type getVector ## name(Vector ## name *vector, uint index); \
void setVector ## name(Vector ## name *vector, uint index, type item); \
uint getSizeVector ## name(Vector ## name *vector); \
+ void setSizeVector ## name(Vector ## name *vector, uint size); \
void deleteVector ## name(Vector ## name *vector); \
void clearVector ## name(Vector ## name *vector); \
void deleteVectorArray ## name(Vector ## name *vector); \
type lastVector ## name(Vector ## name *vector) { \
return vector->array[vector->size]; \
} \
+ void setSizeVector ## name(Vector ## name *vector, uint size) { \
+ if (size <= vector->size) { \
+ vector->size=size; \
+ return; \
+ } else if (size > vector->capacity) { \
+ vector->array=(type *)ourrealloc(vector->array, size); \
+ vector->capacity=size; \
+ } \
+ bzero(&vector->array[vector->size], (size-vector->size)*sizeof(type)); \
+ vector->size=size; \
+ } \
void pushVector ## name(Vector ## name *vector, type item) { \
if (vector->size >= vector->capacity) { \
uint newcap=vector->capacity * 2; \