virtual ~Element() {}
Vector<ASTNode *> parents;
ElementEncoding encoding;
+ inline ElementEncoding *getElementEncoding(){ return &encoding; }
virtual Element *clone(CSolver *solver, CloneMap *map) {ASSERT(0); return NULL;};
+ virtual void serialize(Serializer* serializer) =0;
+ virtual void print() = 0;
virtual void updateParents() {}
virtual Set * getRange() = 0;
CMEMALLOC;
class ElementSet : public Element {
public:
ElementSet(ASTNodeType type, Set *s);
+ virtual ~ElementSet(){}
ElementSet(Set *s);
virtual Element *clone(CSolver *solver, CloneMap *map);
+ virtual void serialize(Serializer* serializer);
+ virtual void print();
CMEMALLOC;
Set *getRange() {return set;}
- private:
+ protected:
Set *set;
};
class ElementConst : public ElementSet {
public:
ElementConst(uint64_t value, Set *_set);
+ virtual ~ElementConst(){}
uint64_t value;
+ virtual void serialize(Serializer* serializer);
+ virtual void print();
Element *clone(CSolver *solver, CloneMap *map);
CMEMALLOC;
};
class ElementFunction : public Element {
public:
+ virtual ~ElementFunction(){}
ElementFunction(Function *function, Element **array, uint numArrays, BooleanEdge overflowstatus);
- Function *function;
Array<Element *> inputs;
BooleanEdge overflowstatus;
FunctionEncoding functionencoding;
Element *clone(CSolver *solver, CloneMap *map);
+ virtual void serialize(Serializer* serializer);
+ virtual void print();
Set * getRange();
void updateParents();
+ Function * getFunction() {return function;}
+ inline FunctionEncoding *getElementFunctionEncoding() {return &functionencoding;}
CMEMALLOC;
+ private:
+ Function *function;
};
-static inline ElementEncoding *getElementEncoding(Element *e) {
- return &e->encoding;
-}
-static inline FunctionEncoding *getElementFunctionEncoding(ElementFunction *func) {
- return &func->functionencoding;
-}
#endif