#include "elementencoding.h"
ElementEncoding * allocElementEncoding(ElementEncodingType type, Element *element) {
- ElementEncoding * This=(ElementEncoding *)ourmalloc(sizeof(ElementEncoding));
+ ElementEncoding * This=ourmalloc(sizeof(ElementEncoding));
This->element=element;
This->type=type;
This->variables=NULL;
ourfree(This->variables);
if (This->encodingArray!=NULL)
ourfree(This->encodingArray);
+ if (This->inUseArray!=NULL)
+ ourfree(This->inUseArray);
ourfree(This);
}
+
+void allocEncodingArrayElement(ElementEncoding *This, uint size) {
+ This->encodingArray=ourcalloc(1, sizeof(uint64_t)*size);
+}
+
+void allocInUseArrayElement(ElementEncoding *This, uint size) {
+ This->inUseArray=ourcalloc(1, size >> 6);
+}