#define MULTITUNER_H
#include "classlist.h"
#include "structs.h"
+#include "basictuner.h"
-#define AUTOTUNERFACTOR 0.3
-class Problem {
-public:
- Problem(const char *problem);
- char *getProblem() {return problem;}
- ~Problem();
- CMEMALLOC;
-private:
- int result;
- char *problem;
- friend class MultiTuner;
-};
-
-class TunerRecord {
-public:
- TunerRecord(SearchTuner *_tuner) : tuner(_tuner), tunernumber(-1) {}
- SearchTuner *getTuner() {return tuner;}
- TunerRecord *changeTuner(SearchTuner *_newtuner);
- void updateTuner(SearchTuner *_newtuner) {tuner = _newtuner;}
- long long getTime(Problem *problem);
- void setTime(Problem *problem, long long time);
-private:
- SearchTuner *tuner;
- Vector<Problem *> problems;
- Hashtable<Problem *, long long, uint64_t> timetaken;
- int tunernumber;
- friend class MultiTuner;
- friend void clearVector(Vector<TunerRecord *> *tunerV);
-};
-
-class MultiTuner {
+class MultiTuner : public BasicTuner {
public:
MultiTuner(uint budget, uint rounds, uint timeout);
- ~MultiTuner();
- void addProblem(const char *filename);
- void addTuner(SearchTuner *tuner);
+ void readData(uint numRuns);
void tuneK();
- void tuneComp();
- void printData();
- CMEMALLOC;
+ void tune();
+ void findBestThreeTuners();
protected:
- long long evaluate(Problem *problem, TunerRecord *tuner);
double evaluateAll(TunerRecord *tuner);
- SearchTuner *mutateTuner(SearchTuner *oldTuner, uint k);
void mapProblemsToTuners(Vector<TunerRecord *> *tunerV);
void improveTuners(Vector<TunerRecord *> *tunerV);
TunerRecord *tune(TunerRecord *tuner);
-
- Vector<TunerRecord *> allTuners;
- Vector<Problem *> problems;
- Vector<TunerRecord *> tuners;
- uint budget;
uint rounds;
- uint timeout;
- int execnum;
};
+
+inline long long min(long long num1, long long num2, long long num3) {
+ return num1 < num2 && num1 < num3 ? num1 :
+ num2 < num3 ? num2 : num3;
+}
+
#endif