#include "set.h"
#include "mutableset.h"
#include "element.h"
+#include "boolean.h"
+#include "predicate.h"
+
CSolver * allocCSolver() {
CSolver * tmp=(CSolver *) ourmalloc(sizeof(CSolver));
- tmp->constraint=allocDefVectorBoolean();
- tmp->uniqSec=1;
+ tmp->constraints=allocDefVectorBoolean();
+ tmp->sets=allocDefVectorSet();
+ tmp->elements=allocDefVectorElement();
return tmp;
}
-Set * createSet(CSolver * solver, VarType type, uint64_t * elements, uint num) {
- Set* set = allocSet(type, elements,num );
- return set;
+/** This function tears down the solver and the entire AST */
+
+void deleteSolver(CSolver *this) {
+ deleteVectorBoolean(this->constraints);
+ uint size=getSizeVectorSet(this->sets);
+ for(uint i=0;i<size;i++) {
+ deleteSet(getVectorSet(this->sets, i));
+ }
+
+ deleteVectorSet(this->sets);
+
+ size=getSizeVectorElement(this->elements);
+ for(uint i=0;i<size;i++) {
+ deleteElement(getVectorElement(this->elements, i));
+ }
+
+ deleteVectorElement(this->elements);
+ ourfree(this);
}
-Set * createRangeSet(CSolver * solver, VarType type, uint64_t lowrange, uint64_t highrange) {
- Set* rset = allocSetRange(type, lowrange, highrange);
- return rset;
+Set * createSet(CSolver * this, VarType type, uint64_t * elements, uint numelements) {
+ Set * set=allocSet(type, elements, numelements);
+ pushVectorSet(this->sets, set);
+ return set;
}
-MutableSet * createMutableSet(CSolver * solver, VarType type) {
- MutableSet* mset = allocMutableSet(type);
- return mset;
+Set * createRangeSet(CSolver * this, VarType type, uint64_t lowrange, uint64_t highrange) {
+ Set * set=allocSetRange(type, lowrange, highrange);
+ pushVectorSet(this->sets, set);
+ return set;
}
-void addItem(CSolver *solver, MutableSet * set, uint64_t element) {
- addElementMSet(set, element);
+MutableSet * createMutableSet(CSolver * this, VarType type) {
+ MutableSet * set=allocMutableSet(type);
+ pushVectorSet(this->sets, set);
+ return set;
}
-int64_t createUniqueItem(CSolver *solver, MutableSet * set) {
- uint64_t uSec= solver->uniqSec++;
- addElementMSet(set, uSec);
- return uSec;
+void addItem(CSolver *solver, MutableSet * set, uint64_t element) {
+ addElementMSet(set, element);
}
-Element * getElementVar(CSolver *solver, Set * set) {
- return allocElement(set);
+uint64_t createUniqueItem(CSolver *solver, MutableSet * set) {
+ uint64_t element=set->low++;
+ addElementMSet(set, element);
+ return element;
}
-Boolean * getBooleanVar(CSolver *solver) {
- return NULL;
+Element * getElementVar(CSolver *this, Set * set) {
+ Element * element=allocElement(set);
+ pushVectorElement(this->elements, element);
+ return element;
}
-Function * createFunctionOperator(CSolver *solver, enum ArithOp op, Set ** domain, Set * range, enum OverFlowBehavior overflowbehavior, Boolean * overflowstatus) {
- return NULL;
+Boolean * getBooleanVar(CSolver *solver, VarType type) {
+ Boolean* boolean= allocBoolean(type);
+ pushVectorBoolean(solver->constraints, boolean);
+ return boolean;
}
-Function * createFunctionOperatorPure(CSolver *solver, enum ArithOp op) {
+Function * createFunctionOperator(CSolver *solver, enum ArithOp op, Set ** domain, uint numDomain, Set * range,
+ enum OverFlowBehavior overflowbehavior, Boolean * overflowstatus) {
return NULL;
}
-Predicate * createPredicateOperator(CSolver *solver, enum CompOp op, Set ** domain) {
- return NULL;
+//Function * createFunctionOperatorPure(CSolver *solver, enum ArithOp op) {
+// return NULL;
+//}
+
+Predicate * createPredicateOperator(CSolver *solver, enum CompOp op, Set ** domain, uint numDomain) {
+ return allocPredicate(op, domain,numDomain);
}
-Table * createTable(CSolver *solver, Set **domains, Set * range) {
+Table * createTable(CSolver *solver, Set **domains, uint numDomain, Set * range) {
return NULL;
}
-void addTableEntry(CSolver *solver, Element ** inputs, Element *result) {
+void addTableEntry(CSolver *solver, uint64_t* inputs, uint inputSize, uint64_t result) {
}
Function * completeTable(CSolver *solver, Table * table) {
return NULL;
}
-void addBoolean(CSolver *solver, Boolean * constraint) {
- solver->
+void addBoolean(CSolver *this, Boolean * constraint) {
+ pushVectorBoolean(this->constraints, constraint);
}
Order * createOrder(CSolver *solver, enum OrderType type, Set * set) {
- return NULL;
+ return allocOrder(type, set);
}
Boolean * orderConstraint(CSolver *solver, Order * order, uint64_t first, uint64_t second) {
- return NULL;
+ Boolean* constraint = allocBooleanOrder(order, first, second);
+ pushVectorBoolean(solver->constraints,constraint);
+ return constraint;
}