#define VECTOR_H
#include <string.h>
-#define VectorDef(name, type, defcap) \
+#define VectorDef(name, type) \
struct Vector ## name { \
uint size; \
uint capacity; \
Vector ## name * allocDefVector ## name(); \
Vector ## name * allocVectorArray ## name(uint capacity, type * array); \
void pushVector ## name(Vector ## name *vector, type item); \
- type getVector ## name(Vector ## name *vector, uint index); \
+ type lastVector ## name(Vector ## name *vector); \
+ void popVector ## name(Vector ## name *vector); \
+ type getVector ## name(Vector ## name *vector, uint index); \
void setVector ## name(Vector ## name *vector, uint index, type item); \
uint getSizeVector ## name(Vector ## name *vector); \
+ void setSizeVector ## name(Vector ## name *vector, uint size); \
void deleteVector ## name(Vector ## name *vector); \
void clearVector ## name(Vector ## name *vector); \
void deleteVectorArray ## name(Vector ## name *vector); \
return allocVector ## name(defcap); \
} \
Vector ## name * allocVector ## name(uint capacity) { \
- Vector ## name * tmp = (Vector ## name *)ourmalloc(sizeof(type)); \
+ Vector ## name * tmp = (Vector ## name *)ourmalloc(sizeof(Vector ## name)); \
tmp->size = 0; \
tmp->capacity = capacity; \
tmp->array = (type *) ourcalloc(1, sizeof(type) * capacity); \
} \
Vector ## name * allocVectorArray ## name(uint capacity, type * array) { \
Vector ## name * tmp = allocVector ## name(capacity); \
- memcpy(tmp->array, array, capacity * sizeof(type)); \
+ tmp->size=capacity; \
+ memcpy(tmp->array, array, capacity * sizeof(type)); \
return tmp; \
} \
- void pushVector ## name(Vector ## name *vector, type item) { \
+ void popVector ## name(Vector ## name *vector) { \
+ vector->size--; \
+ } \
+ type lastVector ## name(Vector ## name *vector) { \
+ return vector->array[vector->size]; \
+ } \
+ void setSizeVector ## name(Vector ## name *vector, uint size) { \
+ if (size <= vector->size) { \
+ vector->size=size; \
+ return; \
+ } else if (size > vector->capacity) { \
+ vector->array=(type *)ourrealloc(vector->array, size); \
+ vector->capacity=size; \
+ } \
+ bzero(&vector->array[vector->size], (size-vector->size)*sizeof(type)); \
+ vector->size=size; \
+ } \
+ void pushVector ## name(Vector ## name *vector, type item) { \
if (vector->size >= vector->capacity) { \
uint newcap=vector->capacity * 2; \
vector->array=(type *)ourrealloc(vector->array, newcap); \
} \
void allocInlineVectorArray ## name(Vector ## name * vector, uint capacity, type * array) { \
allocInlineVector ##name(vector, capacity); \
- memcpy(vector->array, array, capacity * sizeof(type)); \
+ vector->size=capacity; \
+ memcpy(vector->array, array, capacity * sizeof(type)); \
}
#endif