction(solver->allFunctions, function);
- return function;
+ Function* function = allocFunctionOperator(op, domain, numDomain, range, overflowbehavior);
+ pushVectorFunction(solver->allFunctions, function);
+ return function;
}
Predicate * createPredicateOperator(CSolver *solver, CompOp op, Set ** domain, uint numDomain) {
}
void addTableEntry(CSolver *solver, Table* table, uint64_t* inputs, uint inputSize, uint64_t result) {
- addNewTableEntry(table,inputs, inputSize,result);
+ addNewTableEntry(table,inputs, inputSize,result);
}
Function * completeTable(CSolver *solver, Table * table) {
- Function* function = allocFunctionTable(table);
- pushVectorFunction(solver->allFunctions,function);
- return function;
+ Function* function = allocFunctionTable(table);
+ pushVectorFunction(solver->allFunctions,function);
+ return function;
}
Element * applyFunction(CSolver *solver, Function * function, Element ** array, uint numArrays, Boolean * overflowstatus) {
- Element* element= allocElementFunction(function,array,numArrays,overflowstatus);
- pushVectorElement(solver->allElements, element);
- return element;
+ Element* element= allocElementFunction(function,array,numArrays,overflowstatus);
+ pushVectorElement(solver->allElements, element);
+ return element;
}
Boolean * applyPredicate(CSolver *solver, Predicate * predicate, Element ** inputs, uint numInputs) {
- Boolean* boolean= allocBooleanPredicate(predicate, inputs, numInputs);
- pushVectorBoolean(solver->allBooleans, boolean);
- return boolean;
+ Boolean* boolean= allocBooleanPredicate(predicate, inputs, numInputs);
+ pushVectorBoolean(solver->allBooleans, boolean);
+ return boolean;
}
Boolean * applyLogicalOperation(CSolver *solver, LogicOp op, Boolean ** array, uint asize) {
- return allocBooleanLogicArray(solver, op, array, asize);
+ return allocBooleanLogicArray(solver, op, array, asize);
}
void addBoolean(CSolver *This, Boolean * constraint) {