#include "encodinggraph.h"
#include "iterator.h"
#include "element.h"
+#include "function.h"
EncodingGraph::EncodingGraph(CSolver * _solver) :
solver(_solver) {
}
-EncodingNode * EncodingGraph::getNode(Element * element) {
- return NULL;
-}
-
void EncodingGraph::buildGraph() {
ElementIterator it(solver);
while(it.hasNext()) {
Element * e = it.next();
- processElement(e);
+ switch(e->type) {
+ case ELEMSET:
+ case ELEMFUNCRETURN:
+ processElement(e);
+ break;
+ case ELEMCONST:
+ break;
+ default:
+ ASSERT(0);
+ }
}
}
void EncodingGraph::processElement(Element *e) {
- switch(e->type) {
- case ELEMSET: {
- break;
- }
- case ELEMFUNCRETURN: {
- break;
+ uint size=e->parents.getSize();
+ for(uint i=0;i<size;i++) {
+ ASTNode * n = e->parents.get(i);
+ switch(n->type) {
+ case PREDICATEOP:
+ processPredicate((BooleanPredicate *)n);
+ break;
+ case ELEMFUNCRETURN:
+ processFunction((ElementFunction *)n);
+ break;
+ default:
+ ASSERT(0);
+ }
}
- case ELEMCONST: {
- break;
+}
+
+void EncodingGraph::processFunction(ElementFunction *ef) {
+ Function *f=ef->getFunction();
+ if (f->type==OPERATORFUNC) {
+ FunctionOperator *fo=(FunctionOperator*)f;
+ ArithOp op=fo->op;
}
- default:
- ASSERT(0);
+}
+
+void EncodingGraph::processPredicate(BooleanPredicate *b) {
+
+}
+
+EncodingNode * EncodingGraph::createNode(Element *e) {
+ Set *s = e->getRange();
+ EncodingNode *n = encodingMap.get(s);
+ if (n == NULL) {
+ n = new EncodingNode(s);
+ encodingMap.put(s, n);
}
+ n->addElement(e);
+ return n;
+}
+
+void EncodingNode::addElement(Element *e) {
+ elements.add(e);
+}
+
+EncodingEdge::EncodingEdge(EncodingNode *_l, EncodingNode *_r) :
+ left(_l),
+ right(_r),
+ dst(NULL)
+{
+}
+
+EncodingEdge::EncodingEdge(EncodingNode *_left, EncodingNode *_right, EncodingNode *_dst) :
+ left(_left),
+ right(_right),
+ dst(_dst)
+{
+}
+
+uint hashEncodingEdge(EncodingEdge *edge) {
+ uintptr_t hash=(((uintptr_t) edge->left) >> 2) ^ (((uintptr_t)edge->right) >> 4) ^ (((uintptr_t)edge->dst) >> 6);
+ return (uint) hash;
+}
+
+bool equalsEncodingEdge(EncodingEdge *e1, EncodingEdge *e2) {
+ return e1->left == e2->left && e1->right == e2->right && e1->dst == e2->dst;
}